Aye, well done.
That barb galley is going to feast on a bunch of workboats down south.
Construction+Theo will be good to have.
I strongly doubt we can extort Feudalism from Zara so it will probably be needed for vassaling as well.
Resource deals need to be updated badly... we might as well improve the Incense now that we have workers next to them (or just 1 of the 2).
In the same line of thought we could go Compass>Optics quickly to get another +1 from Whales as Duckweed queued.
We'll want to hook up the Iron in Delhi soon: trade away our copper, queue some warriors for garrison duty for 1~2 turn and then finish the road on the Iron mine.
Cottages will be weaker than Colossus coast for now but once we get PP Villages will outweigh the coast (especially once we get to Astronomy and lose TC) so eventually we should add some more and run the excess food as specialists to stay under the happy cap.
As long as a post-PP cottage can be worked for >60 turns, it is worth building.
That's all the time I have for now, I'll check some more tonight and try to update the test game (and fix some tile errors).
That barb galley is going to feast on a bunch of workboats down south.
Construction+Theo will be good to have.
I strongly doubt we can extort Feudalism from Zara so it will probably be needed for vassaling as well.
Resource deals need to be updated badly... we might as well improve the Incense now that we have workers next to them (or just 1 of the 2).
In the same line of thought we could go Compass>Optics quickly to get another +1 from Whales as Duckweed queued.
We'll want to hook up the Iron in Delhi soon: trade away our copper, queue some warriors for garrison duty for 1~2 turn and then finish the road on the Iron mine.
Cottages will be weaker than Colossus coast for now but once we get PP Villages will outweigh the coast (especially once we get to Astronomy and lose TC) so eventually we should add some more and run the excess food as specialists to stay under the happy cap.
As long as a post-PP cottage can be worked for >60 turns, it is worth building.
That's all the time I have for now, I'll check some more tonight and try to update the test game (and fix some tile errors).