Provolution
Sage of Quatronia
Proposal for economic subgame ruleset
Prime Faction/Government Faction (based on government civics)
Base Number Civic Cost: Expenditure for government in gold
Base Number Happy Faces:
Despotism: 5 % of tax
Hereditary Rule: 10 % of tax
Representation: 15 % of tax
Police State: 15 % of tax
Universal Suffrage: 30 % of tax
Allied Factions/Faction cities (based on legal civics, local vs. central autonomy)
Barbarism: 5 % of tax
Vassalage: 20 % of tax
Bureaucracy: 10 % of tax (10 % more to prime faction in tax bonus)
Nationhood: 10 % of tax
Free Speech: 5 % of tax
Non-Prime Faction/Opposition Faction (based on labor civics)
Tribalism: 10 % of tax
Slavery: 5 % of tax
Serfdom: 5 % of tax
Caste System: 10 % of tax
Emancipation: 20 % of tax
Religious dynamics (based on religion civics)
Paganism 5 % of tax
Organized Religion 10 % of tax
Theology 20 % of tax
Pacifism 5 % of tax
Free Religion 0 % of tax
Market dynamics (based on economy civics)
Decentralization:Remaining % of tax spent on faction city governments
Mercantilism: Remaining % of tax spent on tax benefits for tile-owners
Free Market: Remaining % of tax spent on tax benefits for traders
State Property: Remaining % of tax spent on prime faction government
Environmentalism: Remaining % of tax spent on environmental programs
Prime Faction/Government Faction (based on government civics)
Base Number Civic Cost: Expenditure for government in gold
Base Number Happy Faces:
Despotism: 5 % of tax
Hereditary Rule: 10 % of tax
Representation: 15 % of tax
Police State: 15 % of tax
Universal Suffrage: 30 % of tax
Allied Factions/Faction cities (based on legal civics, local vs. central autonomy)
Barbarism: 5 % of tax
Vassalage: 20 % of tax
Bureaucracy: 10 % of tax (10 % more to prime faction in tax bonus)
Nationhood: 10 % of tax
Free Speech: 5 % of tax
Non-Prime Faction/Opposition Faction (based on labor civics)
Tribalism: 10 % of tax
Slavery: 5 % of tax
Serfdom: 5 % of tax
Caste System: 10 % of tax
Emancipation: 20 % of tax
Religious dynamics (based on religion civics)
Paganism 5 % of tax
Organized Religion 10 % of tax
Theology 20 % of tax
Pacifism 5 % of tax
Free Religion 0 % of tax
Market dynamics (based on economy civics)
Decentralization:Remaining % of tax spent on faction city governments
Mercantilism: Remaining % of tax spent on tax benefits for tile-owners
Free Market: Remaining % of tax spent on tax benefits for traders
State Property: Remaining % of tax spent on prime faction government
Environmentalism: Remaining % of tax spent on environmental programs