JEELEN, any chance you could make a scenario using Bronze Steam and Tears, I'll include any scenarios you make for it in the following versions. The max civ # has now been set at 34 to facilitate use of public maps, that's the size you said was most preffered when I asked you in your Scenarios thread.
Also any thoughts from people that are testing this beta? It's a beta version, so input from players will help me tweak and balance this mod for a final release.
Just of note, things that are still on the docket which must be done in order for BST to come out of beta:
1) Get all rev indexes to show. This is difficult because jdog, the creator of Revolutions had a different design philosophy, and intentionally made certain revolution effects invisible to the player. I on the other hand believe any and all information should be available to the player, but I now must actively work against some of the revolutions code to implement this.
2) Have legends display more coherently in the Sevopedia. Basically get them their own section (like how wonders are seperated from regular buildings), and remove them from the Unit Upgrade chart.
3) Get a new Opening page flashscreen. While I apreciate the Wolfshanze mod, and still consider it a base mod, this mod has developed enough where it requires it's own opening screen. If anyone is an artist and could upload an opening screen for this mod, I'd be greatly apreciative.
4) Get the Enlightened trait culture still produced from non state religion to display in the city screen. Currently the culture is added at the beginning of the player turn, so it is applied, but you can't tell by examining the city screen. This will require moving the Python code to the SDK.
5) Have a proper icon for the mod, so that the desktop shortcut will have it's own icon, rather then use the BtS extension's icon.
6) Implement new music for the Future/Information era, it just bothers me it plays the same soundtrack as the modern era.
That's the list of all planned implementations. All of these are aesthetic issues, as the beta version is for all intents and purposes a full release (in fact this modpack, along with WolfRevolution and RevDCM is are probably the most stable modpacks available). It is my hope that in the time it takes me to implement this list, that feedback from you players that enjoy the mod will help direct a final version toward a perfect play tested balance. So please give feedback.
