In Civilization V, Firaxis has decided to implement unit tile-restriction and ranged bombardment. As opposed to previous Civilizations which allowed unlimited unit stacks on any given tile.
Sort of. There may have been stacking in civ1 (can't remember) but in civ1 and 2 you never
wanted to stack if you could avoid it. This was because there could only be 1 defender in a stack, the one with the highest defence. If it lost, the whole stack was gone. So ... it was not really stacking per se.
Civ3 introduced the SOD. It simply didn't exist in previous versions - you tried not to stack when you were near enemy forces. The SOD was bitterly complained about by nearly everyone, so in civ4 they introduced the suicide artillery with collateral damage, in an attempt to get rid of the SOD. It was a bizarre idea (suicide artillery?) and it didn't work - the SOD remained, it just had alot of catapults now. So they are abandoning stacking, going back to something closer to pre-civ3. I think it is a great idea - the SOD just has to go, and it will bring war back out of the cities. For me, this is a big relief.
In Civilization 1 to Civilization III, units have been represented by one image, one unit.
Meh. Graphics. Not really a rules issue.
And no unit has had the ability to shoot across tile lines, except for siege weapons against cities or with modifications by players.
Not true - civ3 featured ranged bombardment. This was not a mod, or even an expansion, but vanilla civ3.
For the same reasons that many units may enter a tile square, no unit should possess the ability to bombard. Even an unit of Longbowmen, eqiped with the greatest longbows, could not fire an arrow from Seattle to Everett (←A nearby city), it just is not happening.
I abhor the idea of ranged bombardment for archers etc. It should really only be possessed by artillery and things like battleships. I'll agree with you here. What they should do, is just revert to civ3 ranged bombardment, which did not have it for archers and so forth.
Firaxis, how is this in keeping with the core fundamental principles of Civilization? Who is the target market?
Believe it or not, I believe Firaxis is targetting the core demographic. Hexes and so on are ideas that have been floating around here and Apolyton for years and years now. Ranged bombardment for archers was obviously adopted from popular civ4 mods featured here.
I’m sorry if this seems like a rant, but when I read about tile-restriction I thought how stupid that was and what else would be changed in Civ V, like no espionage or religion which is also very untasteful in my opinion. Not that it matters, but I think I’ll ride out on Civ IV for some time after CIV V with the way things are going ☹
Civilization V, so far, is nothing more then a Disappointment for me
Let me guess: this is your first time switching to a new version of civ. It's like this every time, except possibly the switch from 1 to 2 (I don't think there is anyone who minded that one). Everyone gets terribly upset about the new changes. Once the game is out, it picks up some new players, but among the old players, there are three groups. One group will never play it - they will be civ2 or civ3 or civ4 fanatics forever, and will never play another version. Another group will readily take to it. The largest group will groan a bit and avoid it at first, try it out, grudgingly accept there are some nice elements to it. They'll get frustrated and go back to the old version for periods, but over time, they'll eventually abandon it and play only the new version. This is just how it goes.
After a while you just come to accept that there are always going to be some imperfections or ideas you disagree with in new versions; that's what mods are for.