1. Motivation:
I always felt like some civilizations were not flashed out enough. With this project i am trying to correct this.
The first civilization that is going to get attention are the Sheaim. A concept for the Sidar is also waiting to be coded. (Update: Sidar are done too see post #18 #19 and #66)
One important thing to note is that I do not want to alter existing gamestyles, but add to them. If you don't like the additions you can just ignore them.
Also please keep in mind that this is a development thread, especially balance it not yet addressed.
2. Introduction:
"All power demands sacrifice." -Sindri
As seen in this thread: http://forums.civfanatics.com/showthread.php?t=355121&highlight=sheaim
I felt that the planar gates were not offering much for what the player invests, nor did raising the Armageddon Counter play an important enough role.
I wanted an option for the Sheaim that makes the player more powerful, while still wrecking the economy.
With this modification the Sheaim will get a new state wonder, the Demonic Enclave:
Once build, it will give every city the Summoning Rites.
In game you cities will look like this, once the Demonic Enclave is build:
Update: Sheaim got a new spell, see post #12
Every demon that stays in your cities will gain the Demonic Empowerment promotion. The demon will heal fast, walk faster, is immortal and ai controlled.
The concept is that once you have a lot of Planar Gates and a high Armageddon Counter the demons will be like a flood pouring out of your cities, wrecking everything their path. If the Demonic Enclave is build to early they will only be free experience for your enemies.
The main drawback however will be that your research, production and food production will be severely damaged. (This is not yet implemented on the screenshots.)
If you have further ideas or concerns please let me know
I always felt like some civilizations were not flashed out enough. With this project i am trying to correct this.
The first civilization that is going to get attention are the Sheaim. A concept for the Sidar is also waiting to be coded. (Update: Sidar are done too see post #18 #19 and #66)
One important thing to note is that I do not want to alter existing gamestyles, but add to them. If you don't like the additions you can just ignore them.
Also please keep in mind that this is a development thread, especially balance it not yet addressed.
2. Introduction:
"All power demands sacrifice." -Sindri
As seen in this thread: http://forums.civfanatics.com/showthread.php?t=355121&highlight=sheaim
I felt that the planar gates were not offering much for what the player invests, nor did raising the Armageddon Counter play an important enough role.
I wanted an option for the Sheaim that makes the player more powerful, while still wrecking the economy.
With this modification the Sheaim will get a new state wonder, the Demonic Enclave:
Spoiler :
Once build, it will give every city the Summoning Rites.
Spoiler :
In game you cities will look like this, once the Demonic Enclave is build:
Spoiler :
Update: Sheaim got a new spell, see post #12
Every demon that stays in your cities will gain the Demonic Empowerment promotion. The demon will heal fast, walk faster, is immortal and ai controlled.
The concept is that once you have a lot of Planar Gates and a high Armageddon Counter the demons will be like a flood pouring out of your cities, wrecking everything their path. If the Demonic Enclave is build to early they will only be free experience for your enemies.
The main drawback however will be that your research, production and food production will be severely damaged. (This is not yet implemented on the screenshots.)
If you have further ideas or concerns please let me know