Great job, Paulus. The development of Pericles' character over the course of the game was very well handled, and your reports were consistently entertaining.
With regards to difficulty, I should point out that I had to give the Indians a HUGE boost (several techs, loads of Towns, plus Academies and other multipliers in key cities) to allow them to keep up. But this is a great advantage of the DivInt format - if the player is in danger of running away with it, then the gods can throw a spanner in the works; likewise, if it's too hard, then they can intervene to make things easier.
That said, and although it would be fun to help a lower-level player beat Deity (or to make Settler challenging for a civ genius), I think the best choice is a level the player finds reasonably comfortable, without it being too easy. Unless Trynthlas is still struggling to get a grip on Prince, I'd suggest he plays on that difficulty rather than Noble.
In any case, I'm very much looking forward to the next game. I promise to pick a nice and straightforward god this time around, and avoid the weird and cryptic ramblings Paulus had to put up with.