Round 6
To answer a question: I didn't send any pillagers to war because:
1) I didn't want to lose risking them which would in turn...
2) cost me more to pay for peace
3) it's cheesy to pillage right after a city capture
4) I'm selling my horses away to Mehmed for his Ivory and 1-move units would take too long
5) no cities exchanged hands
This is another boring turnset... grow grow grow, whip whip, mass specs... you get the drill.
I didn't take screenshots from every trade I did but basically... look at F4 screen every turn, when you see something someone doesn't have, try to trade for it and then trade it to the other party. I call it the Mansa Mantra.
I acquired Metal Casting from Mehmed and started on Forges where it mattered. It was also a good tech to broker around.
Surprisingly, Tokugawa built the AP under Buddhism. I spread the religion a bit in my cities but I still need to work on that quite a bit.
Here are some of the trades that were made:
As usual, I kept my monopoly techs for as long as I could.
Eventually I took peace with Hammurabi for 60 gold. This allowed me to get foreign trade routes from Bismarck which are much more valuable than 60 gold.
I farmed another Great Scientist. Since I didn't bulb anything this game, I didn't change that now. He was kept for a while (allow some cities to grow more for better benefit) and triggered a Golden Age...
Caste+Pacifism would follow of course.
On the last turn of the Golden Age, a casual shift to production is made.
Unfortunately Organized Religion isn't useful everywhere but I'll try fixing that next round.
Once Peter got his hands on Paper, I traded it. Unfortunately the non-Buddhist block either hates me too much for trading now or thinks I'm becoming too advanced. Still Friendly Peter+Ragnar make for good trade partners. I'm leaving Tokugawa in the dark so he'll be an easier target.
Once my merchants made it to the ToA city, I used one for the trade mission. The other will wait hoping to get more gold later on. (after all, there's little difference between 2000 and 4000 gold when its only use is deficit research short-time).
The third Merchant is on his way. Third? Yea... I got the Economics Merchant as well
As Universities were done across the empire, I set out to build Oxford. You can whip and should whip the capital... each pop is worth a lot of hammers. Here whipping is worth ~200 more beakers and I lose... nothing actually.
Economics was finished on t149 so I revolted to Free Market and ended the round on the 25th turn of the set.
F1 screen
The capital... still over 50% of my beakers.
Techs - one of my better games. Although the AI is pretty slow here for Deity.
Diplo
I don't have much more to add on this round. Peter is gearing up for war against one of the non-Buddhists. I'm probably going to war with Cavalry as Liberalism>Rifling looks doable (but maybe I won't be able to do it, we'll see - all depends on Peter and Ragnar. I have the highest GNP at the moment so I think it's a good possibility).
Feel free to ask for clarifications if you'd like some.