Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,315
@Sephi:
here are all new/modified files.
Current Issues:
Core Python Implementation that needs to be done:
1)
- Death Pact I: only build-able in cities of size 1-5, adds 1 population
- Death Pact II: only build-able in cities of size 6-8, adds 2 population
- Death Pact III: only build-able in cities of size 9-13, adds 3 population
- Death Pact III: only build-able in cities of size 14-16, adds 4 population
- Death Pact IV: only build-able in cities of size 17-25, adds 5 population
2)
-Dark Ritual: Adds 1 Population in all cities you own, lowers faction standings
(this must be done with all 5 versions)
-need to be a national project, like you wrote (i.e. is repeatable but only build able one at a time)
3)
-The world spell (you got this already)
4)
-Implementing the code for Death's Embrace Project, so the calabim can merge into the aristrakh. completing this project should also kill all your nonvampiric living units.
Nice to have:
1)
<help> tag working within CIV4ProjectInfo.xml
2)
<bGraphicalOnly> tag working within CIV4ProjectInfo.xml
Changes i made:
The aristrakh start with an acolytes unit (settler) 2 skeleton spearmen and 1 zombies unit. (i.e. no more hero from the get go, nikephoros is build able once fanaticism is researched)
The colors are only incremental changed from calabim colors, so ingame they will look the same, but the borders will not merge.
Edit:
You can comment out or delete the old spells that add population in aristrakh_civ4spellinfos.xml
==>
SPELL_ADD_POPULATION_GLOBAL5
SPELL_ADD_POPULATION_GLOBAL4
SPELL_ADD_POPULATION_GLOBAL3
SPELL_ADD_POPULATION_GLOBAL2
SPELL_ADD_POPULATION_GLOBAL1
SPELL_ADD_POPULATION_LOCAL5
SPELL_ADD_POPULATION_LOCAL4
SPELL_ADD_POPULATION_LOCAL3
SPELL_ADD_POPULATION_LOCAL2
SPELL_ADD_POPULATION_LOCAL1
everything done (except the "lowers faction standings" and the kill all living units. Will do the faction thing soon. Not sure about killing all living units. What about Heroes? If you loose them, why switch to a different civ?). Flavorscreens done (they are python). Which preferences should the Civ have in Flavourstarts? (Bonus, terrain, features, etc.)
For Improvements you need to make a new artstyle, yes.