while i do enjoy the extra space afforded by the new 'action' interface my rather nit-picky nature weeps every time i see the side panel overhang in the city screen (even worse, they hang over by differing amounts ::shudder:: )
thus was born the 'tidy action' interface. This slightly edited HUD has the primary purpose of bringing the various main/city interface panels in line with each other however a few other issues have been addressed as well, including:
-a taller center panel to accommodate the governor buttons
-city screen research/culture/gold + maintenance returned to pre-0.33 positions (no overlap)
-mini map is both slightly larger and no longer resizes when loading
-your civilization's flag wont disappear when select a city
-unit info text returned to pre-0.33 size (units with >100 xp will still show xp needed for next level)
-a handful of other small changes that amount to shifting things a few pixels one way or another to improve symmetry
To install simply replace the "CvMainInterface.py" file located in the "Fall from Heaven 2 033\Assets\python\Screens" folder with the one i have provided.
enjoy
thus was born the 'tidy action' interface. This slightly edited HUD has the primary purpose of bringing the various main/city interface panels in line with each other however a few other issues have been addressed as well, including:
-a taller center panel to accommodate the governor buttons
-city screen research/culture/gold + maintenance returned to pre-0.33 positions (no overlap)
-mini map is both slightly larger and no longer resizes when loading
-your civilization's flag wont disappear when select a city
-unit info text returned to pre-0.33 size (units with >100 xp will still show xp needed for next level)
-a handful of other small changes that amount to shifting things a few pixels one way or another to improve symmetry
To install simply replace the "CvMainInterface.py" file located in the "Fall from Heaven 2 033\Assets\python\Screens" folder with the one i have provided.
enjoy