Emperor Cookbook III -- Kublai Kahn

Gumbolt:
Actually you are wrong. I do believe it is possible to chew way through Babylon (leaving capital probably) and go kill someone. I am pretty sure he won't trade feudalism for long time.
 
Personally i feel early war strats are not what I want to play. War has it's place, but from what i have seen it's a losing strat on Deity level. (waits for a flaming) ;) i suspect most people are here to rasise themselves to Deity. i don't beleieve there is a huge amount of skill in building a lot of of units and wiping out your neignbours. I'm sure you can (and will) argue the skill is rebuilding youir ecomany afterwards. peronally i think there is far more to the game than hook up horse, raise your neighbours, recover econamy, then claim at 1000AD 'the game is won' then give up.

just my 2 cents worth.
 
Personally i feel early war strats are not what I want to play. War has it's place, but from what i have seen it's a losing strat on Deity level. (waits for a flaming) ;) i suspect most people are here to rasise themselves to Deity. i don't beleieve there is a huge amount of skill in building a lot of of units and wiping out your neignbours. I'm sure you can (and will) argue the skill is rebuilding youir ecomany afterwards. peronally i think there is far more to the game than hook up horse, raise your neighbours, recover econamy, then claim at 1000AD 'the game is won' then give up.

just my 2 cents worth.

Yes there is a learning curve on this game. I am far from Deity games.

For me when I play the mongols with a powerful UU once in every 20-30 games i am going to abuse it till the day is won!!! Its part of the fun of playing the mongols. A rush like this on deity would be tougher due to AI teching.

If I want to learn my game I will pick a different leader than this.

If you want to learn deity its best to play Deity. I doubt anyone will be trying an early rush on Deity. This is where diplomacy skills come in. Here my game fails 9 times out of 10.
 
I see what your saying Gumbolt, play the leader not the level.

maybe i'll replay this map.

Have fun too. I think Emperer and Diety strategies will vary greatly.

On a game i played similar to my start here i have taken out 2 ai and i now have a positive economy. With a good military footing. It isnt a strategy I would play on every Emperer game. least i am learning you can beat the Ai with rushes.
 
I found I had a hard time voting this time because I really get paranoid about a poor economy (and there was a lot of expansion in this round that may have been to quick) Here are my votes:

1 - Plako for having a relatively stable economy and decent expansion

2 - King Morgan for the same reasons, just slightly behind Plako

3 - RRRaskolnikov for having some great expansion while not having a total economy crash!

So, that puts our tally (not counting votes for Dave, who got 9 or Soirana who got 8 and Shyuhe who asked to only be a shadow and got 2) at:

Chromium - 8
RRRaskolnikov - 7
Plako - 6
King Morgan - 2

I am going to keep the voting open for another 12-16ish hours (tomorrow morning for me) to allow anyone who voted for Dave, Soirana or Shyuhe to change their votes to other entries.

On that note, I do want to thank Soirana for removing her save from the runnings--because the game was pretty much already over. Nice job Soirana. And Dave's save is just too amazing... enough said there.

I am not sure how we can do this more efficiently in the future. I think King Morgan has a point in saying that this game is about learning, which means that playing from the absolutely best save every time might not provide the best learning experience. Of course, that doesn't mean we want to play from the 'worst' save either. Perhaps we can have two votes... one for the 'best all around save' and one for 'save that will provide me with the best learning opportunity'? Of course, that gets a little confusing, and might be a little too much like our 'voting' for the worst save a while back. Perhaps having people voluntarily remove their own saves is good enough. I'm not really sure how to resolve this issue, but I am definitely interested in hearing everyone's opinions!
 
Okay, this time i voted for real. Which means took serious look.

Spoiler :
KingMorgan- four cities by 1AD, two without granaries, gold ignored. Total amount of three workers, building Maoi in city with unimproved pigs. Tech trading - not done. May be not.

RJM - Old sarai is interesting thing, well again i would prefer having gold with city Borissipa or whatever it is called. Besides that was barb city? 4workers per 5 cities, cap at size two, not a single granary (they are what? Out of fashion?), pigs in capital still mined. Did i said we are lossing money on zero percent? Skipping this.

Gumbolt - -15 gold is not that bad. Put workers to mine gems instead of building cottage. You should built some lighthouses as some citizens will have to work water to cover bills. Horse city is so badly misplaced:( If you could extort CoL from Zara...
I do not get you build orders in general - temple before granary?
And i would have burned Dur-Ki.. Yeah, that holy city.
Conclusion - playable despite being 25AD save

Raskolnikov - central part has one city to much. Without New Sarai it would look better. Tabriz can't eben be irrigated via CS (hills and mountains lock him). Tiflis is beyound my understanding. We can't keep ten percent slider and have no Mids. We only hope is culturaly destroy barb city and gain some money. The worst part is crapy cties will remain crappy in future. Did i voted for this first time?

Plako- I've seen at least four unimroved grassland tiles being worked. Well having four workers per six cities is a reason. I would not build farm over forest when it can instantly be chopped ionto GL. Overall very reasonable.

Chromium - some nice wonders, although i do not like great spy polution I guess you would have settled southern horse, due to unscouted fish. Building all the wonders without marble:( You also left clams in near unclaimable position. The good thing about Turfan is it allows Keshiks do one turn strike on Babylon. Bad thing very is no real production city besides capitol.
I also would not have built a single swordsman while teching HBR.

Turkis - I do not understand why both Srai were settled. settled GSpy. Unluckily Aesthetics already teched by Zara so marble wonders are in big question. Still chance of GL probably exists. At least gives slightly alternative tech path.


So my final vote is (for me most saves were really close, just picked the ones i like):
1.Chromium
2.Turkis
3.Gumbolt
 
Fair point Soirana

Spoiler :


Turfan the horse city was a mistake. I forgot I was creative and laid the city between the marble and horse to avoid needing a cultural building. Should of included the fish in that city or gone for the far eastern horse source. I would normally avoid cities like that.

Light houses were a bit late coming due to my teching order and concentrating on the UU production. I did have to use the water tiles for trade. The temple was due to unhappiness. Too much whipping. I normally dont build temples much.

I was torn on burning the holy city. It gets you a -2 on diplomacy. It perhaps was a city too far. Nice to have for the shrine though.

The game is recoverable from -15 a turn. I will certainly have lots of land to work. I will need to catch up tech wise come 1000ad. It is just so easy to keep taking cities with the mongol UU!!!


 
Time to declare a winner and start the next round...

The final vote tally is:

Chromium - 10
Plako - 6
RRRaskolnikov - 5
Turkis - 2
King Morgan - 2
Gumbolt - 1


That means the winner is... me! Woo!! Here is the save.

The next round will run through 800AD. Because we are a day late finishing the voting, saves will need to be submitted by Monday the 19th rather than Sunday.
 
@Soirana:
Spoiler :
I shadowed a bit from my save and the situation is quite winnable, mids can be done in 5/6 turns with chopping, and the Glighthouse too, bulb taoism and techs are finally managable etc, etc... now, I totally agree with you that this save is kind of "crappy", bad city placement in the west as you said and too much ICS at the start. Add to that a more than passive play, without much MM and I don't believe myself how I got votes :lol:



@ChronyumL: Congrats for your save! I have played some turns from my previous save, do I have to play the second round as a shadow then? We know already the map and opponents...

Cheers
 
I played a quick round to 800AD.
Spoiler :

I have no notes so report will be in disorder.
First thing i noticed was the have lots of espionage on Sal. Had to reread report to figure things.
Jesus it takes millenia to put spy on him. [and he is falling back in techs severely]

Second southeastern iron was falling to Babylon [and i ost floodplains next trun]. Freaking double pressure.
I somehow decided on Paya in gold city. [begged meditation out of pleased Zara.]

I went for marble horse city (call it map knowledge, since i knew there fish will be.).
Techs were CoL [lots of pick ups in trades], CS, Drama, Paper, Music.
Stole Constuction from Saladin.

Lost iron in culture war [and was loosing culture on tile even after Paya was built].
Used archer to pillage one turn before it flipped and later sabotaged it with spy to have enough time to build up.
Zara traded horse to hammy for ivory. Luckily only zara had HBR and i kept it in no trade for a long long time. Luckily Hammi was stupid enough not to tech elephants.

I jumped to Bureaucracy and FR [remember i built Paya for culture] . Also did a lot of tech brokering between religions blocks to stay in tech parity (more or less).

I put Keshliks at good use killing out Hammurabi. Raised two cities north and south of our gold city. Unluckily Zara had made some warelephants and later teched engineering. Still we have monopoly on CS, unluckily we can get Keshliks, elephants and maces while AI's have pikes and xbows.
On other hand Alex has neither friends nor techs. And alex is in war with Zara.

on great people fron i have sad news: despite cap having two scientists all the time, i popped two spies. Settled first and built scotlandyard later. All that was focussed on Zara.
Next one is to arrive next turn. 67percent scientist. On other hand we have GArtist polution (Parthenon+NE).

I also have GArtist from Music. It is interting thing to play:
a)Golden age does not sound mad.
b)Our shrine city (20gpt) is engulfed in Ethipopian culture. I did my best and whipped population into culture building i would suggest building granary with overflow.
c) steal Theology, bulb DR build Spiral minaret, and probably UoS, since we have monopoly on paper.

Honestly fighting with Keshliks was major fun.
 

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@ChronyumL: Congrats for your save! I have played some turns from my previous save, do I have to play the second round as a shadow then? We know already the map and opponents...

Cheers

You don't need to shadow as long as you didn't discover some amazing new information that you can use (and its not like there are any new resource discoveries going on in this age--and we already know all the opponents). So, yeah, don't worry about it; you are welcome to play along with the rest of us!
 
Thanks for the comments soirana. Although the placement isn't ideal on either of the Srai's I chose to fill in the spots because of the available grasslands providing them the opportunity to cottage and pay for themselves while providing a marginal resource gain. I agree with the marble qonders being in a tough spot, my hope was that after teching currency I would be able to beeline literacy and get the glib at least.
 
I played a quick round to 800AD.
Spoiler :

I have no notes so report will be in disorder.
First thing i noticed was the have lots of espionage on Sal. Had to reread report to figure things.
Jesus it takes millenia to put spy on him. [and he is falling back in techs severely]

Second southeastern iron was falling to Babylon [and i ost floodplains next trun]. Freaking double pressure.
I somehow decided on Paya in gold city. [begged meditation out of pleased Zara.]

I went for marble horse city (call it map knowledge, since i knew there fish will be.).
Techs were CoL [lots of pick ups in trades], CS, Drama, Paper, Music.
Stole Constuction from Saladin.

Lost iron in culture war [and was loosing culture on tile even after Paya was built].
Used archer to pillage one turn before it flipped and later sabotaged it with spy to have enough time to build up.
Zara traded horse to hammy for ivory. Luckily only zara had HBR and i kept it in no trade for a long long time. Luckily Hammi was stupid enough not to tech elephants.

I jumped to Bureaucracy and FR [remember i built Paya for culture] . Also did a lot of tech brokering between religions blocks to stay in tech parity (more or less).

I put Keshliks at good use killing out Hammurabi. Raised two cities north and south of our gold city. Unluckily Zara had made some warelephants and later teched engineering. Still we have monopoly on CS, unluckily we can get Keshliks, elephants and maces while AI's have pikes and xbows.
On other hand Alex has neither friends nor techs. And alex is in war with Zara.

on great people fron i have sad news: despite cap having two scientists all the time, i popped two spies. Settled first and built scotlandyard later. All that was focussed on Zara.
Next one is to arrive next turn. 67percent scientist. On other hand we have GArtist polution (Parthenon+NE).

I also have GArtist from Music. It is interting thing to play:
a)Golden age does not sound mad.
b)Our shrine city (20gpt) is engulfed in Ethipopian culture. I did my best and whipped population into culture building i would suggest building granary with overflow.
c) steal Theology, bulb DR build Spiral minaret, and probably UoS, since we have monopoly on paper.

Honestly fighting with Keshliks was major fun.

Spoiler :
Not played this yet. I wondered if building a stack without the UU would be easier on this save. Setting up a horse city would take time. building settlers/workers etc. I might discontinue parth production and take the gold. The capital should be production heavy. I dont think the marble was hooked up anyway. GA can be a pain at times. I once made a mistake of building NE in a GE farm. next Great person was a GA. 13% chance. Ackkkk.

I do think babylonians land will add more value to this game than new cities in areas where its already blocked off.
 
There is no big spoiler in fact were is settler with escort heading west:)

The fact i hated was unscouted NW area. I built city in my original place even if that meant using knowledge of map.

Overall I started scouting tundra lately. I sort of like dropping city on ice to claim copper and triple seafood.

I am very interested how Keshik wars will unfold for others;)
 
Spoiler :
Had a second thought. Just remembered Hammy UU. Maybe Horse is the best option. Those bowmen with 50-60% cultural defence will chew up any swords or axe. Trouble is the horse city will kill the economy short term.

Looks like for the war purpose Keshik is best option. Trouble is the tech situation. How far off LB is hammy. Gers and KK will take time to build. The second withdrawl promotion is important.

The tech situation does not look strong either. The Ai will have a strong tech lead for a while.

I think this will be a very challenging game for some. There is a risk of being a small cut off civilization.
 
Spoiler :
I would rather worry Hammi hiiting war elephants. Phants are probably worst thing you can face and there is numberless ivory arround Babylon. I would not like run into bowmans+phants backupped with some cats
Spoiler :
Although i have seen few times AI being dumb enough to delay HBR in an ivory with no horse situation.

 
As i was near 800ad on my save i played it up to 840ad. I will play the other save tomorrow up to 800ad.

Spoiler :

Its an interesting game.

After 1ad i took 2 border cities from Yaqob.

Yaqob sent stack from capital towards the holy city and I beat this off with my uu and a axe.

I sent a stack against Aksum and took his capital.

I then played peacefully to 540ad ish to build up UU.

Soon after I DOW yaqob. Once the peace treaty was over. ;)

Took his conf holy city (this had a shrine) and 2 capitals (one moved after first fell) and a fourth city. He offered peace with MC and 50 gold. I took this as he had 3 cities left. There is a risk he may be vasselled.

Since 1ad i have had 2 GE.

Used one for Glib the other i think for MM. my army is 4th strongest in terms of power but I am almost 200 points clear of nearest rival.

It would of been a strong save to use. I am quite close in terms of techs with rivals. When my science is at 100% I am teching 180 beakers a turn.

Never judge a save on beakers and a negative -15 gold a turn. ;)


See what i can do with the other save tomorrow.
 
I thought this was true until I looked in the civelopedia. The greek UU actually only gets its bonus defending against chariots. It functions as an axeman (with a bonus when on a hill) in all other situations. So HA shred them :lol:

Not so strong then. i think I had issues with this unit when i played cyrus and had to take out the greeks. Perhaps that why i thought it was better than it was.
 
Played up to 800ad.

Spoiler :
All in all it went completely wrong near the end.

i built my horse city and built Gers in all cities too. Knocked out 7-8 uu and took Babylon and Akkad and eventually the border city. he had xbow /bowman to defend with. Eventually he had LB and swords too.

All in all a right pain to finish off.

This was not helped by Hammy becoming a vassel to yaqob who helpfully DOW me and keeps sending HA and chariots to akkad to attack. He wont accept peace unless i give him Akkad.

On a further downside the Greeks have just DOW me. A stack of 12 units is heading towards Babylon. All rather old outdated unit. cats/swords/phal/and archers

On a plus side I have just used a spy to grab philosophy off Yaqob and i still have 3000 spy points on Salladin. Why oh why did you plant the great spy so far away????

In terms of techs i am just about managing to keep up.

All in all I wouldnt vote for this save. I think the UU rush was left about 800 years too late. Also my cities have been solidly building the UU for 500 years and some cities are missing some buildings. :(

Perhaps i needed a larger force before i made my dow. Hmmm.
 
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