GOTM87 - First Spoiler

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GOTM 87 - first spoiler, the Ancient Age



Reading Requirements:

  1. Must have contact with all AI civs remaining on your continent.
  2. Must be able to research a Middle Ages Technology.

Posting restrictions

  1. Feel free to discuss distant contacts and trades, but be discreet about locations or directions of any AI.
  2. No discussion of middle-ages (or later) including resource locations.
  3. AS ALWAYS, do not post Spoiler information for ANY other 'X'OTM contest.

So, did you like the starting position? I hope you had enough production! :lol: What were your early plans, how did they go and have the AI been much of a problem?
 
swordsman_small.gif

predator, the victory type is yet to be decided

Settler W, then worker SW. Seeing all this bonanza i decide to go for the granary gambit. So research is Pottery at max and barracks are used for prebuild. To maximize production, the worker improves the bonus grassland first, then irrigate a moo tile and mines a 2nd moo tile.

In 3150 BC we spot a Zulu pukeman on the mountain nearby, but instead of moving on and taking over our defenseless city he just wander around and then disappears from sight :D

After the granary Sogut is already a 2-turner for workers and a 4-turner for settlers. The build sequence is settler -> worker -> worker -> settler. Initial city placement is at RCP 4, with city 2 placed southward (river, coast, moo) and city 3 and 4 on the 2 golden hills nearby. The cities struggle to build warriors and workers, to give our small empire at least a minimal defense against barbs, reduce the usage of the luxury slider and at the same time cope with the rapid expansion or our empire.

Another city is placed E (coast, moo) then the pattern is broken with next city at 4.5, right over the ivory source, in the ideal place to build the Forbidden Palace. After the luxury is seized Sogut can grow in population to reach 10 shields per turn and become a 2-turns combo (warrior+worker) or a 4-turns combo (warrior+settler).

Research is the usual path to Map Making and Republic. It proceeds very fast, thanks to our homeland being filthy rich. Contacts with Arabia and Aztecs are bought from the Zulu, maps and some more techs are also obtained this way.

Republic is mastered in 1150 BC. We revolt in the interturn, draw 4 turns of anarchy and do not reroll.

At 1000 BC mark, we have already built a ring around the capital and a 2nd ring around what will be the Forbidden Palace city. Plans are to invade Zululand and Azteca and then relocate the capital to Tenochtitlan, than can host a nice ring at RCP 5.5 that would make 8 cities around the FP completely uncorrupted. Here are the stats:

- 1 city, 13 towns; 50 pop units;
- 13 workers, 6 warriors, 7 horsemen, 1 galley;
- all the AA techs except Currency, Construction, Polytheism and Monarchy.
- 1 granary, 3 temples, 3 barracks;
- Great Lighthouse and Forbidden Palace under construction;

We continue researching Currency, trade Polytheism with the Zulu and then go for the final tech, Construction. Zimbabwe is about to finish the Oracle so we wait for the wonder to be built before invading. The weak regular Zulu troops fall easily to our veteran horsemen. We seize control of spices and head north to capture the gem city.

Meanwhile, Construction is mastered in 750 BC and we enter the Middle Ages, getting Feudalism as a bonus tech. Contact with the civs oversea is still missing, we were able to spot the shores of the other continent and to locate a safe route once the Great Lighthouse is complete, but none of the suicide missions survived enough to make contact.

Here are some logs:

Research:

4000bc: Masonry (prerequisite);
3400bc: Pottery (research);
3250bc: Warrior Code (trade, Zulu);
2590bc: Alphabet (research); Bronze Working (trade, Zulu);
2150bc: Writing (research); Wheel (trade, Arabia); Iron Working, Ceremonial Burial (trade, Aztecs);
1750bc: Map Making (research); Horse Riding, Mysticism (trade, Zulu);
1575bc: Code of Laws (research);
1475bc: Philosophy (research);
1150bc: Republic (research); Mathematics (trade, Aztecs);
1075bc: Literature (trade, Arabia);
_925bc: Currency (research);
_825bc: Polytheism (trade, Zimbabwe);
_750bc: Construction (research); Feudalism (scientific bonus);

Cities until 1000 BC:

3950bc: Sogut;
2850bc: Iznik;
2510bc: Uskudar;
2270bc: Izmit;
2070bc: Aydin;
1910bc: Antalya;
1750bc: Bursa;
1600bc: Edirne;
1575bc: Istanbul;
1475bc: Konya;
1350bc: Adana;
1275bc: Sinop;
1250bc: Kafa;
1075bc: Davidople;

Meetings:

3250bc: Zulu;
2150bc: Aztecs, Arabia;

A shot of our empire at 1000 BC:



So far, the game is open to various possibilities:

1) a knight-driven domination or conquest; it will involve researching Chivalry and Monarchy. Golden age should be achieved with the capture of Great Library (currently being built in Tenochtitlan) and the construction of the Hanging Gardens.

2) a sipahi-driven domination or conquest; it should be possible to reach Military Tradition while still in the BC, and then the military campaign will be fast and furious. This will also solve the problem of getting the golden age.

3) a science run - i don't expect to get much help for the AS, but the huge research potential should allow a very early diplomatic or space victory.

We'll see what to do.
 
Open class, 20k. This will be my first PTW game ever and hopefully my first 20k victory ever.

QSC
Moved settler west and settled, roaded in place with worker.

Cities
3950 BC Sogut: settler, warrior, granery, temple, warrior, settler, Oracle, Great Library
3150 BC Iznik: warrior, worker, worker, warrior, settler, settler
2030 BC Uskudar on Ivory: warrior, settler
1830 BC Izmit: worker, warrior
1575 BC Aydin: warrior, worker, settler, horseman
1325 BC Antalya: warrior
1150 BC Bursa:

Currently building Great Library (4), 4 settlers, and 2 horsemen
Set the governer on manage moods and emphasize production except for capital, which I checked every turn (but still managed at least one riot, grrr)

Workers
Road then irrigate cow s of capital, then road and mine all remaining cows around capital, connect cities, irrigate cow at Iznik, mine most BG

Culture builds
2350 BC: Temple
1450 BC: The Oracle
4 turns left on Great Library

Technology
3400 BC: Pottery
2950 BC: Gain Warrior Code + 10gp from Zulu for Masonry
2900 BC: Ceremonial Burial
1910 BC: Alphabet
1550 BC: Writing
1550 BC: Gain The Wheel from Arabia for Alphabet (there may have been gold involved)
1350 BC: Philosophy (why, I don't know)
1350 BC: Gain Iron Working and Horseback Riding from Aztecs for Writing (again gold may have been involved)
1125 BC: Literature
Code of Laws due in 6

Contacts
2950 BC: Zululand
2350 BC: Arabia
1990 BC: Aztecs

1100 BC: Zulu establish Embassy, gain RoP for 7 gp, settler heads toward iron mountain

1000 BC Picture
Spoiler :
PTW_QSC.JPG


The rest of the Ancient Age

Settler headed to iron mountain gets beat by Zulu, barely. Heads to coast E to build Kafa.

Cities
925 BC: Edirne
800 BC: Istanbul
775 BC: Kanya
750 BC: Adana
730 BC: Sinop
690 BC: Kafa
570 BC: Davidiople

Culture Builds
925 BC: Great Library
875 BC: Library
Building Hanging Gardens, due in 30 BC

Technology
875 BC: Code of Laws
875 BC: Polytheism (GL)
690 BC: Map Making (GL)
490 BC: Republic
370 BC: Mathematics (GL)
250 BC: Monarchy
150 BC: Currency
70 BC: Construction

No new contacts
Events
470 BC: Revolt!
370 BC: Republic
330 BC: Trade Aztecs to Literature for worker, terr map & 27 gp, Trade Literature to Arabia for World Map + 20 g
310 BC: Trade Zulu Republic for Spices, World Map, 255 gp, and to Arabia for 55 g & WM
190 BC: Zulu sneak attack and take Istanbul
170 BC: Retake Istanbul, IBT Zulu takes worker
150 BC: Military Alliance with Aztecs & Arabia vs Zulu
 
Like tR1cky, I'm still unresolved on victory. The current plan is more or less to win by awesomeness. The first thing I did was move a worker SW and find three cows - :wow: Then another - :wow:. Went with Alphabet first, founded a second city by the gold mine and had it build the Colossus (1475 BC). Send a third settler SE and built the Pyramids (1175 BC). Settler-pumped from the coastal city after the Colossus (with a granary and a cow it was producing Settlers quite fast, too), and reached near-parity city-wise despite an intentionally slow start.

I turned off tech about a dozen turns before the Great Library, but have built lots of libraries for the culture and to get off quick once I get education. Recently, I've triggered war with the Arabs by refusing an arrogant demand (Literature), and allied with the Aztecs against Zululand. My army is very weak, but the Great Library touched off a Golden Age, and as wealthy as my lands are I should be able to overpower the Zulu pretty quickly. Even better, a suicide galley found Greece last turn, getting me to the Middle Ages.

The year is 110 BC. I'm still in Despotism - probably will revolt as soon as I get a government and I'm not in a Golden Age. Really though, I'm so rich despotism doesn't even feel like despotism.
 
With such a nice starting position, I also decided to do a 20k capital game. Thus my initial expansion was very slow. My 2nd city Iznik was founded in 2630bc near the ivory by the only setter produced from Sogut. No granary was needed with the abundance of food from irrigated cows.

Sogut's only purpose was to grow and to build culture. Pop 12 was reached about 1500bc. Thus the Ottomans' power was very weak compared to the Zulus and Osman had to give in to several extortions; for now.

But our culture was quite impressive:
3950bc: Palace
3050bc: Temple
1790bc: Oracle
1275bc: Great Library
1225bc: Library
800bc: Pyramids
410bc: Hanging Gardens
Middle Ages startes 370bc, while Sogut was working on The Great Wall.

Bad point: The Pyramids triggered a despotic Golden Age while about 5 turns were missing on republic. Nonetheless I revolted and got 3 anarchic Golden Age years. :(

Regrettably all builds were manually: no wars, no victories, no Great Leaders. And no contacts beyond our own continent.

PS: Zulus even managed to build a town next to the horses.

PPS: "Empire" in 1000bc:
 

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***GOTM 87 - open class***
4000 BC - Settler 1W reveals the richest starting area I can remember, including...

3950 - ...4 cows, and 8 BGs! Time to decide if it's to be a 20K (lovely in Sogut) or a military VC.
I decide on military, preferably conquest. Let's see how fast it can go.

1-turn worker factory is possible and quite an interesting choice.
3-turn settler factory should also be possible.
But we have begun researching Alphabet.

Sogut Build Order
warrior-warrior(MP)-warrior(MP)-(pyramids)granary-settler(Iznik 2670 BC)-settler(Uskudar 2470)-settler(Izmit 2350)-settler(Aydin 2150 (@ivory))-settler(Antalya 1990)-settler(Istanbul 1830)-settler -archer- 9 one-turn workers.

3300 - Meet Zululand. Trade pottery, CB, 10 gold. Change pyramids to granary.

2750 - Meet Arabia. Trade Mysticism, WC, 37 g.

2590 - Meet Aztecs.

2230 - We finally spot our horses.

2110 - Trade IW, 24g from Zulu for Writing. Trade Arabian worker for IW, Writing. Give mysticism to Aztecs.

2030 - Learn Philosophy.

1990 - A wave of extra settlers begin, 3 settlers from Uskudar (Bursa 1950), Iznik (Konya 1830) and Izmit (Edirne 1870)
this turn and the next.


1325 - Revolt to Monarchy, getting 7 turns. Rerolled for 3*! That's the biggest difference I've experienced.
*When the advisor says 2 turns after the reroll, I count it as 3, because a turn has passed.

1250 - Republic. Map Making traded.

875 - All AA techs except Poltheism discovered. We start literature, hoping that the catatonic AI will reach polytheism.
850 - Capture Zimbabwe with Oracle.
825 - Popped skilled (if you say so) warrior.
750 - Peace w/ Zulu for last town. We trade Poly from them to enter the medieval age. Get Engineering free, start Feudalism. Capture first Aztec town. Great Lighthouse due in 4 turns. Library in Sogut. Units: 26 horsemen, 18 workers, mainly. 16 towns, 2 cities.
 
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