SGOTM 09 - Murky Waters

Good luck, FiveAces! Lots of pressure on you now. It's on you to save Gnejs.
And please don't screw up. :please:I still have nightmares about my turnset... :scared:
If we dont win the gold now, Gnejs might give up and become an admin or something... :D
 
...If we dont win the gold now, Gnejs might give up and become an admin or something... :D

Our next Captain, perchance? :lol:

I had a look at the save, and I wonder when we're going to get our research up to speed? Loot will boost us the next ten turns, but what then? Caste => Merchants? Printing Press will give beakers in MW, but not that many elsewhere. How are we going to get higher than 50% research? :confused:
 
Our next Captain, perchance? :lol:

I had a look at the save, and I wonder when we're going to get our research up to speed? Loot will boost us the next ten turns, but what then? Caste => Merchants? Printing Press will give beakers in MW, but not that many elsewhere. How are we going to get higher than 50% research? :confused:

Specialists.

Edit: well, they won't change the slider but 50 scientists + cheap library and uni = 450 additional beakers per turn. Can we get 50? Sure we can, we just need plenty of farms and planty of more cities.
 
Good luck!
Sorry team for my recent inactivity, I've really been in no state to think logically.
I'll update the summary post once I've finished Erkon's GOTM
 
ok played through most of t111 because everything seemed to flow naturally but now have hit a good stopping point.

FiveAces turnset report t105-113

t105 900AD
Murky hires sci
kill barb mace
kill 2x barb galleys
assyrian has hill2 CG2 lb and warrior
IBT: nothing

t106 920AD
chem in set on bio (9)
capture libyan (has nothing, start granary)
poprush FF
chase barb mace that didn't suicide - this stupid thing ends up delaying the capture of Babylon by 3 turns because hammy endlessly dumps units in there :mad: anyway more on that later
blockade Atlantis (you can sit on the diagonal just outside the fat cross and still blockade the whole thing)
moving to uMu shaka has a new city on the far SW corner
IBT: Joao converts to Christianity
Hammy has feudalism :mad:

t107 940AD
capture 2 barb workers at libyan :)
airlift miss to libyan
DOW hammy
rebase airship
IBT: Apostolic Palace resolution to stop the war on Hammy - we defy
Stalin DOWs WK
Joao into org rel and beauro

t108 960AD
whip lib in MR
fish to Stalin for silk
IBT: the AP vote passed with 126/88 req'd. Good thing we defied ;)

t109 980AD
keep killing hammy's units. he has a ton
airlift garrison to libyan
shaka still has sword/arch in uMu
kill another barb galley
IBT: Joao build Notre Dame
Hammy has a GArtist

t110 1000AD
2 cats short of capturing babylon :mad: - if you've been keeping track that's 3 straight turns of 4 units killed
DOW shaka, capture uMu, forget to rebase airship but won't matter anyway
IBT: Stalin asks for help against WK, we decline
Joao asks to convert to Christianity, we decline drops to pleased and crap that costs us a philo trade (he got philo IBT as well) - why did he have to pick that turn :mad:
Murky pops a GArtist and a GG

t111 1020AD
Capture Babylon (finally) - granary odeon cthouse Zeus and AP (no airport)
notice the GA moved to Odin, will prob bomb and cost us use of the fort - empty paras
we will take Dur-K next turn
scout Ulundi w para - will need reinforcements, the question is do we move adjacent with the current 3 and start killing next turn or heal/airlift for 2 turns or so and then try to take in 2 turns?
also what to do with the GG?

We lost 1 mace the whole time.
I should have built another para in SWC instead of a uni. And not listened to LC ;) and poprush the FP para. Other than that I think I played pretty well so far.

Save attached.

Turnlog

Spoiler :
Here is your Session Turn Log from 900 AD to 1020 AD:

Turn 105, 900 AD: Logging Game to File: SGOTM9.txt
Turn 105, 900 AD: Pericles's Paratrooper (24.00) vs Barbarian'sMaceman (12.80)
Turn 105, 900 AD: Combat Odds: 98.8%
Turn 105, 900 AD: (Plot Defense: +50%)
Turn 105, 900 AD: (Combat: +10%)
Turn 105, 900 AD: Barbarian's Maceman is hit for 27 (73/100HP)
Turn 105, 900 AD: Pericles's Paratrooper is hit for 14 (86/100HP)
Turn 105, 900 AD: Pericles's Paratrooper is hit for 14 (72/100HP)
Turn 105, 900 AD: Barbarian's Maceman is hit for 27 (46/100HP)
Turn 105, 900 AD: Pericles's Paratrooper is hit for 14 (58/100HP)
Turn 105, 900 AD: Barbarian's Maceman is hit for 27 (19/100HP)
Turn 105, 900 AD: Barbarian's Maceman is hit for 27 (0/100HP)
Turn 105, 900 AD: Pericles's Paratrooper has defeated Barbarian's Maceman!
Turn 105, 900 AD: Pericles's Galleon (4.00) vs Barbarian'sGalley (2.20)
Turn 105, 900 AD: Combat Odds: 97.8%
Turn 105, 900 AD: (Plot Defense: +10%)
Turn 105, 900 AD: Barbarian's Galley is hit for 26 (74/100HP)
Turn 105, 900 AD: Barbarian's Galley is hit for 26 (48/100HP)
Turn 105, 900 AD: Barbarian's Galley is hit for 26 (22/100HP)
Turn 105, 900 AD: Barbarian's Galley is hit for 26 (0/100HP)
Turn 105, 900 AD: Pericles's Galleon has defeated Barbarian's Galley!
Turn 105, 900 AD: Pericles's Galleon (4.00) vs Barbarian'sGalley (2.60)
Turn 105, 900 AD: Combat Odds: 90.9%
Turn 105, 900 AD: (Extra Combat: +20%)
Turn 105, 900 AD: (Plot Defense: +10%)
Turn 105, 900 AD: Pericles's Galleon is hit for 16 (84/100HP)
Turn 105, 900 AD: Barbarian's Galley is hit for 24 (76/100HP)
Turn 105, 900 AD: Barbarian's Galley is hit for 24 (52/100HP)
Turn 105, 900 AD: Barbarian's Galley is hit for 24 (28/100HP)
Turn 105, 900 AD: Barbarian's Galley is hit for 24 (4/100HP)
Turn 105, 900 AD: Barbarian's Galley is hit for 24 (0/100HP)
Turn 105, 900 AD: Pericles's Galleon has defeated Barbarian's Galley!
Turn 105, 900 AD: Pericles's Paratrooper (16.32) vs Barbarian'sLongbowman (9.00)
Turn 105, 900 AD: Combat Odds: 92.3%
Turn 105, 900 AD: (City Defense: +25%)
Turn 105, 900 AD: (River Attack: +25%)
Turn 105, 900 AD: Barbarian's Longbowman is hit for 29 (71/100HP)
Turn 105, 900 AD: Barbarian's Longbowman is hit for 29 (42/100HP)
Turn 105, 900 AD: Pericles's Paratrooper is hit for 13 (55/100HP)
Turn 105, 900 AD: Barbarian's Longbowman is hit for 29 (13/100HP)
Turn 105, 900 AD: Pericles's Paratrooper is hit for 13 (42/100HP)
Turn 105, 900 AD: Barbarian's Longbowman is hit for 29 (0/100HP)
Turn 105, 900 AD: Pericles's Paratrooper has defeated Barbarian's Longbowman!
Turn 105, 900 AD: You have discovered Chemistry!
Turn 105, 900 AD: Frozen Fish celebrates "We Love the Monarch Day"!!!
Turn 105, 900 AD: Shaka has completed Chichen Itza!

Turn 106, 920 AD: Pericles's Paratrooper (17.04) vs Barbarian'sSwordsman (8.70)
Turn 106, 920 AD: Combat Odds: 96.3%
Turn 106, 920 AD: (Extra Combat: +20%)
Turn 106, 920 AD: (River Attack: +25%)
Turn 106, 920 AD: Barbarian's Swordsman is hit for 30 (70/100HP)
Turn 106, 920 AD: Barbarian's Swordsman is hit for 30 (40/100HP)
Turn 106, 920 AD: Barbarian's Swordsman is hit for 30 (10/100HP)
Turn 106, 920 AD: Barbarian's Swordsman is hit for 30 (0/100HP)
Turn 106, 920 AD: Pericles's Paratrooper has defeated Barbarian's Swordsman!
Turn 106, 920 AD: You have captured Libyan!!!
Turn 106, 920 AD: Pericles's Paratrooper (18.96) vs Barbarian'sMaceman (12.00)
Turn 106, 920 AD: Combat Odds: 92.7%
Turn 106, 920 AD: (Plot Defense: +50%)
Turn 106, 920 AD: Barbarian's Maceman is hit for 26 (74/100HP)
Turn 106, 920 AD: Barbarian's Maceman is hit for 26 (48/100HP)
Turn 106, 920 AD: Barbarian's Maceman is hit for 26 (22/100HP)
Turn 106, 920 AD: Pericles's Paratrooper is hit for 15 (64/100HP)
Turn 106, 920 AD: Pericles's Paratrooper is hit for 15 (49/100HP)
Turn 106, 920 AD: Pericles's Paratrooper is hit for 15 (34/100HP)
Turn 106, 920 AD: Barbarian's Maceman is hit for 26 (0/100HP)
Turn 106, 920 AD: Pericles's Paratrooper has defeated Barbarian's Maceman!
Turn 106, 920 AD: Frozen Fish celebrates "We Love the Monarch Day"!!!
Turn 106, 920 AD: You have trained a Paratrooper in KonTiki. Work has now begun on a Galleon.
Turn 106, 920 AD: Joao II converts to Christianity!

Turn 107, 940 AD: You have declared war on Hammurabi!
Turn 107, 940 AD: The borders of SW Clams have expanded!
Turn 107, 940 AD: Stalin has declared war on Wang Kon!
Turn 107, 940 AD: Joao II adopts Bureaucracy!
Turn 107, 940 AD: Joao II adopts Organized Religion!

Turn 108, 960 AD: Confucianism has spread in Libyan.
Turn 108, 960 AD: Pericles's Paratrooper (24.00) vs Hammurabi'sLongbowman (12.30)
Turn 108, 960 AD: Combat Odds: 98.7%
Turn 108, 960 AD: (Plot Defense: +60%)
Turn 108, 960 AD: (City Defense: +45%)
Turn 108, 960 AD: Hammurabi's Longbowman is hit for 27 (73/100HP)
Turn 108, 960 AD: Pericles's Paratrooper is hit for 14 (86/100HP)
Turn 108, 960 AD: Hammurabi's Longbowman is hit for 27 (46/100HP)
Turn 108, 960 AD: Hammurabi's Longbowman is hit for 27 (19/100HP)
Turn 108, 960 AD: Hammurabi's Longbowman is hit for 27 (0/100HP)
Turn 108, 960 AD: Pericles's Paratrooper has defeated Hammurabi's Longbowman!
cut for post size
Turn 108, 960 AD: Pericles's Paratrooper has defeated Hammurabi's Catapult!
Turn 108, 960 AD: Rosalind Franklin (Great Scientist) has been born in Guimarães (Joao II)!

Turn 109, 980 AD: The enemy has been spotted near Fine Leg!
Turn 109, 980 AD: The enemy has been spotted near C1!
Turn 109, 980 AD: Your Airship has attacked an enemy Crossbowman! (-19% Damage)
Turn 109, 980 AD: Pericles's Paratrooper (19.44) vs Hammurabi'sCrossbowman (9.60)
Turn 109, 980 AD: Combat Odds: 97.8%
Turn 109, 980 AD: (Plot Defense: +60%)
Turn 109, 980 AD: Pericles's Paratrooper is hit for 13 (68/100HP)
Turn 109, 980 AD: Pericles's Paratrooper is hit for 13 (55/100HP)
Turn 109, 980 AD: Hammurabi's Crossbowman is hit for 29 (71/100HP)
Turn 109, 980 AD: Hammurabi's Crossbowman is hit for 29 (42/100HP)
Turn 109, 980 AD: Hammurabi's Crossbowman is hit for 29 (13/100HP)
Turn 109, 980 AD: Hammurabi's Crossbowman is hit for 29 (0/100HP)
Turn 109, 980 AD: Pericles's Paratrooper has defeated Hammurabi's Crossbowman!
Turn 109, 980 AD: Your Paratrooper has destroyed a Crossbowman!
Turn 109, 980 AD: Pericles's Paratrooper (20.64) vs Hammurabi'sPikeman (10.80)
Turn 109, 980 AD: Combat Odds: 98.1%
Turn 109, 980 AD: (Extra Combat: +20%)
Turn 109, 980 AD: (Plot Defense: +60%)
cut for post size
Turn 109, 980 AD: Barbarian's Galley is hit for 24 (0/100HP)
Turn 109, 980 AD: Pericles's Galleon has defeated Barbarian's Galley!
Turn 109, 980 AD: Your Galleon has destroyed a Galley!
Turn 109, 980 AD: Deal Canceled: Peace Treaty (10 Turns) to Joao II for Peace Treaty (10 Turns)
Turn 109, 980 AD: Frozen Fish has grown to size 12
Turn 109, 980 AD: KonTiki will grow to size 11 on the next turn
Turn 109, 980 AD: Mosquito Ranch has grown to size 9
Turn 109, 980 AD: Mosquito Ranch will grow to size 10 on the next turn
Turn 109, 980 AD: SW Clams has grown to size 8
Turn 109, 980 AD: Joao II has completed Notre Dame!
Turn 109, 980 AD: Louis Armstrong (Great Artist) has been born in Babylon (Hammurabi)!

Turn 110, 1000 AD: Your Paratrooper has destroyed a Worker!
Turn 110, 1000 AD: You have captured a Worker
Turn 110, 1000 AD: Pericles's Paratrooper (21.12) vs Hammurabi'sCrossbowman (10.80)
Turn 110, 1000 AD: Combat Odds: 97.1%
Turn 110, 1000 AD: (Extra Combat: +10%)
Turn 110, 1000 AD: (Plot Defense: +60%)
Turn 110, 1000 AD: (Fortify: +10%)
Turn 110, 1000 AD: Pericles's Paratrooper is hit for 14 (74/100HP)
Turn 110, 1000 AD: Pericles's Paratrooper is hit for 14 (60/100HP)
Turn 110, 1000 AD: Hammurabi's Crossbowman is hit for 28 (72/100HP)
Turn 110, 1000 AD: Hammurabi's Crossbowman is hit for 28 (44/100HP)
Turn 110, 1000 AD: Hammurabi's Crossbowman is hit for 28 (16/100HP)
Turn 110, 1000 AD: Hammurabi's Crossbowman is hit for 28 (0/100HP)
Turn 110, 1000 AD: Pericles's Paratrooper has defeated Hammurabi's Crossbowman!
Turn 110, 1000 AD: Your Paratrooper has destroyed a Crossbowman!
Turn 110, 1000 AD: Pericles's Paratrooper (18.48) vs Hammurabi'sSwordsman (10.80)
Turn 110, 1000 AD: Pericles's Paratrooper has defeated Hammurabi's Axeman!
Turn 110, 1000 AD: Your Paratrooper has destroyed a Axeman!
Turn 110, 1000 AD: Pericles's Paratrooper (13.92) vs Hammurabi'sSwordsman (8.26)
Turn 110, 1000 AD: Combat Odds: 94.1%
Turn 110, 1000 AD: (Extra Combat: +10%)
Turn 110, 1000 AD: (Plot Defense: +60%)
Turn 110, 1000 AD: Hammurabi's Swordsman is hit for 28 (53/100HP)
Turn 110, 1000 AD: Hammurabi's Swordsman is hit for 28 (25/100HP)
Turn 110, 1000 AD: Pericles's Paratrooper is hit for 14 (44/100HP)
Turn 110, 1000 AD: Hammurabi's Swordsman is hit for 28 (0/100HP)
Turn 110, 1000 AD: Pericles's Paratrooper has defeated Hammurabi's Swordsman!
Turn 110, 1000 AD: Your Paratrooper has destroyed a Swordsman!
Turn 110, 1000 AD: Clearing a Forest has created 20 ? for Fine Leg.
Turn 110, 1000 AD: Deal Canceled: Peace Treaty (10 Turns) to Shaka for Peace Treaty (10 Turns)
Turn 110, 1000 AD: Deal Canceled: Open Borders to Shaka for Open Borders
Turn 110, 1000 AD: You have declared war on Shaka!
Turn 110, 1000 AD: Pericles's Paratrooper (24.00) vs Shaka'sSwordsman (15.00)
Turn 110, 1000 AD: Combat Odds: 95.6%
Turn 110, 1000 AD: (Extra Combat: +10%)
Turn 110, 1000 AD: (Plot Defense: +65%)
Turn 110, 1000 AD: (Fortify: +25%)
Turn 110, 1000 AD: (Amphibious Attack: +50%)
Turn 110, 1000 AD: Shaka's Swordsman is hit for 25 (75/100HP)
Turn 110, 1000 AD: Shaka's Swordsman is hit for 25 (50/100HP)
Turn 110, 1000 AD: Pericles's Paratrooper is hit for 15 (85/100HP)
Turn 110, 1000 AD: Pericles's Paratrooper is hit for 15 (70/100HP)
Turn 110, 1000 AD: Shaka's Swordsman is hit for 25 (25/100HP)
Turn 110, 1000 AD: Pericles's Paratrooper is hit for 15 (55/100HP)
Turn 110, 1000 AD: Pericles's Paratrooper is hit for 15 (40/100HP)
Turn 110, 1000 AD: Shaka's Swordsman is hit for 25 (0/100HP)
Turn 110, 1000 AD: Pericles's Paratrooper has defeated Shaka's Swordsman!
Turn 110, 1000 AD: Your Paratrooper has destroyed a Swordsman!
Turn 110, 1000 AD: Pericles's Paratrooper (24.00) vs Shaka'sArcher (9.00)
Turn 110, 1000 AD: Combat Odds: 99.8%
Turn 110, 1000 AD: (Plot Defense: +65%)
Turn 110, 1000 AD: (Fortify: +15%)
Turn 110, 1000 AD: (City Defense: +70%)
Turn 110, 1000 AD: (Amphibious Attack: +50%)
Turn 110, 1000 AD: Shaka's Archer is hit for 31 (69/100HP)
Turn 110, 1000 AD: Shaka's Archer is hit for 31 (38/100HP)
Turn 110, 1000 AD: Shaka's Archer is hit for 31 (7/100HP)
Turn 110, 1000 AD: Pericles's Paratrooper is hit for 12 (88/100HP)
Turn 110, 1000 AD: Shaka's Archer is hit for 31 (0/100HP)
Turn 110, 1000 AD: Pericles's Paratrooper has defeated Shaka's Archer!
Turn 110, 1000 AD: Your Paratrooper has destroyed a Archer!
Turn 110, 1000 AD: You have captured a Worker
Turn 110, 1000 AD: You have captured uMgungundlovu!!!
Turn 110, 1000 AD: Amir Khusro (Great Artist) has been born in Murky Waters (Pericles)!
Turn 110, 1000 AD: Murky Waters will grow to size 20 on the next turn
Turn 110, 1000 AD: Murky Waters will become unhealthy on the next turn
Turn 110, 1000 AD: Frozen Fish will grow to size 13 on the next turn
Turn 110, 1000 AD: KonTiki has grown to size 11
Turn 110, 1000 AD: You have trained a Galleon in KonTiki. Work has now begun on a Work Boat.
Turn 110, 1000 AD: Flood Plains has grown to size 10
Turn 110, 1000 AD: Flood Plains has become unhappy
Turn 110, 1000 AD: Mosquito Ranch has grown to size 10
Turn 110, 1000 AD: Mosquito Ranch will grow to size 11 on the next turn
Turn 110, 1000 AD: Mosquito Ranch will become unhappy on the next turn
Turn 110, 1000 AD: Your Galleon was attacked by an enemy Airship! (-20% Damage)
Turn 110, 1000 AD: Your Paratrooper was attacked by an enemy Airship! (-14% Damage)
Turn 110, 1000 AD: Your Paratrooper was attacked by an enemy Airship! (-8% Damage)
Turn 110, 1000 AD: Your Paratrooper was attacked by an enemy Airship! (-14% Damage)
Turn 110, 1000 AD: Your Maceman was attacked by an enemy Airship! (-19% Damage)
Turn 110, 1000 AD: Your Paratrooper was attacked by an enemy Airship! (-13% Damage)
Turn 110, 1000 AD: Hammurabi's Crossbowman (6.60) vs Pericles'sMaceman (4.98)
Turn 110, 1000 AD: Combat Odds: 90.0%
Turn 110, 1000 AD: (Extra Combat: -10%)
Turn 110, 1000 AD: (Extra Combat: +20%)
Turn 110, 1000 AD: (Combat: -50%)
Turn 110, 1000 AD: Pericles's Maceman is hit for 21 (60/100HP)
Turn 110, 1000 AD: Hammurabi's Crossbowman is hit for 18 (82/100HP)
Turn 110, 1000 AD: Hammurabi's Crossbowman is hit for 18 (64/100HP)
Turn 110, 1000 AD: Hammurabi's Crossbowman is hit for 18 (46/100HP)
Turn 110, 1000 AD: Hammurabi's Crossbowman is hit for 18 (28/100HP)
Turn 110, 1000 AD: Pericles's Maceman is hit for 21 (39/100HP)
Turn 110, 1000 AD: Pericles's Maceman is hit for 21 (18/100HP)
Turn 110, 1000 AD: Pericles's Maceman is hit for 21 (0/100HP)
Turn 110, 1000 AD: Hammurabi's Crossbowman has defeated Pericles's Maceman!
Turn 110, 1000 AD: While defending, your Maceman was destroyed by a Babylonian Crossbowman!
Turn 110, 1000 AD: Libyan's cultural boundary is about to expand.

Turn 111, 1020 AD: The enemy has been spotted near Fine Leg!
Turn 111, 1020 AD: The enemy has been spotted near C1!


Autolog

Spoiler :
New Log Entries
----------------------------------------------------------------------------
Turn 105/330 (900 AD) [25-May-2009 14:08:52]
While attacking in Greek territory at Fine Leg, Paratrooper defeats (13.92/24): Barbarian Maceman (Prob Victory: 98.8%)
Paratrooper promoted: Drill I
While attacking in Greek territory near Fine Leg, Galleon defeats (4.00/4): Barbarian Galley (Prob Victory: 97.8%)
While attacking in Barbarian territory near Atlantis, Galleon defeats (3.36/4): Barbarian Galley (Prob Victory: 90.9%)
While attacking in Barbarian territory at Libyan, Paratrooper defeats (10.08/24): Barbarian Longbowman (Prob Victory: 92.3%)
Paratrooper promoted: Drill I
A Windmill was built near Mosquito Ranch
A Farm was built near C1
A Farm was built near Frozen Fish
A Farm was built near Flood Plains
A Cottage was built near KonTiki
Tech learned: Chemistry
Frozen Fish grows: 12
Flood Plains grows: 9
Mosquito Ranch grows: 6
SW Clams grows: 6

Turn 106/330 (920 AD) [25-May-2009 14:36:44]
Research begun: Biology (9 Turns)
While attacking in Barbarian territory at Libyan, Paratrooper defeats (17.04/24): Barbarian Swordsman (Prob Victory: 96.3%)
Captured Libyan (Barbarian)
Libyan begins: Granary (41 turns)
While attacking in Greek territory at Fine Leg, Paratrooper defeats (8.16/24): Barbarian Maceman (Prob Victory: 92.7%)
A Windmill was built near Mosquito Ranch
A Windmill was built near SW Clams
A Farm was built near Frozen Fish
A Village was built near Murky Waters
Frozen Fish grows: 9
Frozen Fish finishes: Paratrooper
Marble finishes: Confucian Missionary
C1 finishes: Paratrooper
KonTiki finishes: Paratrooper
Mosquito Ranch grows: 7
SW Clams finishes: Odeon
State Religion Change: Joao II(Portugal) from 'Confucianism' to 'Christianity'
Attitude Change: Stalin(Russia) towards Pericles(Greece), from 'Pleased' to 'Cautious'
Attitude Change: Hammurabi(Babylon) towards Joao II(Portugal), from 'Cautious' to 'Pleased'

Turn 107/330 (940 AD) [25-May-2009 15:14:51]
Frozen Fish begins: Market (34 turns)
Marble begins: Confucian Missionary (3 turns)
C1 begins: Paratrooper (3 turns)
SW Clams begins: Library (3 turns)
While attacking in Greek territory at Libyan, Paratrooper defeats (17.04/24): Barbarian Worker (Prob Victory: 92.7%)
A Windmill was built near Flood Plains
A Windmill was built near SW Clams
A Farm was built near C1
A Fishing Boats was built near Mosquito Ranch
A Cottage was built near KonTiki
Pericles(Greece) declares war on Hammurabi(Babylon)
Paratrooper promoted: Drill II
A Town was built near Murky Waters
Frozen Fish grows: 10
KonTiki grows: 10
Fine Leg grows: 9
Flood Plains grows: 10
Mosquito Ranch grows: 8
SW Clams grows: 7
SW Clams's borders expand
Stalin(Russia) declares war on Wang Kon(Korea)
Attitude Change: Stalin(Russia) towards Pericles(Greece), from 'Cautious' to 'Pleased'
Attitude Change: Joao II(Portugal) towards Pericles(Greece), from 'Friendly' to 'Pleased'
Attitude Change: Wang Kon(Korea) towards Stalin(Russia), from 'Annoyed' to 'Furious'
Attitude Change: Hammurabi(Babylon) towards Pericles(Greece), from 'Cautious' to 'Annoyed'
Civics Change: Joao II(Portugal) from 'Barbarism' to 'Bureaucracy'
Civics Change: Joao II(Portugal) from 'Paganism' to 'Organized Religion'

Turn 108/330 (960 AD) [25-May-2009 16:06:31]
Confucianism has spread: Libyan
While attacking in Babylonian territory at Babylon, Paratrooper defeats (20.64/24): Babylonian Longbowman (Prob Victory: 98.7%)
Paratrooper promoted: Drill I
Paratrooper promoted: Medic I
While attacking in Babylonian territory at Babylon, Paratrooper defeats (17.28/24): Babylonian Swordsman (Prob Victory: 99.0%)
While attacking in Babylonian territory at Babylon, Paratrooper defeats (14.88/24): Babylonian Crossbowman (Prob Victory: 97.7%)
While attacking in Babylonian territory at Babylon, Paratrooper defeats (21.12/24): Babylonian Catapult (Prob Victory: 100.0%)
While attacking in Greek territory near SW Clams, Galley defeats (2.00/2): Babylonian Work Boat (Prob Victory: 100.0%)
A Village was built near Murky Waters
A Village was built near Frozen Fish
Frozen Fish grows: 11
Marble finishes: Confucian Missionary
A Hamlet was built near Murky Waters
A Hamlet was built near KonTiki
Fine Leg finishes: Paratrooper
Mosquito Ranch grows: 8
Mosquito Ranch finishes: Library
SW Clams finishes: Library
Attitude Change: Stalin(Russia) towards Pericles(Greece), from 'Pleased' to 'Cautious'
Attitude Change: Huayna Capac(Inca) towards Shaka(Zululand), from 'Friendly' to 'Pleased'
Attitude Change: Joao II(Portugal) towards Pericles(Greece), from 'Pleased' to 'Friendly'

Turn 109/330 (980 AD) [25-May-2009 16:29:58]
Marble begins: Catapult (3 turns)
Fine Leg begins: Courthouse (5 turns)
Mosquito Ranch begins: University (11 turns)
SW Clams begins: University (4 turns)
Paratrooper promoted: Drill I
While attacking in Babylonian territory at Babylon, Paratrooper defeats (13.20/24): Babylonian Crossbowman (Prob Victory: 97.8%)
Paratrooper promoted: Drill I
While attacking in Babylonian territory at Babylon, Paratrooper defeats (13.92/24): Babylonian Pikeman (Prob Victory: 98.1%)
While attacking in Babylonian territory at Babylon, Paratrooper defeats (16.80/24): Babylonian Swordsman (Prob Victory: 95.7%)
Fine Leg begins: Market (7 turns)
Marble begins: Confucian Missionary (3 turns)
A Farm was built near Flood Plains
A Farm was built near C1
While attacking in Barbarian territory near Atlantis, Galleon defeats (2.72/4): Barbarian Galley (Prob Victory: 90.9%)
Galleon promoted: Combat I
Frozen Fish grows: 12
C1 finishes: Paratrooper
Mosquito Ranch grows: 9
SW Clams grows: 8
Attitude Change: Huayna Capac(Inca) towards Shaka(Zululand), from 'Pleased' to 'Friendly'

Turn 110/330 (1000 AD) [25-May-2009 16:51:32]
C1 begins: Paratrooper (3 turns)
Flood Plains begins: Market (6 turns)
Flood Plains begins: Odeon (2 turns)
While attacking in Babylonian territory at Dur-Kurigalzu, Paratrooper defeats (24.00/24): Babylonian Worker (Prob Victory: 90.9%)
Paratrooper promoted: Drill II
While attacking in Babylonian territory at Babylon, Paratrooper defeats (14.40/24): Babylonian Crossbowman (Prob Victory: 97.1%)
While attacking in Babylonian territory at Babylon, Paratrooper defeats (8.40/24): Babylonian Swordsman (Prob Victory: 96.2%)
While attacking in Babylonian territory at Babylon, Paratrooper defeats (7.44/24): Babylonian Axeman (Prob Victory: 96.4%)
While attacking in Babylonian territory at Babylon, Paratrooper defeats (10.56/24): Babylonian Swordsman (Prob Victory: 94.1%)
Paratrooper promoted: Drill I
A Windmill was built near Mosquito Ranch
Pericles(Greece) declares war on Shaka(Zululand)
While attacking in Zulu territory at uMgungundlovu, Paratrooper defeats (9.60/24): Zulu Swordsman (Prob Victory: 95.6%)
While attacking in Zulu territory at uMgungundlovu, Paratrooper defeats (21.12/24): Zulu Archer (Prob Victory: 99.8%)
Buddhism has spread: uMgungundlovu
Captured uMgungundlovu (Shaka)
uMgungundlovu begins: Granary (41 turns)
Murky Waters finishes: Laboratory
Amir Khusro (Great Artist) born in Murky Waters
KonTiki grows: 11
KonTiki finishes: Galleon
Flood Plains grows: 10
Mosquito Ranch grows: 10
While defending in Babylonian territory at Dur-Kurigalzu, Maceman loses to: Babylonian Crossbowman (1.68/6) (Prob Victory: 10.0%)
Attitude Change: Stalin(Russia) towards Wang Kon(Korea), from 'Annoyed' to 'Furious'
Attitude Change: Shaka(Zululand) towards Pericles(Greece), from 'Pleased' to 'Annoyed'

Turn 111/330 (1020 AD) [25-May-2009 17:23:46]
Murky Waters begins: Aqueduct (3 turns)
Mosquito Ranch begins: Odeon (5 turns)
While attacking in Babylonian territory at Babylon, Paratrooper defeats (9.12/24): Babylonian Longbowman (Prob Victory: 92.3%)
Paratrooper promoted: Drill II
Paratrooper promoted: Drill II
While attacking in Babylonian territory at Babylon, Paratrooper defeats (13.92/24): Babylonian Swordsman (Prob Victory: 96.1%)
While attacking in Babylonian territory at Babylon, Paratrooper defeats (3.12/24): Babylonian Catapult (Prob Victory: 92.2%)
El Cid (Great General) born in Murky Waters
While attacking in Babylonian territory at Babylon, Paratrooper defeats (4.80/24): Babylonian Catapult (Prob Victory: 80.1%)
Christianity has spread: Babylon
Captured Babylon (Hammurabi)
Babylon begins: Library (61 turns)
Paratrooper promoted: Drill I
A Farm was built near C1
A Lumbermill was built near KonTiki
A Farm was built near Libyan
While attacking in Babylonian territory at Dur-Kurigalzu, Paratrooper defeats (11.04/24): Babylonian Longbowman (Prob Victory: 96.1%)
While attacking in Babylonian territory at Dur-Kurigalzu, Paratrooper defeats (13.92/24): Babylonian Longbowman (Prob Victory: 96.5%)
Paratrooper promoted: Drill I
 
Good progress.

Ulundi is already threatened, so you might as well start attacking at once. He may evacuate if you are lucky. Airlift one paratrooper / turn. Did Hammurabi attack with his airships? Shaka may do. EDIT: we can't airlift this or next turn :cry: (see post below for war plan)

Other reflections:

I want more paratroopers so that we can capture Moscow. Hammurabi has chopped another forest in Babylon, so I don't like that city for National Park any longer.

Will you CF Hammurabi next turn? I don't think you should, since we need Joao back to Friendly for tech trade.

I think you should capture Madrid too.

Now that Stalin is in war with WK, he may have evacuated his loose troops, so we should backstab soon.

Why WB and Galleon in KT? Build a trooper or market instead.

I want markets and grocers in cities where we will run merchants. The earlier the better.

What happened to the corn that MW is not working?

Settle GG in C1 for +2 XP.
 
We need to vote Joao in as the Apostolic leader and get a resolution passed asap. And wipe Hammi and his treaty-deficating ass off the map.
 
Good progress on Babylon and Libyan!

But where are the paras for Ulundi? We should be airlifting one per turn into Umgung now. The target was six paras, right? As it is now I very much doubt that we will be capturing Ulundi anytime soon. One para is needed to defend umGung, the mace alone will not stop a pair of horse archers.

And please stop blockading Atlantis! That is our future great people that you are starving. The five pop that has died already is a potential loss of 1800 gpp. :eek:
 
FiveAces, how about this:
FF switch to paratrooper and rush next turn (also work the free corn, and run two scientists this turn)
SW Clam builds market next turn
KT switch to Market (no need for wb or galleon)
Libyan workers start silk plantation next turn
FP swap from odeon to paratroopers this turn

War Plan

C1 paratrooper completes next turn and airlift on T113
FF paratrooper completes in two turns and lift on T114
FP paratrooper completes next turn and goes by Galleon-chain to uMgung on T114 (six paratroopers in Africa). Attack Ulundi on T115, capture on T117, then slow war.

The Hammurabi war should phase out to a slow war with five paratroopers (one defending Babylon, and the other four jump from city to city anti-clock wise, which enables us to leave city empty. Rifleman goes to Kur-Durigalzu. Hammi war will be over in 19 turns from now.

C1 completes next paratrooper on T115, lift to Libyan on T116. Join the two European paratroopers there. Attack Stalin on T117.

The four most healthy paratroopers that are freed from the Hammurabi campaign jump to C1 on T113, then jump to coast on T114 and board a galleon (1E of cow) and galleon chained 3W of Madrid. They unload on T115 in Madrid, and jump towards Libyan. These four paratroopers can then join the attack on Stalin on T117 (seven paratroopers involved).

Yaroslavl captured on T118. C1 completes paratrooper on T118, lift to Yaroslavl on T119. Seven paratroopers jump to Moscow on T120, and capture on T121 or T122.

Clean up and capture the cities we want up until T130, when the wars are over. Any questions?

We need to vote Joao in as the Apostolic leader and get a resolution passed asap. And wipe Hammi and his treaty-deficating ass off the map.

Why can't we become the Apostolic Leader? Once we have all Hammi's cities, we could vote for whatever we want, yes?

...And please stop blockading Atlantis! That is our future great people that you are starving. The five pop that has died already is a potential loss of 1800 gpp. :eek:

Gnejs, are you referring to Theater/Globe rush in Atlantis? Didn't we agree on building the Globe somewhere else? Such as in MR??
 
Erkon your plan looks good. Unfortunately due to a RL crisis I will be unable to complete the turnset so I am going to upload as-is right now. I will also shortly be without access to CIV for up to a month due to a relocation so will likely miss my next couple turnsets. But maybe they can ship stuff faster than they say they can. The good news is I will be back on almost the same time zone as everyone else after I've moved.

A couple of things to note to the next player:

1) The para scouting Ulundi has 2/3 move left - he can enter the galleon and move out of the city threaten zone (2 squares IIRC, of not, then he can get out next turn then). Shaka has no ships to the W that can attack the galleon even if it's attacked by an airship (@Erkon yes hammy did this) You would also want to check to make sure dropping off the para in uMu doesn't prevent the galleon chain from being set up in time.

2) Do not move the rifle from the fort before the airship has rebased unless you are sure ground units cannot attack airships. The units in Odin can hit it same turn and it only has 4str.

3) Again @Erkon - I don't have much familiarity with the AP but don't you have to have SR of the AP religion to either hold the chair or call a vote? And why would Joao call a vote to attack Hammy when they are both same AP religion? Wouldn't he be more likely to call a vote to stop us since we are the Confuzed heathens ;) Anyway maybe it's programmed differently than logic would suggest.

4) As several have noticed the northernmost MW corn needs to be worked by one of the cities. It was worked last turn, I moved MW off it to stop growth when I airlifted the mace to uMu and just didn't reassign it to FF. Although if we are airlifting units from MW for a while we could probably grow MW to 20 and build a cheap cat garrison in Marble to hold the happy permanently. I like that. Although how many happys do we lose in MW when we switch to Rep? Need to consider this too.

5) May want to consider if we can capture Assyrian with the 2 european paras before moving to Stalin. In that case an airship at KT would be helpful in a 1-turn capture and ensuring both paras survive. I think even at D2 a para is <90% against the full-strength H2CG2 lb. Suggest rebasing the fort airship to KT next turn or even better Libyan if in range since that gives sight to Stalin land.

6) @Gnejs - regardless of what we do with Atlantis I suggest blockading it until we have Assyrian unless we give up on that near-term. We do not want another lbw airlifted there. The pop will grow back. Also I'm technically :) not blockading this turn since I switched the galleons to allow the healthier one to attack the galley next turn.
 
FiveAces - sorry to hear about RL issues. We will miss your advice.

In other words: GOT IT

To team: please review my war plan, since that has a major impact on builds and unit moves. Workers will improve and cities will be MM'ed as usual.
What to research after Biology? I want State Property and I want Liberalism before the barbs get it.
 
Erkon, I don't get the long-term rationale for your war plan with Hammi. What good do his pop1-pop4 cities do us on T130?

If we hammer Hammi, the NatPark can be done in Babylon ~T126. If we capture Moscow on T122, the NatPark is done ~T142, maybe a turn or two sooner with poprushing or distant forest chopping. Plus, there's the problem of building all the forest preserves. How much do we gain from having a few more specialists (hopefully--if Stalin isn't busy chopping the living crap out of his forests for Wang Kong) for 14-16t less?

How much WW are we going to have during our Slow-War (aka All-War) Siesta?

Hammering Hammi generates quick research cash and abundant workers for building preserves and pre-Communism workshops.
 
A couple of points:

C1 only needs one more farm. With +28:health: counteracting hammer-economy bldgs, it can then work all other tiles improved as workshops under State Property.

FL needs the grass tiles to the rice farmed and one more plains tile for maximum workshop usage under SP.

We have about 11,000 (before-20%-bonus) beakers to the AL slingshot. Then we have another 80,000 to finish. This doesn't include Philo, Feudalism, and PP.
 
Why can't we become the Apostolic Leader? Once we have all Hammi's cities, we could vote for whatever we want, yes?
I was under the mistaken impression that we could undo the :mad: by agreeing to a passed resolution, but upon study, I see that's not how it works.

But we will be forced to CF or defy Hammi again the next time a resolution comes up. How soon is that on Quick? That's another reason to HAMMER HAMMI !!!!
 
LC, are you proposing that we skip attacking Stalin?
I'm discussing whether we should divert any paras to Stalin and how many toward Shaka. Apostolic votes come up every 7t in my tests and it looks like Hammi will continue to be the resident until the next resident vote comes up. He was last elected on T102 and if I understand it correctly, the resident vote is every fifth vote. Even this may be conditional, I'm not sure. So we get another vote to end the war on T115, T122, T129, unless there happens to be a resident vote in between, which Joao will win, guaranteed, since he get 2X votes and Hammi wil vote for him.

For the time being, FL is our only Villain city. Next time we defy, Babylon, Dur-K, etc. will get -5:mad: for 20t (less on Quick?).

So do we want 10t of peace with Hammi on T116? Defy again? Do we CF on T114 and get a negmod with Joao for redeclaring on Hammi?

Lots to consider.
 
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