Round 3
We left off 2 turns from Bronze Working. Of course there was no bronze anywhere near our current position. There is some to the west but it will be swallowed up by Ragnar before I have a settler handy.
As expected, barbs were only an annoyance that were easily swatted away [mostly by AI archers hehe].
After BW I pondered what tech to research.
Once again, skip to the next bolded part if you don't want to read a wall of text.
[...]>Monarchy?
A lot of beaker investments. In theory I could go for The Oracle but the price is a bit steep. 150 hammers is a settler and a worker... over time an extra city is worth more than a free Oracle tech, especially in this crowded neighborhood.
Trade fodder?
Aesthetics/HBR/IW>Compass/etc
It's still a bit early, no one should even be close to Alphabet at this point.
Masonry/Archery?
What could possibly be less useful right now? Yes I know having them is a precaution one can take to be prepared in case of a Dagger/DoW but I'm feeling a bit safe here with Hammy as punching bag for my neighbors.
Fishing>Sailing
With the amount of rivers nearby, this is an excellent way to avoid needing a bazzilion roads. Since I'll be spamming more settlers than workers, this is the best choice right now in my opinion.
Now let's talk about economy.
First off we have a strong gold tile to generate commerce. This allows me to research the initial techs much faster (since we've almost got double the normal tech rate) but of course it won't suffice. With cheap granaries, cities will grow quickly and cheap libraries would favor running scientists.
While all the above is true, you need to specialize your cities. The first two cities you have are the most important cities for a long time.
The capital is often your strongest city and will remain until the end of the game... early on you have two choices for your capital: production (hammers+food) or commerce (specials, cottages). The same is true with your second city of course. On Deity you don't have the liberty you might get on Immortal and you need at least 1 production city, with 2 being even better, to spam settlers/workers. If you want to rely on forests to do your dirty work, you're going to slow down your infrastructure later on which is not really better. As you start getting more cities however it can be a good idea to start shifting some production cities to commerce/GPP if the land allows it.
In our case, both cities will start as production even though the capital has a good part of commerce going on. I plan on cottaging it since floodplains just lend themselves so well to that job. I'll probably need some farms later on to keep it growing at a decent rate before turning them into cottages afterwards.
Normally with Creative I like to setup a city to run 2 scientists ASAP but here I'll have to delay it in favor of more production - as you can see the land is crowded and the good spots are going fast. It will have to wait a little bit I'm afraid.
The land is good enough to run specialists but without that many food specials it will take a long time to setup so I'll just cottage instead
Needless to say, 3~4 scientists while in route to Liberalism will be most welcome.
This is the next bolded part.
Early in, I met yet another leader that likes spamming troops.
At least he's one of the more passive ones... and one of the worst techers. Great target for assimilation.
This is where I planned out city #3.
But, but, there's copper to the west, by the blocking city!
I didn't want further pressure against Toku either so preferred to avoid the cows a bit to the west.
Luckily, there's still a source of copper I can get.
Early Writing+OB usually helps the AI go into missionary spam mode.
Meanwhile, due east...
Seeing this potential city site, I go ahead with this trade:
The downside of going east however is that I'm losing ground on the west side.
I once again stopped after 25 turns.
Here's my capital:
My empire
The tech screens
Diplo
As you can see I'm going for Alphabet here. While Peter has it already, that can easily be explained by the at least 2 gems he has. Tokugawa usually likes going Alphabet early but as I can see his research, he's nowhere near it.
The plan is obviously Alphabet>Currency. Currency will be worth 2 commerce for each city I have, plus the ability to trade/beg for gold - something crucial. This lot of AIs don't have an economic flavor so even if I run dry on Alphabet, Currency should allow me to get back in the trading game.
However I don't believe I'll have a problem with that yet, my techrate is pretty good already and will only keep increasing with the great land I have.
Next objective is an Academy in the capital (how I wish there was more land... I could already have the Academy!)
The odds of winning this game are pretty good at this point, with the biggest question mark on Ragnar's intended target. The RNG should send him to Hammy but I could just as well be the target
EDIT: oops, wrong save. It's kind of a shame that Oracle went so late (1120BC iIrc). Still I think I prefer an extra settler+worker combo.