NEScz - North American Natives

honzas_cz

Join NEScz now!
Joined
Jan 5, 2008
Messages
297
Location
Czech Republic


You start as a puny tribe. Just some followers in small settlement in South America. Lead your tribe to victory! You may think that you have defeated all after conquering America, but mighty Europeans will came. This day is near. Their soldiers, their technologies, everything they have is better than yours. Your only advance is that you are there from the start. Try if you can keep your people safe. If you can fight agains enemy with dozens of soldiers. If you could be alive...

Announcement: After long pause, this NES is going to retake its position on the NESing scene!

Current deadline day: 3rd July
Update on: Monday to Tuesday, 4-5th July 2008


If you want to join, just fill this one:

Nation:
COLOR:
Leader:
Government:
Capital name:
Army: You may choose military for 3 EPs to the start (army or navy)
Navy:
History and background:
 
Rules


Stats

Every nation has a stats like this (example)

Ganoiwanda * honzas_cz
Leader: Urgil Batkona
Government: Chiefdom
Capital name: Ondili
Total income: 33 EPs (19 banked)
Confidence: Tolerating
Infrastructure: Efficient
Culture: Influential
Religion: 59% Bathni (state), 11% Kato, 2% Catholic
Army: 7 Axemen bands, 11 Warrior bands, 6 Bowmen bands, 1 Pistol-armed band
Navy: 18 Canoes, 10 Sails
Regions:

City of Ondili (Capital)
Industry: 8 of 8 (Gold)
Trade: 5 of 5 (Onondaga, Mohawk, Washington, Bot, +Market)
Size: 37 of 46 (+4+6+1)
Religion: 94% Bathni, 2% Kato, 1% Catholic
Resources: Gold (+2 income)
Structures: Market (3) (+trade), Temple to Hom (8) (+religion +size), Large Temple to Okindambur (+religion +culture)

Large Town of Bot
Industry: 6 of 6
Trade: 4 of 4 (Onondaga, Washington, Mohawk, +Market)
Size: 20 of 36 (+4+6+1+1)
Religion: 70% Bathni, 12% Kato
Resources: Copper (+size)
Structures: Market (3) (+trade), Temple to Okindambur (+religion +size)

Small Town of Im
Industry: 4 of 4
Trade: 3 of 3 (Ondili, +tobacco, +Market)
Size: 4 of 20 (+4+6)
Religion: 41% Bathni, 24% Kato, 17% Catholic
Resources: Tobacco (+trade)
Structures: Market (3) (+trade), Small Temple to Okindambur (+religion)

Small Village of Tang
Industry: 1 of 1
Trade: 2 of 2 (Onondaga, Washington, Mohawk, +Market)
Size: 4 of 10 (+4+6)
Religion: 60% Catholic, 32% Bathni, 4% Kato
Resources: Tobacco (+trade)
Structures: None


Nation/Leader

You can name your nation/leader with real name or fictive, doesn’t matter. This name will represent your nation through years of challenge, peace, wars and times of incoming Europeans.

Government

You could take any government you have in your mind, but if it is fictive, you should send me (or write in history of your nation) the system of this government and its qualities and negatives.

Regions

Here are listed all regions you control. There are many informations you may know and manage.
If you want to found new settlement, you need 1 EP. It will start as a Colony.
Note that every tribe has it's settlement cap. Which allows you to have 3 settlement maximal at the time. You could improve this as you put EPs in some techologies to increase it.

(settlement level) (name) (capital yes/no)
  • industry: (industry) of (industry max)
  • trade: (trade) of (trade max)
  • size: (current) of (next level size) (imigrated)
  • religion: (precent) (religion)
  • resources: (resource) (bonus)
  • structures: (structure name) (bonus/type)

Settlement level – this shows you how the settlement in this region is large. It will affect all stats of town as well as its income. Levels are:



Cost to improve means that you must spend as much EPs as there is mentioned to upgrade settlement to the next level. This value is in the entry on Size. Size also improves as citizens are coming to that settlement, so you get +x size per update based on culture of your nation. You can also put EPs into Size to fasten this act.

Name – could be chosen by you.

Industry – Generates EPs. One Industry point, one EP per Update. Industry can be improved for cost of the level of industry you’re going on. So if you have Industry on level 2 and going on level 3, you’ll pay 3 EPs. Warning! You can’t improve industry more than the settlement level can hold.

Trade – Generates EPs. One Trade point, one EP per Update. Trade can be improved by Merchants, whose are going to a foreign town, so that they move on trade route which is possible. You must have Trade Agreement with the nation merchants are going and you could have only one trade route with one city of other nations. Warning! You can’t improve your trade more than the settlement level can hold.

Others – Generate EPs. One Other point, one EP per Update. Others are things like Capital +1, Resources also could gain some EPs. This is on MOD.

Income – The total sum of all incomes. This number represents all the economy gained from this settlement.

Resource/Resource bonus – Resource is randomely assigned to the region, also there couldn’t be any. Resources could be traded or totally sold. Its on your own decision.

Structure – You can build normal buildings imroving your town or nation and also you can build great wonders for 10s of EPs. But beware! You could only build as many buildings as settlement level allows.

Empire

In there you can see important info about your nation.

Total income – This is total income of EPs per one Update. You can use all the EPs or you can use just a bit and keep others on later. You can decide what to do.

Confidence – The value which shows you how much do your people trust you. They could love you and you could do anything with them or they could hate you and you’ll have problems with rebellions and civil wars. Be sure that your people are happy with you.

Rebellious > Brooding > Resentful > Tolerating > Respecting > Admiring > Loyal > Steadfast

Maximum without any advances is Resentful.

Infrastructure – All the roads, bridges, etc. in your empire. You should keep them in good condition, they are the main thing to do the trade and also you are able to move your armies faster. If you have bad infrastructure, you people could be inconfident.

None > Minimal > Pathetic > Barely Acceptable > Fair > Good > Efficient > Very Efficient > Excellent


Maximum without any advances is Pathetic.

Culture – The cultural power of your nation could be stronger than any army. If your nation has great culture you could better settle down on barbarian lands, also you can annex some barbarian towns which may want to join your great empire. Your culture could also affect other players.

Uncultured > Divided > Poor > Basic > Cultured > Infulential > Great > Overhelming

Maximum without any advances is Poor.

Military

Military:
Army: (unit) (strength)
Navy: (unit) (strength)


There you can see your army. Every unit has its own strength with which it is figuring in battles. Higher the strength, then higher the power is. You could buy any unit you wish, not just units listed, but you must send me discription of that unit and I will decide how much it will cost. Your units could also turn Veteran statement, if they have fought many battles, and they didn’t die. This veterancy upgrades their strength.

Normal units:

Axemen Band (1) for 1 EP
Archers Band (1) for 1 EP
Canoe (1) for 1 EP


Other units:

Merchant for 2 EPs
Assasin for 3 EPs
Thief for 3 EPs


Also if you want to trade over seas you have to have canoes.
Merchants are used to start trade routes.
Assasin could be used to assasinate enemy leader or general to put the confidence of this nation down.
Thief could be used to steal technologies or plans to build some buidings, also he could steal some EPs from their treasury.

Advances

You could get any advance you want, but you should think wisely. If you want to research something, you should choose proper technology for this times. I will decide how much you’ll have to pay.

Example.

Researching Alphabet which total cost is 34 EPs. It is put in your advances queue like this:

Alphabet (0/34 EPs)


Now you can spend EPs to research it. If its maximum is reached, the technology is invented. Every technology has its bonus. So think wisely.

History and background

You should write something about your nation the start. How your nation got leaded by one leader ..... etc. just about starts. You also should write stories from your nation, which could have DRASTIC impact on the game. So write stories. (I haven’t said that those who will write stories will win, they’ll just got better chances.)


Orders


Write orders as clear as possible, but don’t write simple orders as „Improve industry in Washington“, write it nicer like this: „As an order from Her Majesty Queen Elisabeth, build new modern factory in Washington. It should improve our industry in this region and bring work to our citizens.“. (I know it’s hard to understand, but you should be able to.) First orders you should write are the orders where you are spending EPs like this:

-3EPs = Build factory in Washington (should improve industry)
As an order from Her Majesty Queen Elisabeth, build new modern factory in Washington. It should improve our industry in this region and bring work to our citizens.


And after all the orders that are spending EPs, write orders for army and other things.

Military = Move 3 Industrial Footmen (8) to the borders of Alaska
A new order was issued to the General Castros men. They should be moved onto the borders with Navajo and they should, as order also says, „Defend it to the death“. If an peace treaty will be signed, then they should go back to MacKenzie city to restore their ranks. – President Washington


You don’t have to write it like this, but its nice. If you have experience with NESes, then you know what to do. (Also you can correct mistakes. I’m newbie in this. ...x)

Updates

They should be once a week. You’ll have time since Monday to Friday to send orders. Friday will be always a deadline for orders. Then I’ll make Update over week-end.

Addons to the rules

You could find some throughout the rules. These are important:
Battle System I use for this NES.
War Orders - Army dividing What you should write in your orders if you are in war.
Settlement size surplus You can find rules for enlarging cities here.
 
Updates:

Introduction
Born of nations - Update 1
Dividing the Greatest - Update 2
Peace and War - Update 3
Civilization - Update 4
Best goods to You - Update 5
This is ours! - Update 6
Small and Great - Update 7
Era of Merchants - Update 8

Storyboard:

Siege of Taaka by honzas_cz
Siege of Taaka vol.2 by honzas_cz
A Hot discovery by Sloaf
Creation myth by sp1023
Happening of the Huron by Charles Li
Smoked fish by bestshot9
A route discovered by Charles Li
A route discovered vol.2 by Charles Li
Dancing indians by Sloaf
The Council Votes by Charles Li
Independecy: Departure from homeland by honzas_cz
Epic of Calling Jay: Journey to Singod by Charles Li
The Council Votes: The Issues by Charles Li

Units now availible to train:

Axemen band (power 1) for 1 EP
Archers band (power 1 missile) for 1 EP
Canoe (power 1 boat) for 1 EP
Sail (power 2 boat) for 2 EPs (becomes availible with Sailing)
Warrior band (power 2) for 2 EPs (becomes availible with Warrior Code)

Merchant for 2 or 3 EPs (see update 5)

Unique units:

Chuparu - Wolf Soldiers (power 3 animal) for 2 EPs (10% of damage done to enemy is reflected back to Wolf Soldiers)
Hapalache - Fanatic (power 3) for 2 EPs (cannot turn veteran)

Maps:

Spoiler Update 5 :

Spoiler Update 6 :

Spoiler Update 7 :

Spoiler Update 8 :


Nations of the North America:

PCs
Spoiler :

Chuparu * Justo
Leader: High priest Shun Guk
Government: Laudistan Theocracy
Capital name: Chupa
Total income: 12 EPs
Confidence: Resentful
Infrastructure: Minimal
Culture: Divided
Army: 2 Axemen band, 9 Archer bands, 1 UUs
Navy: 1 Canoe
Technology: Pottery (7/10)
Regions
Spoiler :

Town of Chupa (Capital)
Industry: 5 of 5
Trade: 3 of 3 (Market, Singod, Huronoku)
Size: 21 of 28 (+1+1)
Resources: Undiscovered
Structures: Market (3) (+trade), Library (4) (+culture), Halls of the Dead (2) (+confidence)
Religion: Laudistum 20%

Small Village of Carp
Industry: 1 of 1
Trade: 1 of 2 (Comoua)
Size: 9 of 10 (+1+1)
Resources: Undiscovered
Structures: Obelisk (3) (+religion)
Religion: Laudistum 60%

Small Village of Chupan
Industry: 0 of 1
Trade: 1 of 2 (Niagara)
Size: 0 of 10 (+1+1)
Resources: Undiscovered
Structures: None
Religion: Laudistum 25%

Mitsukataniana * sp1023
Leader: Sitting Tiger
Government: Council of Fifty
Capital name: Skiver
Total income: 6 EPs
Confidence: Brooding
Infrastructure: Minimal
Culture: Uncultured
Army: 3 axemen bands, 3 archer bands
Navy: 1 canoe
Regions
Spoiler :

Town of Skiver (Capital)
Industry: 4 of 5
Trade: 1 of 3 (Huronoku)
Size: 6 of 28 (+1)
Resources: Undiscovered
Structures: Temple to Caelus (2/3)

Colony of Camoua
Industry: 0 of 1
Trade: 0 of 2
Size: 0 of 10 (+1+3EPs)
Resources: Undiscovered
Structures: None

Mayaimi * justokre
Leader: The Three Sachels
Government: Republic
Capital name: Mayaimi
Total income: 6 EPs
Confidence: Resentful
Infrastructure: Minimal (1/3)
Culture: Uncultured
Army: 2 axemen band, 1 archer band
Navy: 3 canoes
Technology: Pottery (7/10)
Regions
Spoiler :
Town of Mayaimi (Capital)
Industry: 4 of 5 (2/5)
Trade: 0 of 3
Size: 6 of 28 (+1)
Resources: Undiscovered
Structures: Governmental Office (1/4)

Colony of Nuate
Industry: None
Trade: 1 of 1 (Den)
Size: 3 of 6 (+1)
Resources: Undiscovered
Structures: None

Colony of Tahani
Industry: None
Trade: 0 of 1
Size: 3 of 6 (+1)
Resources: Undiscovered
Structures: None

Founding Tanpa
Size: Reached city Cap

Acadia * Sloaf
Leader: Chief Swamp Fox
Government: Chiefdom
Capital name: Den
Total income: 8 EPs
Confidence: Brooding
Infrastructure: Minimal (1/2)
Culture: Poor
Army: 4 Axemen bands, 3 Archer bands
Navy: 3 Canoes
Regions
Spoiler :

Town of Den (Capital)
Industry: 4 of 5
Trade: 1 of 3 (Singod)
Size: 11 of 28 (+1+1+1)
Resources: Peppers (+size)
Structures: None

Colony of Big Rock
Industry: None
Trade: 1 of 1 (Renath)
Size: 4 of 6 (+1+1)
Resources: Undiscovered
Structures: None

Colony of Apalachci
Industry: None
Trade: 1 of 1 (Nuate)
Size: 0 of 6
Resources: Undiscovered
Structures: None

Huron * Charles Li
Leader: Little Deer-of-the-Lake
Government: Elected Chiefdom
Capital name: Huronoku
Total income: 7 EPs
Confidence: Tolerating
Infrastructure: None
Culture: Uncultured
Army: 3 Archer bands
Navy: 2 Canoes
Regions
Spoiler :

Town of Huronoku (Capital)
Industry: 3 of 5
Trade: 1 of 3 (Chupan)
Size: 3 of 28 (+1)
Resources: Undiscovered
Structures: None

Colony of North-Erye
Industry: None
Trade: 1 of 1 (Singod)
Size: 2 of 6 (+1)
Resources: Undiscovered
Structures: None

Colony of Elk Valley
Industry: None
Trade: 1 of 1 (Renath)
Size: 0 of 6
Resources: Undiscovered
Structures: None

Chinook * bestshot9
Leader: Chief Comcomly
Government: Heirarchic Chiefdom
Capital name: Chinook
Total income: 5 EPs
Confidence: Brooding
Infrastructure: None
Culture: Uncultured
Army: ?, 1 Archer band
Navy: ?, 1 Canoe
Technology: Smoking (9)
Regions
Spoiler :

Town of Chinook (Capital)
Industry: 4 of 5
Trade: 0 of 3
Size: 2 of 28 (+1)
Resources: Undiscovered
Structures: None

Colony of Comcom
Industry: None
Trade: 0 of 1
Size: 0 of 6
Resources: Undiscovered
Structures: None

Singodia * Abaddon
Leader: Aiken Drumn
Government: Primitive Monarchy
Capital name: Singod
Total income: 8 EPs (1 banked)
Confidence: Brooding
Infrastructure: Pathetic (1/3)
Culture: Uncultured
Army: 2 Axemen bands, 3 Archer bands
Navy: 1 Canoe
Technology: Warrior Code (6/14), Smoking, Extended Trade (3/11)
Regions
Spoiler :

Town of Singod (Capital)
Industry: 3 of 5
Trade: 2 of 3 (Den, Chupa)
Size: 16 of 28 (+1)
Resources: Undiscovered
Structures: None

Colony of Santigo
Industry: None
Trade: 1 of 1 (Carp)
Size: 4 of 6 (+1)
Resources: Undiscovered
Structures: None

Colony of Renath
Industry: None
Trade: 1 of 1 (Big Rock)
Size: 3 of 6 (+1)
Resources: Undiscovered
Structures: None

Colony of Luggon
Industry: None
Trade: 0 of 1
Size: 0 of 6
Resources: Undiscovered
Structures: None

Founding Pacha
Size: Reached city Cap


NPCs
Spoiler :

Hitti
Leader: Chief Daylight Owl
Government: Chiefdom
Capital name: Fauta
Total income: 8 EPs (1 banked)
Confidence: Resentful
Infrastructure: Minimal
Culture: Divided
Army: 3 Axemen band, 2 Archers band
Navy: 6 Canoes
Technology: Pottery (10)
Regions
Spoiler :

Town of Fauta (Capital)
Industry: 5 of 5
Trade: 0 of 3
Size: 21 of 28 (+1+1)
Resources: Undiscovered
Structures: Burial grounds (4) (+culture)

Village of Takko
Industry: 1 of 2
Trade: 0 of 2
Size: 0 of 10 (+1+1+1EP)
Resources: Undiscovered
Structures: None

Small Village of Poa
Industry: 1 of 1
Trade: 0 of 2
Size: 4 of 10 (+1+1)
Resources: Undiscovered
Structures: None

Colony of Tanami
Industry: None
Trade: 0 of 1
Size: 4 of 6 (+1+1)
Resources: Undiscovered
Structures: None

Happalache
Leader: Chief Calmwater
Government: Chiefdom
Capital name: Niagara
Total income: 8 EPs
Confidence: Brooding
Infrastructure: Pathetic
Culture: Uncultured
Army: 8 Axemen bands, 6 Archer bands, 1 UUs
Navy: 1 Canoe
Regions
Spoiler :

Town of Niagara (Capital)
Industry: 5 of 5
Trade: 2 of 3 (Chupa, Huronoku)
Size: 16 of 28 (+1)
Resources: Undiscovered
Structures: None

Colony of Ishandlwana
Industry: None
Trade: 0 of 1
Size: 4 of 6 (+1+1EP)
Resources: Undiscovered
Structures: None

Colony of Brutta
Industry: None
Trade: 0 of 1
Size: 0 of 6
Resources: Undiscovered
Structures: None

Axocutal
Leader: Axocutal I.
Government: Monarchy
Capital name: Titlan
Total income: 11 EPs
Confidence: Resentful
Infrastructure: Minimal
Culture: Uncultured
Army: 6 Axemen bands, 5 Archer bands
Navy: 3 Canoes
Technology: Sailing (4/11), Smoking (9)
Regions
Spoiler :

Town of Titlan (Capital)
Industry: 5 of 5
Trade: 2 of 3 (Blackfoot, Chinook)
Size: 16 of 28 (+1)
Resources: Undiscovered
Structures: None

Small Village of Otoalc
Industry: 1 of 1
Trade: 0 of 1
Size: 4 of 10 (+1)
Resources: Undiscovered
Structures: None

Small Village of Impala
Industry: 1 of 1
Trade: 1 of 2 (Swift River)
Size: 2 of 10 (+1)
Resources: Undiscovered
Structures: None

Colony of Ixtapa
Industry: None
Trade: 0 of 1
Size: 0 of 6
Resources: Undiscovered
Structures: None

Tencoatl
Leader: Aztica I.
Government: Monarchy
Capital name: Tencoatl
Total income: 11 EPs
Confidence: Brooding
Infrastructure: Minimal
Culture: Uncultured
Army: 4 Axemen band, 4 Archer bands
Navy: 1 Canoe
Technology: Pottery (10)
Regions
Spoiler :

Town of Tencoatl (Capital)
Industry: 4 of 5
Trade: 2 of 3 (Den, Mayaimi)
Size: 23 of 28 (+1+1)
Resources: Iron (+income)
Structures: Iron Mine (4) (+size)

Small Village of Jacmio
Industry: 1 of 1
Trade: 0 of 2
Size: 4 of 10 (+1)
Resources: Undiscovered
Structures: None

Small Village of Iciti
Industry: 1 of 1
Trade: 1 of 2 (Nouate)
Size: 2 of 10 (+1)
Resources: Undiscovered
Structures: None

Colony of Aztica
Industry: None
Trade: 0 of 1
Size: 0 of 6
Resources: Undiscovered
Structures: None

Msaito
Leader: Chief Gitaaro
Government: Primitive Republic
Capital name: Panayo
Total income: 9 EPs (2 banked)
Confidence: Resentful
Infrastructure: None
Culture: Divided
Army: 2 Axemen bands, 2 Archer bands
Navy: 2 Canoe
Technology: Alphabet (5/16)
Regions
Spoiler :

Large Town of Panayo (Capital)
Industry: 6 of 6
Trade: 0 of 4
Size: 11 of 36 (+1+1+1)
Resources: Undiscovered
Structures: Library (2) (+size)

Village of Altumaca
Industry: 2 of 2
Trade: 0 of 2
Size: 4 of 10 (+1+1)
Resources: Undiscovered
Structures: None

Small Village of Gitarinia
Industry: 0 of 1
Trade: 0 of 2
Size: 0 of 10 (+1+1)
Resources: Undiscovered
Structures: None

Dixocoatl
Leader: Dixocoatl I.
Government: Monarchy
Capital name: Tarro
Total income: 8 EPs
Confidence: Brooding
Infrastructure: Minimal
Culture: Uncultured
Army: 3 Axemen bands, 4 Archer bands
Navy: 1 Canoe
Technology: Pottery (10)
Regions
Spoiler :

Town of Tarro (Capital)
Industry: 5 of 5
Trade: 1 of 3
Size: 14 of 28 (+2)
Resources: Undiscovered
Structures: Market (3) (+trade)

Small Village of Maya
Industry: 1 of 1
Trade: 0 of 2
Size: 1 of 10 (+1)
Resources: Undiscovered
Structures: None

Colony of Bactoto
Industry: 0 of 1
Trade: 0 of 2
Size: 0 of 10 (+1+4EPs)
Resources: Undiscovered
Structures: None

Colony of Abija
Industry: None
Trade: 0 of 1
Size: 5 of 6 (+1+4EPs)
Resources: Undiscovered
Structures: None

Mio Mitti
Leader: Chief Flying Fish
Government: Elected Chiefdom
Capital name: Onganok
Total income: 9 EPs (1 banked)
Confidence: Brooding
Infrastructure: None
Culture: Uncultured
Army: 6 Axemen bands, 5 Archer bands
Navy:
Technology: Extended Trade (11)
Regions
Spoiler :

Large Village of Onganok (Capital)
Industry: 3 of 3
Trade: 2 of 2 (Hiawwa, Hiawwa)
Size: 12 of 16 (+1)
Resources: Undiscovered
Structures: None

Small Village of Wissa
Industry: 1 of 1
Trade: 2 of 2 (Taaka, Banto)
Size: 5 of 10 (+1+2EPs)
Resources: Undiscovered
Structures: None

Colony of Ubunto
Industry: None
Trade: 0 of 1
Size: 0 of 6
Resources: Undiscovered
Structures: None

Mio Mio
Leader: Chief Cooked Turkey
Government: Elected Chiefdom
Capital name: Hiawwa
Total income: 11 EPs
Confidence: Rebellious
Infrastructure: None
Culture: Uncultured
Army: Mio Mio Braves (5 Axemen band, 7 Archer bands)
Navy:
Regions
Spoiler :

Town of Hiawwa (Capital)
Industry: 4 of 5
Trade: 2 of 3 (Onganok, Wara)
Size: 13 of 28 (+1)
Resources: Undiscovered
Structures: None

Small Village of Banto
Industry: 1 of 1
Trade: 2 of 2 (Wissa, Swift River)
Size: 2 of 10 (+1)
Resources: Undiscovered
Structures: None

Small Village of Taaka
Industry: 1 of 1
Trade: 1 of 2 (Blackfoot)
Size: 0 of 10 (+1+2EPs)
Resources: Undiscovered
Structures: None

Yonnao
Leader: Chief Happy Wolf
Government: Elected Chiefdom
Capital name: Yonnao
Total income: 2 EPs
Confidence: Resentful
Infrastructure: Minimal
Culture: Uncultured
Army: 2 axemen bands, 4 archer bands
Navy: 1 canoe
Regions
Spoiler :

Small Village of Yonnao (Capital)
Industry: 1 of 1
Trade: 0 of 1
Size: 3 of 10 (+1)
Resources: Undiscovered
Structures: None

Colony of Byonalii
Industry: None
Trade: 0 of 1
Size: 2 of 6 (+1)
Resources: Undiscovered
Structures: None

Colony of Atoo
Industry: None
Trade: 0 of 1
Size: 0 of 6
Resources: Undiscovered
Structures: None

Cheyenne
Leader: Chief Thunder Cloud
Government: Chiefdom
Capital name: Blackfoot
Total income: 11 EPs
Confidence: Brooding
Infrastructure: Minimal
Culture: Uncultured
Army: 8 Axemen bands, 7 Archer bands
Navy: 1 Canoe
Regions
Spoiler :

Town of Blackfoot (Capital)
Industry: 5 of 5
Trade: 3 of 3 (Titlan, Hiawwa, Banto)
Size: 7 of 28 (+1)
Resources: Undiscovered
Structures: None

Colony of Swift River
Industry: 0 of 1
Trade: 1 of 2 (Otoalc)
Size: 0 of 10 (+1+4EPs)
Resources: Undiscovered
Structures: None

Colony of Wara
Industry: None
Trade: 1 of 1 (Taaka)
Size: 0 of 6
Resources: Undiscovered
Structures: None

Appa - Part of Mio Mio (conquered in 4th update)
Resistance: 30%


Powers of the World standings:

Chuparu* 47 (+7)
Axocutal 44 (+5)
Tencoatl 42 (+8)

Cheyenne 41 (+4)
Hitti 39 (+3)
Mio Mitti 38 (+8)
Mio Mio 37 (+8)
Happalache 35 (+5)
Singodia* 32 (+1)
Dixocoatl 32 (+0)
Msaito 30 (+4)
Acadia* 29 (+4)
Hurons* 22 (+5)
Mayaimi* 22 (+0)
Mitsukataniana* 21 (+0)
Chinook* 21 (+3)
Yonnao 14 (+2)


Treaties

Wars

Appan Independence War - Victory for Mio Mio and Mio Mitti
Era: 2 - 4

No wars at the moment

Ceasefire

None

Trade Agreements

Mio Mio and Mio Mitti
Chuparu and Singodia
Acadia and Singodia
Tencoatl and Mayaimi
Axocutal and Cheyenne
Hurons and Chuparu
Hurons and Happalache
Chuparu and Mitsukataniana
Hurons and Mitsukataniana
Happalache and Chuparu
Chinooks and Axocutal
Mio Mio and Cheyenne


Other

Mio Mittian Independence Agreement
Signed by: Mio Mio, Mio Mitti

Carribean Island - Tencoatl
Signed by: Tencoatl, Mayaimi

Technologies

Pottery
Prerequisities: None
Current cost: 9
Being researched by: Chuparu (7/10) Mayaimi (7/10)
Researched by: Hitti, Dixocoatl, Tencoatl
Increases Settlement number cap by 1.


Alphabet
Prerequisities: None
Current cost: 16
Being researched by: Msaito (5/16)
Researched by: None
Increases Culture cap by 1.


Sailing
Prerequisities: None
Current cost: 11
Being researched by: Axocutal (4/11)
Researched by: None
Lets you train Sails (power 2 boat).


Warrior Code
Prerequisities: None
Current cost: 14
Being researched by: Singodia (6/14)
Researched by: None
Lets you train Warrior (power 2)


Extended trade
Prerequisities: None
Current cost: 11
Being researched by: Singodia (3/11)
Researched by: Mio Mitti
Lets you open 2 trade routes instead of 1 into foreign capitals.


Smoking
Prerequisities: None
Current cost: 8
Being researched by: Chinook (6/9)
Researched by: Axocutal, Singodia,
Increases Settlement number cap by 1.


Battle archives

Siege of Taaka Ended
Attacker: Commander Bloody Hawk of Mio Mio (3 axemen bands and 1 archer band died)
Defender: Chief Apu I. of Appa (5 axemen bands died)
Location: Taaka settlement, Appa
Era: 2 - 4
Spoiler :
2 - Just small part of army has pillaged part of Appan capital. Appan soldiers came to help their people. Sucessfully.
2 Mio Mio axemen bands > 4 Appa axemen bands
One Mio Mio axemen band perish
1 Mio Mio axemen retreated, battle ends.

3 - Whole army arrived. Siege starts. Troops are clashing.
6 Mio Mio archers -> 5 Appa axemen bands
Three Appa axemen bands perishes
2 Mio Mio axemen bands > 2 Appa axemen bands
Two Mio Mio axemen bands perishes
One Appa axemen band perish
1 Appa axemen retreated, battle ends.

4 - Mio Mio commander ordered attack on the city.
1 Appa axemen > 6 Mio Mio archers
One Appa axemen band perish
One Mio Mio archer band perish
5 Mio Mio archer bands conquered settlement.
 
Interesting. I was going to join as the Haida, but they're off the map.

Have you NESed on another site before? Because your stats definitely don't seem noobish, though they are certainly different than what I'm used to here at CivFanatics.
 
I like the idea of each settlement having specific stats.


Nation: Singodia
Leader: Aiken Drumn
Government: Primitive Monarchy
Capital name: Singod
Empire: (Is this not the same as History and Background?
Army: Axemen Band (1),Archers Band (1)
Navy: Canoe (1)
History and background: I will do this later. Start me off somewhere on a river, with good agricultural land.
 
Also a lot of the structure you gave your OP has been lost sadly.. you will have to replace the spaces which have closed up with dots or dashes perhaps...-----
 
I may join this nes I'll have to see how much time I have but I like the economic model and how units can become veterans. I'll post later in this thread if i'll join or not hopefully a few other people will join.
 
When in history is this set? Just asking, since horses were introduced to the Americas by Europeans.
 
Thanks everyone. We'll start but I'll change update rules. I'll update at the time of maximum a week, but I'll update earlier if all player have send orders.

@Abaddon

Yes, I'll edit it as soon as I'll have some spare time.

@Lord_Iggy

I've just started on Abaddons AbNESII, but I haven't NESed before. But I have a lot of experience in many card, board and minis games.

@Fulton

This is not a real historical game, just invented by myself. But it should be some years before Europeans arrival and within it ... so there shouldn't be horses as you say. I think thats possible cause I haven't studied it much....I can also say I haven't looked on it.

So horses are impossible to have now!!!! You'll have to wait!!!! :)
 
I am sure we can have enough warfare without Os.


How much does it cost to make a settlement?
 
Here ok?

 
Dark Forest Green is fine :)
 
Just need to get more people in.. there is quite a glut of new NES at the moment discracting people.
 
True, but where could I get them? Maybe I could write something in New Members thread... There is no new NESes thread am I right?
 
interesting... You literally took my NES right out of my mouth :p

I'll probably join soon.
 
interesting... You literally took my NES right out of my mouth :p

I'll probably join soon.

Out of your mouth? So you haven't written it yet? I forged it myself! (except some features) :mischief: ... Good, every player is needed!
 
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