Simulacrum
A Beyond the Sword 3.19 (3.17) MOD
Welcome to my MOD thread. There are many very well made MODs out there, but they either do too much or too little or I just didnt like their direction, so I made one the way I wanted it. This was done strictly for my personal use but I figure I may as well release it so others may enjoy it too. This is primarly a graphics MOD with minimal gameplay changes, any gameplay changes are really just a little tweaking here and there. I started with avains Varietas Delectat 6.0 basic as my foundation and went to town from there. There are no new civs, leaders, wonders, techs(well a little tweak to one) yada yada. This is strictly an XML only MOD, no custom Python, DLL SDK stuff. Well enough spin, onto the guts of this thing.
Graphical Changes eye candy stuff
Regiments and Formations, totally redone and includes different formations for, Sentry, Fortify, Idle and Combat.
Unit numbers as high as 10 in the early years and works its way down to 6 by the time you are building Infantry.
Single units with planes, vehicles and late game ships.
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Unique unit sets for all civs, over a hundred million new units Basically VD plus another 20 or so I added,
also I have almost completely rearranged all of the modern units to where I think they should be civ wise.
I have also gone thru and rescaled all the units, including in the view box.
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I have also gone and rescaled all the improvements, farms, windmills,
forts, sawmills, fishing boats ect ect ect. I have also done some extensive
work on GeoModders Ethnic Citystyles. Reassigned the forts, removed the
skyscraper forest from forming in modern towns, removed some of his
unique fishing boats and a few other minor changes.
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King Kongs Flags, added, and as per usual modified. Added some
different flags from other flag MODs and redid the civs color schems.
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GamePlay Changes
City minimum distance increased by 1. Trust me its way better
Nukes building damage increased to 90%. You will be blown into the stone age!
Global warming decreased to 2%. Global warming just plain sucks, IRL too
Stealth Destroyer is gone. Its so stealthy you'll never see it
Ditto on the Stealth Bomber. Its history.. I mean future... I mean gone
New Promotions, Arctic 1,2,3 Desert 1,2,3 - just like woodsman.
Navigation 1, added Combat 1 as an optional pre-req
Spaceship components production req increased - bigtime, idea is
to make it not about who builds it first but who can build it before
time runs out.
Stealth Tech has been changed to Modular Shipbuilding Tech.
Other minor Tech tree changes... Some Techs will have added pre-reqs,
Increased late game techs research requirement by 25%
Canon and Galleon moved to gunpowder
Super Carriers and Missile Cruisers moved to Modular Shipbuilding
Strategic Bombers(ex stealth) moved to Advanced Flight
New and or Modified units
Recon - new unit, modern scout, explorers can upgrade. Has 3 moves does
not come with bonus promotions.
Super Carrier - new unit, req uranium, can carry 4 fighters, defend only.
Carrier - req oil or coal, can only carry 2 fighters, defend only, strength lowered.
Missile Cruiser - req oil or uranium, 75% intercept chance, bonus promotion sentry, bombard 0%.
Battleship - req oil or coal, bombard 25%, 50% attack vs Destroyers
Missile Cruisers, Ironclad, 5% intercept, cannot upgrade to MC.
Destroyer - req oil or coal, bombard 5%, 100% attack vs both submarines,
50% defense vs both submarines, 5% intercept.
Submarine - req oil, switched stats with attack sub, now carries people,
100% attack vs battleships, ironclads, transports, carriers.
Attack Submarine - req uranium, now carry 4 missiles, 100% attack vs
battleships, ironclads, transports, carriers.
IronClads - increased power to 24, they are now pre-dreadnoughts, req coal.
Strategic Bombers - replace stealth bombers, same stats
Biplane - replace airship, same stats
Transport - defend only, strength 10
AT Infantry - cannot intercept aircraft, -25% vs gun.
SAM infantry -25% vs gun.
System Info and Download Link
Minimum System Req - Dunno, I ran this with Blue Marble Gold, Perfectpy2, huge
world, 18 civs and had no problems, and no late game graphic glitches either
(one issue, huge world 16 civs, cannot reload games after halfway point, you have
to quit and restart civ to load save games)
My specs - Duo-Core, 8800GT, 2 gigs RAM, SATA2 RAID 0 config.
UPDATE: Well Looks like PerfectPY2 huge maps are too much. I was winning my games
pre-2000 so didnt have an issue, but my last game went well into the 21st century
and I found myself running out of system memory. I imagine if you are running Vista
with over 2gigs of RAM youll be ok, otherwise stick to large maps when using that map
generator.
Download Link (going with Mediafire for now)
http://www.mediafire.com/file/znmrtz5gmht/Simulacrum.zip
Version 2 download link below! check next post for changelog, also to be safe either rename or delete old version before adding new version, copying over old one may not work
http://www.mediafire.com/?octr6o9bxq7yuc5
Please feel free to let me know if there are any issues, of particular interest to me are incorrect unit buttons
and improper scaling of the unit view box (in the bottom left corner) I'm pretty sure I got them all.
With regard to my upgraded navy stats, seems balanced, just want to make sure no single unit dominates.
Also would like feedback on how the spacerace is working now with my changes.
Credits
avain, Geomodder, Chugginator, bernie14, asioasioasio, Rabbit White,
sepamu92, Zerver, GarretSidzaka, C.Roland, Bakuel, AlazkanAssassin, Ploeperpengel,
seZereth, Cham, GeneralMatt, Polycrates, danrell, The_Coyote, Refar, snafusmith,
KingKongTR, KrugerPritz, Walter Hawkwood, JF00, nautil, Xenomorph, GFO_Anubis...
Apologies if I missed anyone.
Cheers and hope you enjoy it, PiTiFUL