Preturn:
A bit of MM in most towns: Hamburg & Frankfurt were wasting shields on the last turn of finishing something, so changed them to food. Königsberg was working a forest for 1/2/3. Changed to mined BG (as long as Leipzig doesn't need that tile) for 2/2/1. I think the extra food is more important at the moment than 2g. In fact, by working the food tile they will finish their projects even faster than by working the shield tile!
Arrange Leipzig so that it makes 6s,5f on coming out of riot.
Changed Frankfurt to library and Königsberg to harbor. Both will pay off pretty soon. Move a spear from Berlin across the river near Frankfurt, so they have protection in case of a Scandinavian landing. (In general units from Berlin will take over protection of the NW area if necessary, until Frankfurt and Königsberg have their own barracks.)
Change BC and HD to settler. I have my doubts now, whether my calculation in the preflight plan was correct, because corruption is quite high out here and may already eat a second shield at size 2. But even in that case the settlers would complete in time: BC would on turn 11 instead of 9 and HD on turn 18 instead of 15, still just in time for the settler from Leipzig that will arrive here on turn 18.
Set research to 0% and lux to 10%. (Can be reduced to 0% next turn, after Leipzig shrinks.) A quick look at F4 shows that the Netherlands know Masonry, CB and Mysticism. So no need to research those, the next contact or Scandinavia will bring (would have brought) us these soon.
Move the warrior onto road network. It can play MP duty somewhere, replacing a spear that will then be free for blocking the approaching Dutch spear.
IBT: Leipzig settler -> worker. Hamburg archer -> archer. Scandinavia starts GLH.
Turn 1 730BC: Notice that Utrecht has grown to 2. Perhaps a good opportunity to take it? But I'm sure, they'll rush a spear there soon. Stack moves 1S.
Turn 2 710BC: Utrecht still at size 2. But I think, Rotterdam is more important. Fresh troops from the core can take Utrecht quickly, once we have roads in place. Stack continues south.
Switch two tiles between Leipzig and Königsberg, so that Frankfurt can use Königsberg's BG for a turn. Together with two shields picked up on growth, Frankfurt will finish the lib 1 turn faster.
Berlin makes 6s at the moment, but will pick up two on growth for the missing 8 to finish the archer.
Dutch archer is perfectly blocked:
IBT: A Persian warrior discovers our eastern curragh and we discover Mysticism and Horseback Riding!
Leipzig worker -> worker. No popup for the finished archer in Berlin?!
Turn 3 690BC:
Checking Berlin. Darn! Why on earth did the governor pick the 2/1/2 tile??? Governor settings are "emphasize production"! No food, no commerce! Can anyone explain this?
I've never seen this before! This stupid bug wastes a ton of shields.
Oh no, and the same in Frankfurt!!! The governor picked this lousy tile over two roaded forests:
Can it be, that these two settings cause this strange bug:
I've never used those two. (Who set them anyway?) I keep a copy of the previous autosave and make a test without these two options activated. I will deactivate them now everywhere, because if this happens in Leipzig, it will mess up our SF big-time!
Anyway, for now I'm giving all Berlin's mined BGs to Frankfurt and Hamburg, so that we don't waste too many shields. That way Frankfurt still gains a turn on the lib.
Rotterdam shrunk from 2 to 3! Oh well, that means an extra spear waits for us... The attack begins:
archer 4/4 beats spear 3/3, 1/4 remaining.
archer 4/4 looses to spear 3/3. Spear remains at 3/3!
archer 4/4 looses to spear 3/3. Spear promotes to 3/4.
archer 4/4 looses to spear 3/4. Spear promotes to 2/5.
I risk one of our elites now.
archer 5/5 beats spear 2/5, 2/5 remaining.
archer 5/5 beats archer 3/3, 1/5 remaining. (Phew, close shave!!)
We capture Rotterdam and a slave.
Contact Persia. They have 12 towns already! We are up Phil and Lit. Declare war. Our scouting spear discovers Tyre(Persian) on the opposite end of the continent. So that warrior was as scout.
Scandinavian galley arrives at Königsberg.
Turn 4 670BC: This turn Leipzig and Blitzkrieg City grew. Leipzig picked up the forest, but BC a 2/0/0 grassland!!! This is completely unreliable! Can someone please replay these turns on his PC and check whether it is a bug in my C3C installation? Or is this game/the governor settings corrupted? Next turn Königsberg will grow, and if it picks up a forest, the harbor will finish that turn, otherwise the next turn.
Found Nürnberg (well, actually the game wanted to name it "Nuremberg", but I corrected yet another misspelling...) and start a harbor.
A Greek city can be seen across from BC, but no contact possible.
IBT: a Dutch galley lands an archer at Frankfurt. Leipzig grows and picks up a forest, Königsberg grows and picks up a 2/0/0 grassland...
Turn 5 650BC:
IBT: Königsberg harbor -> barracks. Leipzig grows and picks up the forest -- but looses two shields out of 8 due to corruption! Ok, that's the end of our Settler Factory! But why? Are we already over OCN?? Or did Nürnberg cause this? Oh Gamezrule, why did you found Leipzig so far from the capital? De facto this means we are now loosing 1 settler every 20 turns.
Ok, I'll stop here for tonight and let you others take a look at the situation in Leipzig. I think the best we can do is running it as a 5-turner. For turns 1-2 it needs 5 food, and for turns 3-5 it can give the mined wheat (for one turn) and the irrigated wheat (for 2 turns) to Hamburg and grow in 3. It can also give a mined BG to Königsberg for one turn of the cycle. (I know this will require some very delicate fine-tuned micro management, sorry guys...)
A solution to the problem may be: we only need Poly before we can research Monarchy. How likely is it, that the AI comes up with these any time soon? Perhaps it's worth researching these ourselves now. In Monarchy corruption is greatly reduced compared to Despotism, and the SF should work ok again.
Lanzelot
A bit of MM in most towns: Hamburg & Frankfurt were wasting shields on the last turn of finishing something, so changed them to food. Königsberg was working a forest for 1/2/3. Changed to mined BG (as long as Leipzig doesn't need that tile) for 2/2/1. I think the extra food is more important at the moment than 2g. In fact, by working the food tile they will finish their projects even faster than by working the shield tile!
Arrange Leipzig so that it makes 6s,5f on coming out of riot.
Changed Frankfurt to library and Königsberg to harbor. Both will pay off pretty soon. Move a spear from Berlin across the river near Frankfurt, so they have protection in case of a Scandinavian landing. (In general units from Berlin will take over protection of the NW area if necessary, until Frankfurt and Königsberg have their own barracks.)
Change BC and HD to settler. I have my doubts now, whether my calculation in the preflight plan was correct, because corruption is quite high out here and may already eat a second shield at size 2. But even in that case the settlers would complete in time: BC would on turn 11 instead of 9 and HD on turn 18 instead of 15, still just in time for the settler from Leipzig that will arrive here on turn 18.
Set research to 0% and lux to 10%. (Can be reduced to 0% next turn, after Leipzig shrinks.) A quick look at F4 shows that the Netherlands know Masonry, CB and Mysticism. So no need to research those, the next contact or Scandinavia will bring (would have brought) us these soon.
Move the warrior onto road network. It can play MP duty somewhere, replacing a spear that will then be free for blocking the approaching Dutch spear.
IBT: Leipzig settler -> worker. Hamburg archer -> archer. Scandinavia starts GLH.
Turn 1 730BC: Notice that Utrecht has grown to 2. Perhaps a good opportunity to take it? But I'm sure, they'll rush a spear there soon. Stack moves 1S.
Turn 2 710BC: Utrecht still at size 2. But I think, Rotterdam is more important. Fresh troops from the core can take Utrecht quickly, once we have roads in place. Stack continues south.
Switch two tiles between Leipzig and Königsberg, so that Frankfurt can use Königsberg's BG for a turn. Together with two shields picked up on growth, Frankfurt will finish the lib 1 turn faster.
Berlin makes 6s at the moment, but will pick up two on growth for the missing 8 to finish the archer.
Dutch archer is perfectly blocked:
IBT: A Persian warrior discovers our eastern curragh and we discover Mysticism and Horseback Riding!
Leipzig worker -> worker. No popup for the finished archer in Berlin?!
Turn 3 690BC:
Checking Berlin. Darn! Why on earth did the governor pick the 2/1/2 tile??? Governor settings are "emphasize production"! No food, no commerce! Can anyone explain this?
I've never seen this before! This stupid bug wastes a ton of shields.
Oh no, and the same in Frankfurt!!! The governor picked this lousy tile over two roaded forests:
Can it be, that these two settings cause this strange bug:
I've never used those two. (Who set them anyway?) I keep a copy of the previous autosave and make a test without these two options activated. I will deactivate them now everywhere, because if this happens in Leipzig, it will mess up our SF big-time!
Anyway, for now I'm giving all Berlin's mined BGs to Frankfurt and Hamburg, so that we don't waste too many shields. That way Frankfurt still gains a turn on the lib.
Rotterdam shrunk from 2 to 3! Oh well, that means an extra spear waits for us... The attack begins:
archer 4/4 beats spear 3/3, 1/4 remaining.
archer 4/4 looses to spear 3/3. Spear remains at 3/3!
archer 4/4 looses to spear 3/3. Spear promotes to 3/4.
archer 4/4 looses to spear 3/4. Spear promotes to 2/5.
I risk one of our elites now.
archer 5/5 beats spear 2/5, 2/5 remaining.
archer 5/5 beats archer 3/3, 1/5 remaining. (Phew, close shave!!)
We capture Rotterdam and a slave.
Contact Persia. They have 12 towns already! We are up Phil and Lit. Declare war. Our scouting spear discovers Tyre(Persian) on the opposite end of the continent. So that warrior was as scout.
Scandinavian galley arrives at Königsberg.
Turn 4 670BC: This turn Leipzig and Blitzkrieg City grew. Leipzig picked up the forest, but BC a 2/0/0 grassland!!! This is completely unreliable! Can someone please replay these turns on his PC and check whether it is a bug in my C3C installation? Or is this game/the governor settings corrupted? Next turn Königsberg will grow, and if it picks up a forest, the harbor will finish that turn, otherwise the next turn.
Found Nürnberg (well, actually the game wanted to name it "Nuremberg", but I corrected yet another misspelling...) and start a harbor.
A Greek city can be seen across from BC, but no contact possible.
IBT: a Dutch galley lands an archer at Frankfurt. Leipzig grows and picks up a forest, Königsberg grows and picks up a 2/0/0 grassland...

Turn 5 650BC:

IBT: Königsberg harbor -> barracks. Leipzig grows and picks up the forest -- but looses two shields out of 8 due to corruption! Ok, that's the end of our Settler Factory! But why? Are we already over OCN?? Or did Nürnberg cause this? Oh Gamezrule, why did you found Leipzig so far from the capital? De facto this means we are now loosing 1 settler every 20 turns.
Ok, I'll stop here for tonight and let you others take a look at the situation in Leipzig. I think the best we can do is running it as a 5-turner. For turns 1-2 it needs 5 food, and for turns 3-5 it can give the mined wheat (for one turn) and the irrigated wheat (for 2 turns) to Hamburg and grow in 3. It can also give a mined BG to Königsberg for one turn of the cycle. (I know this will require some very delicate fine-tuned micro management, sorry guys...)
A solution to the problem may be: we only need Poly before we can research Monarchy. How likely is it, that the AI comes up with these any time soon? Perhaps it's worth researching these ourselves now. In Monarchy corruption is greatly reduced compared to Despotism, and the SF should work ok again.
Lanzelot