Bah, wrong forum, sorry, ignore this.
I can't seem to locate any file like that - where would it be found?
I can't seem to locate any file like that - where would it be found?
There's more to the decision than just attitude, though, isn't there?
I don't seem to have any such XLS files, but thanks for the info!
Edit:
Hmm, after looking through the files, it appears there might be something to my theory. VassalRefuseAttitudeThreshold is set to NONE for each leader. In regular BTS, it varies, but is most often ATTITUDE_PLEASED.
When I use excel to open up the file and go to VassalRefuseAttitudeThreshold I get a dropdown box that gives me the options of advisor culture, advisor economy, advisor growth, advisor military, advisor religion and advisior science. There is no option for Attitude_pleased or any other attitudes. So which advisor is most likely to be picked for which leader???
Also iVassalPowerModifier & iFreedomAppreciation are set to "0" for every single Leader in FfH also, surely this plays into what is going on also.
There is no option for Attitude_pleased or any other attitudes.
Also iVassalPowerModifier & iFreedomAppreciation are set to "0" for every single Leader in FfH also, surely this plays into what is going on also.
And, btw, the values for each leader's attitude toward religion. I put in a lot of new values and double most of the #s already there.
Those #s are relatively small unmodded because the devs. want to emphasize replayability. At some point I might stop changing those values, but for now I'm happy stronger, if predictable, leader's choices about religion.
I completely agree with you here. I already knew about the religous weighting and usually triple these modifiers and then add in bonuses as I see appropriate. I.E. give the calabim a negative against the empyream or maybe falamar a small bonus for the council of esus, things like that.
What's the chance either you or Tarq want to update Xien's modmod thread with your tweaks?
Fall Further certainly uses it.
This is the whole file set up as a module. After installing it in your Modules folder it will over-ride the file in FFH2's XML folder. But this way you won't have to over-write it.
What folder would that be, exactly? I can't seem to find it.