phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
If you find a bug in the RevDCM code, please report it in that thread...
When I remove that part (308-315), Diplomacy Screen shows an exit button.
phungus420 said:If you find a bug in the RevDCM code, please report it in that thread...
If you find a bug in the RevDCM code, please report it in that thread...
May 30, 2009 08:57 AM
The spice extends life. The spice expands consciousness. The spice is vital to space travel. The Spacing Guild and its navigators, who the spice has mutated over 4,000 years, use the orange spice gas, which gives them the ability to fold space. That is, travel to any part of universe without moving. ... The spice exists on only one planet in the entire universe. A desolate, dry planet with vast deserts. ... The planet is Arrakis, also known as Dune
No problem, if you convince Lutefisk Mafia to join Dune wars.I had a bit of an out there idea. It seems that Lutefisk Mafia has found a workaround for having two maps in the game. (I know he is using a tile approach so it is not exactly two large maps)
50. Turning on grids causes a crash. Worse, the fact that grids are on is stored before the crash, so when I bring up the game again it immediately crashes. The only solution was to delete my mods\dune wars directory and reinstall. If there is a way to turn off the grids option outside the game, please let me know.
also heres another to do:
spice victory -
using a project that needs spice buildings that can only be built in a city that has spice within its limits/working tiles (sdk special modcomp).
Hey guys.
I had a bit of an out there idea. It seems that Lutefisk Mafia has found a workaround for having two maps in the game. (I know he is using a tile approach so it is not exactly two large maps)
koma,
have you got an estimation on when youll finish your current texture and peak work - i wonder if should wait or start updating the land mass patch...?
thanks.
Funny you should say that. I've been looking into making a proper worm. I think I'll have to make one from scratch, but I'm definitely up for it.
I read about the concept but I still can't believe it is working. Problem seems to be that the 2nd map has to be very small (duell size) to get proper performance.Regarding the two map thing. It looks like LM's stuff boils down to only a handful of Python files.
Yes, I am ready for a bit of a break from Colonization - I just want to complete the EE2 Galleon I am converting. I'm on holiday the coming week, but I can look at some Dune work when I'm back.
The problem is caused, when the normal textures and the grid textures do not have the exact same color (only my observation).