Abaddon
Deity
To the above edit..
Take what I have given you an run. I'm glad your here 


basically you need to pump 9EP into smoking, or 10EP into pottery, then your good to go.
To Abaddon, justokre
- That * in update after word colony/ies means that these colonies couldn't be established because of reaching of maximum settlement cap. As a standart there is Capital + 2 settlements, but with some techs you could grow this. (Pottery). You payed for colonies so now they are in stats. You won't pay anymore. If you want your un-established colonies budget to be back in your tribal chest, just post it in your orders. As soon as you will raise your city cap new colonies will be automatically established.
OOC: Very nicely done, Charles! It's clear you've taken the time to create an image for yourself of what your tribe is doing, and you're taking the time to carefully write things out so that we get the same picture you imagined. Sometimes it can be hard work, but the result is something you can be proud of.
@SP1023 - You asked me to comment about the creation myth you posted. I know it's very delayed, but... The legend itself is very well written, and it's clear the author spent a good amount of time thinking of ways to tie Caelus' negative emotions to the makeup of different planets. It's a cleaver tale, and I give the story itself two solid thumbs up.
I have two problems with it, though. First, the story is not related to the idea of this NES. We're playing primitive Native American tribes. They would not have known anything about other planets, rings of Saturn, volcanoes on Mars, or the like. Others have written about rounding up captives for a slave pen, sending a merchant out to trade goods with other tribes, accidentally discovering a way of preserving meat, and gathering vegetables from a new plant. The story you posted is possibly better written than any of these, but in my opinion it's more appropriate for a Renaissance-era sect than a native American myth. For your next story, you might try to think about what an Indian tribe would do, what they would be interested in, or what might be a special event (or an every-day chore) for them. I saw you posted the same creation myth in at least one other NES, but it's probably more appropriate to use different, original ideas that fit well with each game.
My other problem is that the story is very different from anything else of yours I've read. This story took considerable time and thought, and you would have had to do a bit of research to find the descriptions of each plant in the solar system. I think you'll agree that your other writing, even including your "council" story in BirdNES where you borrowed my AbNES chief names, doesn't involve this kind of effort. I'm guessing this is either something you wrote for school, a story you adapted from somewhere else, or something you copied directly from another source. I hope and assume it isn't just a copied story you're claiming to be your own. I'd love to see you put this kind of effort into your every-day posts. I'm not saying write a story every day, I'm just saying slow down a bit and think about what you're writing before you post. This story was a worthwhile read, and it would be nice to see more of that.
OOC: Very nicely done, Charles! It's clear you've taken the time to create an image for yourself of what your tribe is doing, and you're taking the time to carefully write things out so that we get the same picture you imagined. Sometimes it can be hard work, but the result is something you can be proud of.
@SP1023 - You asked me to comment about the creation myth you posted. I know it's very delayed, but... The legend itself is very well written, and it's clear the author spent a good amount of time thinking of ways to tie Caelus' negative emotions to the makeup of different planets. It's a cleaver tale, and I give the story itself two solid thumbs up.
I have two problems with it, though. First, the story is not related to the idea of this NES. We're playing primitive Native American tribes. They would not have known anything about other planets, rings of Saturn, volcanoes on Mars, or the like. Others have written about rounding up captives for a slave pen, sending a merchant out to trade goods with other tribes, accidentally discovering a way of preserving meat, and gathering vegetables from a new plant. The story you posted is possibly better written than any of these, but in my opinion it's more appropriate for a Renaissance-era sect than a native American myth. For your next story, you might try to think about what an Indian tribe would do, what they would be interested in, or what might be a special event (or an every-day chore) for them. I saw you posted the same creation myth in at least one other NES, but it's probably more appropriate to use different, original ideas that fit well with each game.
My other problem is that the story is very different from anything else of yours I've read. This story took considerable time and thought, and you would have had to do a bit of research to find the descriptions of each plant in the solar system. I think you'll agree that your other writing, even including your "council" story in BirdNES where you borrowed my AbNES chief names, doesn't involve this kind of effort. I'm guessing this is either something you wrote for school, a story you adapted from somewhere else, or something you copied directly from another source. I hope and assume it isn't just a copied story you're claiming to be your own. I'd love to see you put this kind of effort into your every-day posts. I'm not saying write a story every day, I'm just saying slow down a bit and think about what you're writing before you post. This story was a worthwhile read, and it would be nice to see more of that.
Actually, Native Americans had lots of things written about astronomy. Maybe not the ones in North American so much, but you know... America isn't only in the northern hemisphere.
http://en.wikipedia.org/wiki/Mayans#Astronomy
OOC: Rule: Do not underestimate the general NESing population's grasp of history and other cultures.OOC: I don't know how you knew