Nice spot, but I don't think I'll be doing it.Well there is one way, but it comes out worse for the library build and growth. That's doing windmill first, building settler.
Nice spot, but I don't think I'll be doing it.Well there is one way, but it comes out worse for the library build and growth. That's doing windmill first, building settler.
If we're at pop3, then we can work one corn and 2 sci, so I would get the library done in 3t. I haven't really compared the two variants. No point in growing faster than our workers can develop the tiles.The library can be done in 3t if you don't work either corn while building it. I hadn't considered this possiblity.
If we're at pop3, then we can work one corn and 2 sci, so I would get the library done in 3t. I haven't really compared the two variants. No point in growing faster than our workers can develop the tiles.
Drydocks + West Point are one possiblity, but we know the city has at most 2 pop. My guess is there are lots of settled specialists there.
If they have a trading post, things could be very interesting. We will be able to tell if they build a lighthouse as well, because sea tiles will have three food.
A couple of GGs, GSs and GEs would allow the galley we see, as well.
All this says, we probably want to capture this city sooner rather than later.
Of course. I was having a bit of fun, because I assume Gyathaar takes a gander at our threads occasionally, especially where his name pops up... But he should really clarify that in the maintenance thread, because he used the word unit and CIV officially classifies naval units as a sub-category of units. So technically what he wrote is not true if he gave them galleys.
Whatever gets us the max beakers. Makes sense that pop4 asap would be better. I'm talking about pop some turns later on, because anyway we'll work 2sci for 6t. But if Sparta makes new workers fast enough, maybe improvements will keep up with MW if it's growing and building the Oracle.The windmill will be complete on ~T23, no? And second windmill on ~T28, which is roughly when the library is complete. Fish city settled ~T26 will not grow before second windmill, so Murky will have two improved tiles once the library is completed. Pop4 is then more suitable.
Using klarius' save, following your MM, I get 58/65 in the setler build before writing is done, rather than 64/65.Pre Play Plan t15-25
CITY MM
Work both corn tiles while building the settler. Growing takes two turns, 1 with cornfarm + corn, 2nd turn with 2 cornfarms. After that work 2xcorn + grass forest. Once a windmill is complete, work that. The settler has 64/65 hammers the turn before Writing is done, allowing maximum overflow into the Library.
On the last turn, building the Library, work both corn and the windmill.
Okay, it's not till writing, but we should go to 0% research for 2 turns immediately when writing is done. This does not delay Phood at all and gives us enough cash reserves to research at 100% until the CS-sling or whatever else we decide to research. It gains us something like 17 beakers over not doing it.
Looking at the cards Gyathaar has dealt us, it's dismal. Here's what we see:
Okay, it's not till writing, but we should go to 0% research for 2 turns immediately when writing is done. This does not delay Phood at all and gives us enough cash reserves to research at 100% until the CS-sling or whatever else we decide to research. It gains us something like 17 beakers over not doing it.
Why 2 turns? We could do 1 turn 0%, then 100% till it runs out, then 0% again for 1 turn.
That could speed up PH 1 turn in some cases. And there is not benefit in keeping some coins at hand since it's no RE. The worst that can happen is that we do another single 0% turn before PH.
It's two turns because 3 turns does slow down PH and doesn't help with the CS-slingshot, because it gives us gold beyond the slingshot date. One turn does not give us enough for the slingshot, so we lose beakers to the slingshot. Two turns is the right balance. Anyway, this is your bright idea, jesusin. This is just like doing 0% research after Education and before Oxford. So, thanks for the idea.Why 2 turns? We could do 1 turn 0%, then 100% till it runs out, then 0% again for 1 turn.
Exactly. I just tested it and we build the Oracle too fast, so there's even some room for growing MW faster for more coins and building the Oracle a bit slower.It's better to run 0% before we have library and academy. I don't think we will be production limited, so PH date is not critical, Math is.
It's two turns because 3 turns does slow down PH and doesn't help with the CS-slingshot, because it gives us gold beyond the slingshot date. One turn does not give us enough for the slingshot, so we lose beakers to the slingshot. Two turns is the right balance. Anyway, this is your bright idea, jesusin. This is just like doing 0% research after Education and before Oxford. So, thanks for the idea.
IBT: the barb galley shows up... in the south near the scout.