Nobles Club III - Kulai Khan

Congrats to all those who have been winning!

Maybe you (i.e. the noble's club) should play the next round with a civ that doesn't have an early UU or UB, say America or Germany. You could play as Lincoln or Fred, get some specialist economy practice. You will have your UUs available near the end if you don't manage to get a quick win too...

Lol, roosy for SSE/WE! I play these games at prince for fun, although it looks like most of the players in here beat it sooner than me (mine's back on page 2, and was very one-track for those who are interested) :lol:.

I like America, but admittedly have never used Lincoln because my SE is really weak. I'd definitely be interested in a NC game along those lines, because I might not be able to win beyond Prince using a SE just yet! Ditto for germany (i'm assuming freddy, though bizzy could be used for the SSE/WE lol). Both UU's are ridiculous later on (I actually like America's more, as the AI doesn't really seem to favor tanks and SEALS need no resources or other techs, and against other things the panzer is just a tank, although admittedly "just a tank" is very, very powerful!).

Maybe Germany or Roosy though? Charismatic is a really powerful warmonger trait with a nice extra economic boost very early on in the 2 :) (trait, monument). IMO you don't need much of a UU to leverage charismatic, although super promoted late game units sure are fun. What does everyone else think?
 
@Bleys ( no need for spoilers for this response )

It is ok to use this at any level ,at any speed....

Regarding the starts choose:

My personal rule is to generate 3 starts that fill the ruleset I'm using ( with the same oponents )and then to choose the one that I think it will make a better game ( in terms of fun ).

In this one the only care I had was that horses would not be too far away ( but not in the BFC .... ) ,because I wanted to see a lot of UU action :devil: .... Keshiks usage is pretty diferent of the other rushes and exactly because of that is a nice school of how to war.
 
Check Point 3, 655 AD

Spoiler :

I start this turn with a -1 hit to relations with Vikky due to a random event. Poo. Oh well, not like it matters, she'll have more reason to hate me soon. She asks me to break off trade with Tokugawa, who is my best friend right now. Oh, Vikky.

My biggest worry at this moment is Justinian and his Buhddist bloc. I needed worry, though, a few turns later, Ragnar declares on him. Excellent. Now only if Vikky joins her buddy Justinian, life will be ripe for the invasion of England. I whip out a few more keshiks as my empire lumbers towards contruction. I'll need it and Engineering to take out Justinian. In fact, I switch Karakorum to research for a while to help speed that up. I want to be careful with my military, I'm bleeding money right now at 50%.

I close my borders first with Vikky, I like doing this now, shunts any random wanderers out, so I know where a likely pillage attempt will come from, and in this case, she has a settler roaming around that I don't want sneaking out. I start chopping some Courthouses too, I'm going to need to watch my money, I think.

I start the war in 115 AD, by capturing a worker. I skirt around York, but a swordsman and a spearman are present, and I think I need a larger stack to take the city. I don't care though, York isn't my target, London is, and it's still only defended by two archers. I cross the Thames and capture London in 175 AD. Vikky never saw it coming.

And oh baby, London is a real prize! I keep a lighthouse, granary, forge, and scotland yard, the GLH and the great wall!! Kublai drools a little at the news. The Khan is pleased.

God, Vikky is ********. She sent her two Spearman out to hunt Keshiks out of York. My axemen make short work of her stupidity.

Ragnar comes asking for help against Justinian. I think long and hard about this. My relations with the Byzantine will never be positive now, not that they would, and I can't really get to him, but hey, why not? Ragnar should be able to keep him occupied.

York falls in 220 AD. I raze it. I spot an English galley leaving London. Crap. Vikky's gone off to hide. I know she's finished for this game, but I dislike having the unhappiness in her former cities.

Nottingham follows suit in 295AD. Hastings lays only one turn to the north for my Keshiks in London, and by 310AD, the English empire is destroyed!

I take a peak into Justinian's lands and see a lightly defended Antioch... hrmm... I sneak attack the city and raze it. Muahahaha. But my stack is injured, so I settle for peace for a breather.

So that is where I am now. It's 655 AD, my slider is at 60% with -1 gpt, which I feel is really good compared to before this turn, and I am the tech leader. Tokugawu and I are good pals, but he's starting to crowd my cities. I think it's time for a truly devious backstab on this guy. Powerwise, he's the most powerful of the three civs left. I can't bribe into into war just yet with Justinian, so there's that. I know he's supposed to be loyal, but the amount of cities next to mine with significant military presence is a little disturbing. What I'd really like to try is getting a three-way war going on with me backstabbing Toku. Right now, conquest is the name of the game, and with Feudalism in hand, if I move quick, I can hopefully make a quick vassal out of someone and then dogpile the other two.
 
So.. I couldn't resist this because I love Kublai Kahn and the mongols in general. I'm just going to do one gigantic update and try to hit some of the points, I suppose. I'm not accustomed to doing write-ups about my games at all.

Spoiler :
Noble/Epic

So here we go. I don't think I need to go through the start really. it's pretty basic. I knew I was playing on a Pangaea, and as the Mongols, so to me that meant one thing; war. Well, I always conquest, so it actually meant; rush keshiks.

It's kind of funny because I went for BW first to get my infrastructure going, I built worker, worker, settler and almost forgot to research AH. I ended up sending the settler way west to grab that Horse, all the while researching Archery and HR.

My third city is going to go SW of that copper, on that forest

l_0212f8870280b266e5aad2e20e0304ee.jpg


That'll be the last city I build barring one exception which, in retrospect, I shouldn't have bothered building because my victory was assured at that point and it only drained my economy.

Okay, so after the civ is setup, I build, Whip, and Chop (a tiny bit) some Keshiks. There's really not much to say other than I went off to War;

525 BC - German Civilization Destroyed

365 BC - Korean Civilization Destroyed

During that time, Genghis Kahn rose to lead the Horde across the world.
l_12e0f328966c2550ee471971567fc0e4.jpg


By about 10 AD, I had engaged England and Took London, York, and Hastings. I also Engaged Tokugawa as well by this point. A fantastic victory was had where a Keshik defeated seemingly his Only Spearman with only a 10% at victory. I Destroyed a Japanese city, leaving them and England both with 2 (England had swiped a good Barb city, unfortunately). When I finally sued for peace I had about 6 techs in total. From memory; Fishing, Sailing (dif turn), Ironworking(!), Mysticism, and 1 or two more.

The Western Empire;
l_4f51497baffc0a4fb54b59f4453666b6.jpg

The Eastern Empire;
l_2e4eba6c13e33e2eff5044e43930c312.jpg


Only a short amount of time passes before I decide that to seal the deal with England and Japan. War once again and they die swiftly. Though Not without a tragic loss.

Victory in Japan at 280 AD;
l_e0525314dc0de66ad2e6dc8933f2f191.jpg

Victory, at a price, in England at 445 AD;
l_9d5cc117dc51433d11a24ad9fa4b9cc9.jpg


At this point I faced a Choice. Continue onward to war, recouping my (relatively few) losses and pressing into Byzantine or Viking Territory - Or hang back and allow my economy to catch up to itself. Initially, the I was going to go the economic route. Though it's important to note that this point was economy wasn't even really that messed up. Early on before I made peace with Japan and England the first (and only) time, I had units on Strike. I was essentially racing the clock to reach objectives before I lost units.

That was quickly remedied however, by switching my entire nation to an SE, spamming libraries everywhere, tossing up Scientists even if it meant city stagnation - and building science in other cities. The slider was at zero yet I was making a good pace in tech. I managed to get currency, build the Pyramids (Oracle, too) and even in newly conquered Kyoto, I manage to build the Great Lighthouse.

Beshbalik, 775 AD. Machinery in 6 turns at 10% science, loosing some money that can be remedied;
l_4f5acd6dd1a6ea9e818ffcd530548847.jpg


Though there's something to notice in that shot. My idea of economic overhaul was short lived, as only about 20 turns after I ended my Wars with Japan and England - Ragnar decided to hop in the game and bring me down.

I unfortunately don't have any shots during this time as like I mentioned before, I'm not really used to doing write-ups, let alone tracking my game via screenshots or anything. But suffice it to say it was a decent war. Ragnar came prepared. He had plenty of time with Iron and Copper to himself, and he had Horse Archers for himself as well. He swiped Kyoto just a few turns after it built the great lighthouse, and I lost a few troops trying to get it back.

All of the action was focused in the area of Japan, and eventually I crossed that isthmus of dessert in the north and went full into his lands. It'd also be worthwhile to note at this point that for the entire game I've been using my Great Generals and attaching them to units. One had died so far, and as I broke into Scandinavia, I gained another one and quickly brought him up.

Oh yeah, also around the time I got that general, I finally learned guilds. Now, With a broke economy it's not that significant considering I couldn't upgrade until I got pillaging money from the cities. Yet to get the money I either had to wait some time for my catapults to come online, or suicide massive stacks - Both of which I didn't have at the moment. So, this is where the generals come in. I now had two very well promoted Knights. As the Upgrade cost for Generals is always free, and they even keep their XP totals. This meant I now had a Unit (Genghis, the first one) that was fully capable of attacking culture-defended cities, with spears, with a 90%+ ratio. Which I proceeded to do, after I also charged my Knights to their source of Iron. All I had to do now was wait a few extra turns as Genghis killed all of the spear units for the rest of the Horde to be safe. Additionally, He had March, so he could usually attack about every turn.

To sum up, I destroyed 4 cities, and left em with 3. War Weariness was starting to take an effect and I finally got my Espionage at a level to see what Justin was researching - Feudalism. Something I wasn't about to let happen (Though it did anyway...).

So, I sued for Peace with Rag, he gave me a city and some techs, and gold. Then immediately I declared war on Justin. All while this is happening, btw, I had some cities building more military - With Catapults finally. I also got the ability to build macemen without noticing at all. I didn't even realize I could, funny enough, so I started adding them to the stack.

What's left of Ragnar, and primary targets within Byzantine;
l_13e73d6bd8102ee9a6187e4f6e24931e.jpg


A few turns later, and the objectives were complete. The first and second Armies, preparing to capture the northern and southern city.
l_2f6fd49f333190f925b606210beb71f7.jpg


Adrianople is taken this very turn, Thessalonica a few turns after. Both armies meet at Constantinople for the siege of the capitol. The Knights pillage while they wait for the second army (who has the siege) to arrive.

They move south-east and face 4 more cities. By the time they get to the Last one, I've reached Cuirassers - a novelty at this point as the game is won. I upgrade anyway. Also during this time, yet another general joined the fray. Additionally, I sent a 3rd army to assault Ragnar to get this done in a timely fashion.

Upgraded 1st Army, the destruction of Byzantium;
l_c30a36863e1eac3ff9a6a5796f5b829c.jpg


The Northern Army ready to siege Nidaros;
l_a88caf77853fa6082896a8cf8c792c2f.jpg


Victory;
l_96d22bfc19142a706de4dbd058c22a5d.jpg


The Big Three;
l_5be3f0ada5426fcec854ee88ed363101.jpg

Genghis Kahn achieved Level 13. With the XP ready to learn Blitz upon discovering it's tech. He had Combat VI, Shock, Tactics, Flanking II, March, and Leadership.

Jahsa Kahn achieved level 10. With Combat VI, Formation, March, and Leadership.

El Cid achieved level 7. With Combat II, March, and Medic III. (Yes, I actually attacked with him too :king:)

Two other generals appeared in this war-torn world. Sadly, they were defeated in Combat. Hamilcar Barca died during the final battle against the English. Nebbuchadrezzar II was killed sometime amidst the bloody Viking campaign.


Final Words;

So I don't know if this really suits your setup. But like I said, It's Kublai Kahn, whom I love. Plus the mongols in general. Pangea too. I suppose I could take questions about anything, as I don't know if I detailed certain stuff appropriately. Random comments about the game though;

-My first GG survived the whole game. This usually doesn't happen and I definitely thought I'd loose him against the vikings. I did loose Nebuch to them though, as well as one earlier to the english - both frustratingly enough were 90%+ losses. All generals were turned into Units. Why? Just for fun. Seriously though, I also wanted two or 3 for Knights because I knew I probably wouldn't have enough money to upgrade. Plus, I always make a medic, and I always make a super unit. The rest go to XP in cities. Yet I didn't feel that was necessary here, as I ran Vassalage for quite some time.

-I'm a fan of SE anyway, but you could say I hybrid really. But honestly, this game it was scientists that saved my behind. Interestingly enough being Creative helped my economic needs too, as I was able to toss up Libraries everywhere as soon as I said "Hmm.. My slider isn't gonna hold". It's no surprise to me, personally, but it's still a wonderful thing to be running 0% science and still discovering things in 6-10 turns on Epic. I established and maintained the tech lead for the whole game after crippling the English.

-Wonders! I managed to Construct the Pyramids, which was a shot in the dark as I decided to do it after I resorted to Library-scientist spam. I may have over-chopped for it, but it was worth it. I snagged them without Stone. I also swiped the Oracle, and later on as my well-promoted army needed little in the way of reinforcements, I started building wonders all over the place. Perhaps the conquest would have gone quicker, but I was enjoying myself. Mausoleum, Taj Mahal, Great Lighthouse, and Colossus were all built.

-Golden Ages. Due to my wanting to B-Line knights to Promote my generals (and later units) to fight Classic era troops. My tech tree was a bit off. I never personally researched any religion techs, and eventually I was in the position where my Scientists could only bulb Compass. After deciding on an Academy (or two), I used 1 for a Golden age, then nabbed Music in a quick 5 turns and used another GS for a 2nd. Taj Mahal granted me a 3rd.


I guess that's it. Any specific questions or comments, feel free.
 
I'll have to rethink attaching GG's vs putting them in cities. Attaching seems like it can get really, really strong if promoted correctly.

Spoiler :
LOL at the thought of an 80 or 90% withdrawal unit! You grabbed that and leadership early didn't you?
 
Yea, I've gotten into the habbit of using them. Though it depends on how long i feel the game is gonna go. Also, I'll definitely do it if I'm imperialistic. Not really spam GG units, but make a few, and settle the rest.

Usually What I do is try and get a unit (if it's a horse) to March on it's own, as getting 17 xp on a unit can be common for me. Then I add the general which allows for two more promotions.

For Genghis I nabbed Leadership and Tactics first. Then I just continued up the combat line. One of my generals who died actually had tactics and flanking 2. So that was double the hurt that he didn't withdraw. Then Jahsa, I went with more combat, and formation - because Ragnar had a lot of Horses for some reason and also for some reason, they were whooping my regular Keshiks. I always give em March because the end goal for me is Blitz. Blitz and March on a powerful unit with a super-medic in the stack too make for a fun time.

The big thing with doing this imo isn't so much the power of the unit itself, per se... but rather combining it with B-lining to a tech where you can upgrade the unit. In this case, Once I upgraded Genghis Kahn to a Knight - Not even Spearmen could kill him. He was strength 10, with essentially 100% vs Melee units (Combat VI and Shock). Plus he healed up after every fight.
 
Nice show, King Jason :goodjob:

Your usage of GG was really the key, especially the GK one, that I suppose that was used to mop up weakened units. In games where you think that you'll take not much time to finish, attaching GG to units is a strong choice
 
Welcome to the club, very well done, and you wrote it up nicely for not having much practice.

I tend to settle my first 2 GGs in my 2 highest production cities. The 3rd makes a medic, usually on a Woody III guy, but I didnt even get a Woody II this game, the AIs certainly covered it quickly and there was barely any barb activity at all. I need to start considering your strat of attaching them early. Free promos really make them very strong right up until the end of the game.
 
So a quick update, since I'm not yet at a good checkpoint spot, but I need some help on strategy;

Spoiler :
I pressed a war against Toku, which, in hind sight, was not smart. However, he was the closest to me in proximity and power rating. During the war, I saw a stack of Ragnar's coming down through Toku's land, and he had "enough on his hands". Obviously he was coming to join in the fun, and his pathetic stacks were defeated.

The war continued for a while, I've had the upper hand, but lacked the punch to take Toku out. He's got good military production, but is teching very slowly. I fianlly punched through his hordes and took Kyoto, and snuck a cheap shot at Tokyo with a Keshik (one of my last ones, sniff) but I knew I couldn't hold the city. Now I see another stack of elephants, cats and HA's coming down from Rags, and it's head towards you know who. I decided to pause for peace with Toku, and he immediately vassaled to Justinian.

Grrrrr.

So now what? Power wise I am well ahead in both tech and units, but my army is mostly in Kyoto. I hate to lose the city, but I might withdraw if Rags comes near and let him deal with it. I'm a turn away from Gunpowder, and I'm running Nationalism. I know I'm in good shape to war, weariness issues aside, but I'm unsure how to proceed. Drafting is NOT my strong point, but I may need the units, especially since Rags' stack could take out one of my cities.

Thoughts, help? Do I bide my time until I can get the more powerful gunpowder units and then march forward with rifles and cannons? I will attach the save file.
 

Attachments

Jaaboo:

Spoiler :
Hey Jaaboo. Looks like you've played a nice game so far, good job.

The situation is an interesting one - shame Ragnar has ellies, or things would be a breeze right now. I think they still are, but a couple of circumstances are against you. Note that just one or two siege weapons in your stack would make life an awful lot easier - Knights against Elephants is not the matchup that you want, and you don't want to be fighting a purely defensive war. So abandoning the city is not a bad idea - at least it would go back to Ragnar, and not Toku.

You're so far ahead in both present technology and beaker production, however, that I'd be tempted to beeline rifles and wipe everyone out. You can get there in, what, 40 turns? When you have rifles, you'll be up against longbows - with a few more siege (hopefully trebs) and especially if you can upgrade the CR2 maces, you'll slice through everyone without a care in the world. 14 vs 6, even with defensive bonuses, is not much of a contest - and Rifles against Elephants is also a complete mismatch - 14 (+25%) vs 8.
 
Checkpoints 1 and 2
Checkpoint 3, 1AD
Checkpoint 4: 1AD - 1000AD (Prince/Normal)
End of game

Spoiler :
We left off fighting a three-way war, which was looking pretty horrible - trouble was, all three opponents in the end were incredibly toothless. Frederick was all but done for, and was finished off in a hurry in 200AD or so - Wang didn't really have anything (apart from a somewhat pathetic single warrior pillaging force - soon dispatched by a chariot) and Victoria had her hands more than full with the Viking menace.

Techs:
25AD - Code of Laws (founded Confucianism)
150AD - Polytheism (traded with Justin)
225AD - Calendar
300AD - Priesthood (extorted from Wang) - Monotheism (researched)
325AD - Monarchy (traded)
500AD - Aesthetics
560AD - Literature
780AD - Music (free GA, used to bomb Seoul out of anarchy)
900AD - Compass
Currently researching Civil Service

So largely, I was left to finish off Frederick in peace.

This is the invasion force that eventually did finish him off:
civ4screenshot0078cc2.jpg


...which led to...

civ4screenshot0080vb6.jpg


...and the end of the Germans.

In the meantime, I'd been trying to hit Wang economically - I wasn't going to need the EPs for anything else, and I thought this might hurt quite a lot:

civ4screenshot0079gw5.jpg


Wang gave me Polytheism for peace just after I'd finished Germany off, which gave our forces time to catch their breath. The inevitable declaration would, of course, come after 10 turns or so.

Meanwhile, Courthouses were being whipped, and this helped a lot with the happiness issues:

civ4screenshot0081qo7.jpg


So after a quick detour to a barb city offshore, the imperial Mongol horde (with the help of supermedic Vercingetorix) make their way to Seoul, and take it with no losses whatsoever. The horde is now on its way to new Korean capital Pyongyang, which is in fairly serious trouble:

civ4screenshot0085mb6.jpg


And that's where we stand at 1000AD. Economic development is going OK, but will begin in earnest once Korea are eliminated, or at least neutralized. Tech pace is slow at the moment - Justin is still slightly ahead, but it shouldn't be the case for very long once the territorial advantages make the difference. A couple more cities offshore are very possible, which will help with regard to trade routes, and our main cities are finally starting to get into double figures in terms of population. Burgeoning GP farm Berlin will also help.

Top in everything that matters:

civ4screenshot0090hv5.jpg


So a controlled game rather than a spectacular one, but I think the victory is rapidly becoming beyond doubt. I shouldn't have much competition in the race for Liberalism, and after that Rifling is only a hop, skip and jump away with the Renaissance boosts to a cottage economy.
 
@v8:
Spoiler :
Okay, good to hear. I think your plan is right on, but since I also forsee a lot of warring, I think it might be worth it to sidetrack and pick up the Statue of Zeus. If nothing else, it might cripple my rivals well.
 
Yeah, this is over for me. After righting my economy, I'm still using trebs in the 1700s. Everyone else is too, but small comfort. May play out just to see what happens.
 
Yeah, this is over for me. After righting my economy, I'm still using trebs in the 1700s. Everyone else is too, but small comfort. May play out just to see what happens.

This is kinda what's happened in my game! It's a case of ploughing on with outta date units and hopin huge numbers out wiegh my opponents tech advantage or stop warring choose another victory condition by repairing my economy and trying to get back into the tech lead.

I chose option 3... Give up! :D

I'm still tempted to go back to the start and play again, even more so after reading some of these reports. Some of you guys (actually all of you guys) played this much better than me!

Well done peeps!
 
Another mini-update before I head out for the day; (I need to go back and link these, I'm sorry.)

Spoiler :
It's 1635, and constitution and steel are on the list for technologies. My riflemen tore up Toku, causing him to break with Justinian, and he capitulated to me. I took Tokyo as my prize with its gems and dye, but lost Kyoto in the war with Ragnar. I also lost London for a turn to that stack of Ragnar's but won it back and held on to it ever since. Poor London. It's my spy city and its population has been run over by me the entire game.

I have some fairly impressive stacks, but my next step is to pause briefly to build more rifles, let war wearriness subside a bit and hopefully nab steel before going after Justinian. Ragnar has more troops, and I'd like to eliminate the constant raiding he's doing, but he's not fully accessible to me. So, my plan to finish this is to hit the Byzantine Empire hard and with a fury never seen in this world and capitulate him. Once that happens, Ragnar will either die or I'll have a domination victory.

This is probably one of the lowest populations I've had in the 1600s, but part of that is due most likely to my extensive use of the whip this game. I feel pretty good about it though, I never felt that this game was out of my hands and even though I took some chances that I would have not normally taken on Warlord, I feel like they paid off well with the elimination of two early rivals and the capture of two cities that have been key cities in my game (Seoul, my new capital and the backbone of my empire, and London, for all its wonders and gold, has been a key city to hold during these wars.)
 
Yeah, this is over for me. After righting my economy, I'm still using trebs in the 1700s. Everyone else is too, but small comfort. May play out just to see what happens.
You still have a very strong position Krick. The year doesnt matter much, what matters is where you are in relation to the other AIs.

I suggest a Keshik Pillage Spree to put your economy back on track. Send em out in groups, and pillage everything in sight on your next target, even if you plan to conquer those cities eventually. In the meantime, get those Courthouses and Markets up! Jack out some Pikes, Macemen, and Trebs and begin prepping for your next real war.
 
Yeah, this is over for me. After righting my economy, I'm still using trebs in the 1700s. Everyone else is too, but small comfort. May play out just to see what happens.

Spoiler :
I just barely got knights before winning...in the 1700's. What matters is your position relative to others...you're not done yet!
 
Ok so I gave up in the 1920's or so. I learned some stuff but I still suck at warmongering.


Prince/Epic

Spoiler :


Fred and Wang were toast quite early, Vicky followed, as she was dogpiled by me, Ragnar and Toku. I kept Berlin, Seoul, London and another English city. Founded three cities myself (including capital)

The main problem is that Toku, Ragnar and Justinian were all one happy buddhist block (which I was part of, so I could kill the other ones).

I still managed to vassalise Tokugawa. At that point Ragnar had Rifles (and I had kninghts and macemen), so I stopped the warring a bit to tech military science, and managed to vassalise Ragnar.

At that point, Justinian settled the islands, some ice cities south of me, and a the whole of the eastern landmass. He's huge and never fought a war, so yes he had infantry, airships and all, while I just teched rifling.

Going for assembly line would take ages (I had steel, but not even education!!) I razed two of his cities, although under constant attack of airships (how do you counter that???), and his destroyers pillaged my seafood (I do not have astronomy :crazyeye: ). He still had about 20 or so cities...
I figured tanks would start to appear, and decided to end the pain in the 1920's.


Well... these series are about learning so here are some questions:

Spoiler :


1. The Economy: I mostly used a CE. I did assign some merchants here and there, engineers in my production cities, and my GP farm produced some GM's who were mainly used to raise cash.
I read it makes more sense to use a SE for warmongering, so that you can still tech decently at 0%. Should I've done that instead?

2. Religion: I read in some reports that Toku and Ragnar fought a lot, making them weak, well in my game they were all buddhists. Wang founded hinduism VERY late (like 1900 BC) so he could only spread it to Fred and Vicky, whom I killed in the following centuries. I joined Buddhism to kill off the Hindus without problem. Was that an error? how could I've tried to get the three other buddhists to fight with each other?

3. Techs: After I took out Vicky, everyone started to out-tech me, so I couldn't trade for anything. Every tech was a huge investment for me, so I focused on war techs. For example I had Steel before even having education... Error?

4. Conquest or Domination? I went for conquest. In fact I only had seven cities, while Justinian had 20+. Was I being too careful not to crash my economy?

5. Espionage: I'm not used to this, as I only upgraded to Bts recently. In fact I didn't run any spy specialists, nor build any spy building (well couthouses do give EP's, right?). The only thing I did was putting a spy in each of my cities. supporting city revolts and stealing techs sounds very nice, but at the end, I couldn't even see Justinian's power graph. I guess I should use this more, right? also, adjusting Ep's! I always forget about it, and end up spying on a vassal :rolleyes:

Thanks for any answers!
 
Back
Top Bottom