AbNESVI - To·tem'ic Candomblé Jejé

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Update 3:
Complications in Paradise

For what was once a proud nation, Gaakt Vur's final fall would be an embrassment to their elders. Having fled from their home, the tribes leaders sheltered in the last remaining village they controlled. Tartes made their final push, ammasing far more men then Drikdar. Drikdarok's men fight valiantly but finally they are captured. The Gaakt Vur nation is no more.
The Imper tribe raises a huge army and expands rapidly along the coast. This growth has come at a cost however and the quality of life for Imperians takes a nosedive. Villages are poorly linked and people do not feel safe traveling through the jungles at night. Bandits patrol these areas and will need flushing out before the people can travel again. Agaguk, their young shaman finishes his training and the tribe learns Fireball.

fireball.jpg

Ashbreik expands, and invests in its populaces quality of life. The people rejoice at this.
The Zermerge tribe are visited by a wandering shaman by the name of Kayadé. Kayade rallies the tribe to his rule by casting spirit ward over then. The people praise the "Pipe of Sefosé" and begin calling themselves under this new name. This also calls forth many more people from the wilderness, and while not yet incorperated into the Sefosé tribe, small towns have developed on its outskirts.
Another nation that has woke from its slumber is Telak. This tribe turns over the previously agreed peace and goes on the offencive against Carquas. Raising its armed forces and capturing a town from them. The liberal use of Growth entangles the enemy and makes them easier targets. Carquas had little offencive measured planned however so the mass of troops that remained in defence stopped them from loosing too much in the advance.
Mesaqoo continues along the impressive path it is walking, but trips a little. In the creation of a new town, they forget the happyness of their people. Considering how unhappy its people are about life under Kimtumeh it quickly falls into rebellion. Force will not qwell this rebellion.

burningman460.jpg

Meanwhile Mesaqoo forces expand west, gaining another town. Shaman Izawau leads this expansion and some of the tribes forces see him as more of a leader than Kimtumeh.
The tribe of Firas expands much, and begins training a new Shaman up. He is learning to animate rocks with the plan to eventually animate five large rock giants for up to an hour. Useful in both domestic matters and war, these impressive beasts will be quiet a handful for any enemy.

clay_golem.gif

Between Norwal and Jorise there could be trouble ahead. Scouting Norwal troops are helping outlying villages and now that village has rebelled against Jorise. So far the area has not been taken by Norwal, but quick diplomacy is needed to sort the situation. Rathga learns how to summon trolls for his tribe, and a new shaman, one capable of projecting his voice over large distances is begining training. Meanwhile Norwal advances into Byzan. Forces are pretty evenly matched, with some of Norwal troops being slightly better trained. Alaranius summons wolves repeatedly in order to try and scatter and attack the enemy. In response Teod casts Hatred and brothers in arms turn on each. Chaos. Blood. Deaths. Neither side had much advantage, the numbers are close, as is the magical power. Loses are high but at least Narwal captures a village from Byzan.

The most important factor of this era was the discovery, or at least the suggestion that there might be something else out there. A young Mesaqoo boy, out fishing in his canoe had misjudged the tide and drifted out much futher than thought safe. However, when he returned days later, claims that there is land far beyond these waters were heard. It cannot be held as fact, and certainly the Taino do not posses vessels suitable to explore this fact, but the idea is there. The tribes are now pushing hard, realising there is more to life than just Jejé!


Spoiler MAP :

 
OK.

So a LOT new.

YES! This island is not the only one!
NO! You can't reach them yet.


Ooh. We now have RELIGION, CULTURE and TECHNOLOGY!



Culture:

The cultural power and relevance of your nation. Above 5 you will see natural growth of your nation as the culture spreads. The higher the number, the faster the growth. For each decent story you write,your culture level will increase by 1.

Religion:

Religion is a strange stat. This shows beliefs within your population. You can try to control it, or completely ignore it. Stories as well as investment will help it grow. 1EP will cause 5% growth.


Technology:

We begin with nothing, the only options is drive towards enlightenment! There are many many techs listed, as your nation discovers them, the outcome should be obvious.

PLEASE. If there are any problems ask away!

Diplo:

From Byzan
To Norwol


You inbreds! Give us back that town or we will strike a firey vengence against you! Leave this village, pay up 1EP and we promise that we will not expand beyond our current borders.


WARNING: I am re-writing Milarqui techs right now so they make sense in this NES ok?
 
Don't worry on purpose :p lol. Playing with techs now. Generally simplifying them.
 
I have a question regarding the ability of the soldiers. Next to the number of the soldiers there is a definition, but just under that there is a "Military Prowess" stat. Which of the two is the actual development of the soldiers?

Also, sending orders soon.
 
From: Tartes
To: Carquas

Be it known that we are willing to help you against the Telak tribe as a payment for the bond of friendship that ties our two tribes.

From: Tartes
To: Landar

We ask you that you help us to put the Telak back into their place!
 
@ Dread~ The techs are not that advanced, more at helping the economy grow. Magic will still be of importance.


From Landar
to Tartes


We have little interest in entering this fight.. perhaps you could persuade us? :mischief:
 
@ Dread~ The techs are not that advanced, more at helping the economy grow. Magic will still be of importance.


From Landar
to Tartes


We have little interest in entering this fight.. perhaps you could persuade us? :mischief:

From: Tartes
To: Landar

There is no need. Telak has accepted to stop the fight and return the taken lands to their rightful owners.
 
They have? Guess there is diplo going on in the background!?! lol :D

Everyone happy with, and understand the new rules.

Anyone who writes a story for their RELIGION will get a nice +20% boost this turn! :D
 
[Diplomatic thingy]
From: Norwal
To: Jorise

Topic: Tera (village that locates where our borders meet)

Short:
*I have NO intention(s) of taking Tera From you.
*Trade pact was NOT broken, I sent less than 100 men onto your territory.
*My soldiers only offered aid, they did not try and will not try to rise any kind of 'riot' or 'rebellion' against you.
*if you would like my soldiers to stop offering aid to your villages, then just say so.
*"Trade and NAP" pact will not be changed.


Spoiler long diplo :
Long:
Dear friend, Hath'raman, I feel sadness and the pain of peasants living in one of your villages know Tera. During past years, my scouting parties have aided villagers of Tera to hunt and gather food, build buildings and even shared our own food with village. Seeing your "invasion" to friendly village saddened my scouting party.

I'd like to remind you that, the "Terms of Tera"(trade and NAP agreement), has a point of allowing less than 100 armed men onto other tribe territory.

My villagers, knowing these terms, aided your villagers in Tera this year. There were only 90 of them.

Tera is now doing much better, having more huts for its villagers and more food, several hunts were successful thanks to my villagers also.

To thank my villagers for help, villagers of Tera have been giving us small, but precious items(like pots, small amulets, shiny-weird-shaped-rocks etc.) and knowledge of new plants and thought us some of their "village secrets".

I, and my villagers, find these "gifts" to be excellent payment for their work. Knowledge is, afterall, one important thing in this world.

I also heard that there were some "rebel uprising" against your troops and peoples of Tera are unhappy with your rule.

As far as I know, my villagers have no "connection" with these uprisings and revolts. I also know that village of Tera request to be joined with my tribe. If you have nothing against it, I would gladly agree to take control of the village.

If you think you can convince the "rebelling" villagers to agree with your rule, we have nothing against you keeping the village of Tera. We can even offer military support (upto 90 men) to calm the village and show our good interests.


As our agreement of "Peace and Trade" stands, we are not trying to take Tera from you, but If you would agree, we would like to improve our villages(other than Tera) relations even more.

If it is against your liking and will that my villagers help yours in exchange of knowledge, then I will forbid my villagers to work for objects and knowledge in your villages.

Your friend and Leader of Norwal tribe,
Alaranius.





From: Norwal
To: Byzan

Topic: Peace request and Explanation(s) why Norwal tribe wars with Byzan tribe.

Short:
*Let(us) Imprison or kill (yourself) your magic user.
*Give us the control over village that is located at the begging of Great River, that runs through our borders.
* Do not expand Northwards
*We keep the village we conquered.


Spoiler long :

Your necromancers and dark magic users cause death and destruction on peaceful tribes. Your magic causes brothers to turn against brothers. It is YOUR fault that surrounding forests are low on food and water can be poisonous to human beings!

We freed the villagers of "Mesos" (town that was captured) from your evil forces, we know how you used your dark magic, to turn brothers against brothers so you could capture villages. We will not let this destruction to continue.

Deaths in military conquests are allowed but using magic (so father would kill his son or brother would attack brother), is worth enternal suffering!

But we know that not every villager in tribe of Byzan is evil, some of your soldiers serve from fear, Perhaps even you, Carlis, are "poisoned" by dark magic of your magic user.

My tribe can call peace only if your tribe "gets rid"(kills, or lets him/her to be imprisoned by me) of "magic user" and give us village that is located at the begging of Great River that runs trough my tribe territories.

Byzan also has to agree with not expanding northwards and we also keep the village we conquered.

No EP or anything else is needed for peace, you will need these to "reform" your tribe and get rid of "dark magic in your villages."



Spoiler OffTopic :

Hows that for diplomatic thingy?
(am I doing it wrong?)

I also do not get culture and religion, but I am NEW to thiskinda thing...

Could Abaddon (or anyone else) fill me in, umm more *detailed* description?
Like what does religion do (if I have 50%) Can it be 'spread' or will it spread itself?

Culture? (how can i get it, what does it do?)
Tech (Invest EP to learn something new, correct?)


Will attempt to write story (if my English is OK with most...) about religion later.

When are next orders due?.
 
To Norwol
From Jorise

Yes, they might accept the aid, and yes, the pact is not broken...

However, you yourself expanded, under the context of 'Liberation.' We are all Jeje, we will be forever Jeje. I consider the fight against the risen dead as a war of liberation against the Undead.

Finally, I would like to think that while Tera, which joined us instead of you when our forces faced each over as friends and scouts, is non-the-less affected by this. What if I sent 99 men and 1000 teenagers: I sent less than 100 men to help your villages, but they are still affected. To say, however, that it is almost half the distance between us perfectly. I propose the Free Village of Tera for trade and as a token of trust and friendship.

(Wow, politcal correctness came so fast. :cry:)
 
May the Gods bless the great shaman Kayadé :worship:

I will have some diplo, depending on who is going to be controlling Trollzkin!

QUESTION #1: is it possible to put the colour-coded list of who-owns-what back on the map? Or is it too much trouble? Or maybe just names over places on the map? It's a little gripe I have since its taking me a while to memorize all the names. Currently I am flicking through the first page stats, the turn #3 map, and the latest map while reading the update :)

QUESTION #2: can canoes be used on rivers?

QUESTION #3: is there a mistake with the quality of life for Sefose and Reggar? I hope not :)

(both seem high compared to the others, but I hope this is because they are small and have healthy honour-based communities instead of aggressive expansionistic ones :))
 
“Master Izawau, it’s too risky. You’ll need me to help.”

“I’ll be fine Iptsima. I’ve taught you well, and you will be just fine. Just do what I have said, and everything will be fine.”

These were the last words between Iptsima and Izawau before Izawau’s trip to the north in hopes of quelling the rebellion. Izawau only brought a small escort, and Iptsima was worried. What if his master was killed? Would he be able to complete his training? He just didn’t know. And uncertainty was a feeling Iptsima despised.

Iptsima continued his walk to Kimtumeh’s hut. He saw people lying on the ground starving and suffering. They were miserable, having no hope for a better life. Always under the watch of Kimtumeh and his men, any signs of resistance put down. Iptsima saw man get kicked to the ground for not surrendering his last stores of food to Kimtumeh’s soldiers. It sickened Iptsima to see the man get beat, but there was nothing he could do. Not without Izawau around. Or could he do something?

“Leave that man be!” Iptsima cried to the soldiers.

“Or what?” mocked one of the soldiers. “Your master isn’t here anymore to protect you. All you are is a little shaman in training. People act like you magicians and sneaky sorcerers are the rulers of this land, but you’re not. Kimtumeh rules this land the way the gods intended. To say otherwise is treason.” The other soldiers nodded and continued beating the man.

“I said stop.” Iptsima’s eyes began to turn red. The soldiers pointed and laughed at him as his breathing became heavier and heavier. But they started to get nervous, as the land beneath them began to move slightly. Iptsima closed his eyes and began to chant quietly. One of the soldiers began to walk forward, but then snagged his leg on something and fell. The soldier looked at his leg with horror.

A rotten arm was holding it, another one emerging from the black dirt as well. The second arm gripped the man’s leg, pulling so hard it began to rip off the skin. Soon more decaying arms were pulling on the man’s limbs and head, ripping and pulling him. To the soldiers’ astonishment, their comrade was soon dragged beneath the ground, his painful cries muffled by the crimson dirt. The remaining soldiers ran away to Kimtumeh’s hut.

Kimtumeh himself came storming out, his race red with anger.

“What’s this I here about you killing one of my men Iptsima?” He asked, shaking his war-club around as he talked.

“These men were beating a man and demanding that he give up his only meal,” Iptsima responded, a strange absence of emotion in his voice. “The men wouldn’t back off, so I made an example of one.”

“Made an example? You foolish child, you killed a man worth more than your life ten times over. The punishment will be severe for this boy, very severe. Your backstabbing master can’t help you now.”

Kimtumeh began to walk over to Iptsima, but tripped over a woman lying on the ground. Kimtumeh became furious, hitting the woman with the savagely. Iptsioma’s eyes became red with anger, and he shouted with rage. Drawing his hunting spear, he stabbed Kimtumeh in the head. He shouted with primal fury as he did so, sending a chill in the surrounding people’s spines. Iptsima had gone from the kind boy they had known to stand behind Izawau to a roaring, killing machine.

“Enough is enough!” Iptsima shouted over Kimtumeh’s dead body. “Too many have suffered under this evil man’s rule. Today is a day of great change. I can see it as plain as day. Better times are ahead. We must cast aside the old fear of this fat, old tyrant. I offer to each of you a better life. No more suffering or unfairness. We will prosper under the new ruler of the Mesaqoo.”

“Who shall that be?” One of the soldiers asked.

“Me.”

A figure emerged from the bushes, head held high and a great smile on his face. Izawau.

“Iptsima, you have done your job well, and have made this land an infinitely better place because of your true knowledge of what’s right, and what’s wrong,” Izawau said. Izawau looked down on Kimtumeh’s dead body as he said wrong. “What Iptsima has said is true. Better times are upon us now that we have rid ourselves of this new tyrant. Today will forever be known in Mesaqoo history, nay, the history of the world as the day the Mesaqoo people began to realize their potential. Under my rule, we shall reign supreme and bathe in the riches of the world.”

The crowd around him looked stunned, speechless for a moment. Then they began to cheer, even the once Kimtumeh-loyal soldiers swinging their weapons in the air in joy. Iptsima smiled with tears running down his cheeks. His dream had come true. His master was now where he belonged. If only Iptsima knew what he had done.

Over the past few days, news began to spread throughout the Mesaqoo lands of what had happened. Some thought that this was a bad change. But then the gifts and improvements began to present themselves. Izawau had adopted the policy of giving back to the people, spending his money on entertainers and musicians to perform in public. He gave out extra food to keep people well fed. The rebellion in the north was almost completely forgotten, as was the death of Kimtumeh. The phrase “Gone like Kimtumeh” became an expression in Mesaqoo lands, referring to something or someone who is gone and almost completely forgotten.

Things seemed good in the lands of the Mesaqoo. But little did the people know that while on the outside Izawau was a kind man of great wisdom leading their country with care, on the inside his sinister schemes were always at work.

OOC: Abaddon, so my size didn't go up because of the rebellion? If not, then why?
 
Can I join as Trollzkin?

Sure :D
Perhaps you could take the time to invent their religion as part of your "buying in" into this NES ;)


May the Gods bless the great shaman Kayadé :worship:

I will have some diplo, depending on who is going to be controlling Trollzkin! [SEE ABOVE]

QUESTION #1: is it possible to put the colour-coded list of who-owns-what back on the map? Or is it too much trouble? Or maybe just names over places on the map? It's a little gripe I have since its taking me a while to memorize all the names. Currently I am flicking through the first page stats, the turn #3 map, and the latest map while reading the update :)

I'll get round to it. I had a lot of players drop out, and changed the map a lot so dropped it.. it will return however. Cookies and +1MP to anyone else who draws up a map for me!

QUESTION #2: can canoes be used on rivers?

Best use really. Open water they not too good

QUESTION #3: is there a mistake with the quality of life for Sefose and Reggar? I hope not :)

(both seem high compared to the others, but I hope this is because they are small and have healthy honour-based communities instead of aggressive expansionistic ones :))

They are high now since it is one town. Pretty much as soon as you try to expand it will drop. People don't feel safe having to travel through uncontrolled jungle between towns, and thus investment is needed to keep people safe and happy.
 
OOC: Abaddon, so my size didn't go up because of the rebellion? If not, then why?

Probably a mistake in the stats.. but the rebelling village is not counting as "yours" yet though...
 
From: Norwol
To Jorise

Short:
*Keep the village of Tera
*Any spare soldiers or "magic users" to help us to fight against Byzan tribe would be good.

Spoiler long :

Dear friend, we hold no claims over the village of Tera, let that village belong to you, you'll have to deal with these rebellious peoples yourself and convince them that your tribe can offer peace and harmony to their villagers.

We have nothing against your villagers aiding our villagers too, it would be good to share our culture, traditions and knowledge. But you have to hono(u)r the Pact and keep their numbers below "100" men.

Also, if you have any spare men, magic users or resources, my tribe could use them to destroy evil Byzan Tribe.

Byzan tribe magic users are known to use their magic to turn brother on brother and let son kill son. They are even using their magic against defenseless villagers. I also believe, that many starvations and diseases are caused by their 'necromancers'. If you can, help us to "wipe out" evil Byzan, before they manage to grow larger and spread more evil into this world. Lets make a Jeje better place to live!

I would also remind you that my Tribe has no business into "west" and we will have nothing against your possible expansion (either peacefully or with hostile forces) towards West or N-Wst of us.

 
Immaculate said:
How does research work? Can teams co-research a technology? What do i need to research bronze age techs (for example calendar- do i need just agriculture? or masonry- do i need just stone-working?)

thanks,
immac.


You need to research all stone age techs before you can research bronze age techs.

You have to do all your own research.
 
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