'tidy action' interface

w. irving

Chieftain
Joined
Mar 19, 2007
Messages
23
while i do enjoy the extra space afforded by the new 'action' interface my rather nit-picky nature weeps every time i see the side panel overhang in the city screen (even worse, they hang over by differing amounts ::shudder:: )

thus was born the 'tidy action' interface. This slightly edited HUD has the primary purpose of bringing the various main/city interface panels in line with each other however a few other issues have been addressed as well, including:

-a taller center panel to accommodate the governor buttons
-city screen research/culture/gold + maintenance returned to pre-0.33 positions (no overlap)
-mini map is both slightly larger and no longer resizes when loading
-your civilization's flag wont disappear when select a city
-unit info text returned to pre-0.33 size (units with >100 xp will still show xp needed for next level)
-a handful of other small changes that amount to shifting things a few pixels one way or another to improve symmetry

To install simply replace the "CvMainInterface.py" file located in the "Fall from Heaven 2 033\Assets\python\Screens" folder with the one i have provided.

enjoy
 
while i do enjoy the extra space afforded by the new 'action' interface my rather nit-picky nature weeps every time i see the side panel overhang in the city screen (even worse, they hang over by differing amounts ::shudder::)

thus was born the 'tidy action' interface. This slightly edited HUD has the primary purpose of bringing the various main/city interface panels in line with each other however a few other issues have been addressed as well, including:

-a taller center panel to accommodate the governor buttons
-city screen science/culture/gold values moved to the right to avoid overlap with the minus buttons (maintenance value also moved to maintain a nice column of values)
-mini map is both slightly larger (fills the whole panel) and no longer resizes when loading
-your civilization's flag wont disappear when select or enter a city
-a handful of other small changes that amount to shifting things a few pixels one way or another to improve symmetry

To install simply replace the "CvMainInterface.py" file located in the "Fall from Heaven 2 033\Assets\python\Screens" folder with the one i have provided.

enjoy

Sounds like some nice tweaks - would you mind posting a few screenshots?
 
I had taken a different tack as you'll see when FF 42 is released. I'd be interested in seeing your city view later in the game (mostly with more resources, also with units stationed in the city) to see how the resizing worked for you.

What precisely did you have to change to keep the mini-map size from shifting on save/load?
 
I had taken a different tack as you'll see when FF 42 is released. I'd be interested in seeing your city view later in the game (mostly with more resources, also with units stationed in the city) to see how the resizing worked for you.

actually i changed the size of the bottom two panels, not the city side panels, so there shouldn't be any problems with the resource lists (in fact fear of screwing those up is why i took this approach in the first place)

What precisely did you have to change to keep the mini-map size from shifting on save/load?

in CvMainInterface.py the initial mini-map is drawn by line 381 which is what Kael modified, but, for whatever reason, it is redrawn by line 682, which wasn't changed.

i'm going to release a new version sometime tomorrow night that will fix the >100 xp problem. i also just noticed that if either your culture or your gold is providing happiness the addition of happy faces will still cause overlap with the +/- buttons. not entirely sure how i'm going to address this but hopefully i'll have something presentable tomorrow.
 
That's the main area where I "Took a different tack" as I had put it. Just encase Kael's change to the "Sliders" in an If statement so that they remain in the normal location in the city screen. You'll have to ditch the flag if you do that, but it'll put things back to how they looked before 33 in the city screen.

Actually all of my work was basically to put things back to how it was pre-33 while you view the city screen, so it was nice to see a bit of an approach from the other direction.
 
...or maybe i'll get antsy and update tonight...

Just encase Kael's change to the "Sliders" in an If statement so that they remain in the normal location in the city screen.

which is basically what i ended up doing. it was just the way that the various parts of those sliders were strewn about the file created a lot more confusion that they should have.

v1.01

-civ flag gone from the city screen (still there when the city is merely selected)
-research/culture/gold and maintenance moved back to their pre-0.33 position (no overlap even when generating happiness)
-unit info text returned to pre-0.33 size (eliminates the >100 xp issue, unfortunately things get covered by promotions a little easier, but it's one or the other)

file linked in first post

better screen shots tomorrow afternoon... (no really...)
 
Back
Top Bottom