Till
Adventurer
Part of the reasoning for my method is honestly balance. With it done in the city, everything must be balanced for that city. Any sacrifice must be made up for by an equal or greater amount of benefit, to make it worthwhile. As a feature, though, it suddenly becomes balanced for the empire. This means you can have some cities take a hit, and become less productive, in return for your other cities being safer and better able to focus on economy.
So basically, with the city method you've got a city that is hard to attack, but does absolutely nothing for the rest of the empire; Armies can go around and attack the non-hidden cities the same as always. With the feature method, you have an empire that is harder to attack, as a well placed Mist-city can block entry to the empire. Makes me much more willing to accept massive hits like no trade.![]()
To make the tradeoff worthwhile, the Sidar would need some way to mobilize extremely quickly, as a smaller standing army is the main (only?) way to better focus on the economy.
This could be achieved by an option to recall units who have joined cities as specialists. A bit messy to code, i am sure, but it would make for a very unique gameplay.