Quot Capita

Just to keep you updated:
Adding Stone Age is progressing very well. I have some minor issues I need to solve in the SDK (slowing down early growth without hindering later growth). Hopefully it'll work as intended so the release is very close I hope. I have some very nice new features I'm almost certain you'll like!
 
I love this mod, but can't play it - even with all the graphics turned down and playing on a tiny map - which is still decent sized, it seems - I can't avoid the memory allocation errors. Stink, 'cause I'm really enjoying it - particularly the map generation. Back to Legends of Revolution, I guess...

Make sure you don't install addition LHs and Blue Marble graphics. That should help somewhat. The ultimate solution is the one I described in the first post about MAFs, or to switch to a 64bit OS.
 
Make sure you don't install addition LHs and Blue Marble graphics. That should help somewhat. The ultimate solution is the one I described in the first post about MAFs, or to switch to a 64bit OS.

I've since actually tried that thing with the command line, and much to my surprise, it actually runs fine now. Hope it hasn't screwed up the rest of my computer!
 
I've since actually tried that thing with the command line, and much to my surprise, it actually runs fine now. Hope it hasn't screwed up the rest of my computer!

You must always be aware of the changes you make to your PC. Please make sure you read the article I linked, it also has error recovery steps.
 
I've since actually tried that thing with the command line, and much to my surprise, it actually runs fine now. Hope it hasn't screwed up the rest of my computer!

Unpack the *.fpk files for using all improved art. That should help you. Trust me. This concept is working fine with CCV.

But attention! The load time of the mod will increase dramatically. It may need something in the dimension of 10 minutes. Keep that in mind. But once loaded you should be able to play.
 
Unpack the *.fpk files for using all improved art. That should help you. Trust me. This concept is working fine with CCV.

But attention! The load time of the mod will increase dramatically. It may need something in the dimension of 10 minutes. Keep that in mind. But once loaded you should be able to play.

Thanks Thomas for the tip!
If you asked me prior to this, I'd said unpacking the fpks would have zero impact on this, but apparently this is not the case (I assumed fpks are extracted in memory, so the memory footprint would be the same)
 
Thanks Thomas for the tip!
If you asked me prior to this, I'd said unpacking the fpks would have zero impact on this, but apparently this is not the case (I assumed fpks are extracted in memory, so the memory footprint would be the same)

Oh no, the impact of *.fpk files is a very big one. For example we got a second big mod in Germany - the BASE mod. This mod also includes many new graphics, especially new LHs. About 800MB art stuff.

My laptop can run BASE on hugh maps without any problems if the files are unpacked. But the load time of the mod is about 10 minutes. But if you pack them the load time is under a minute but it will look like this. And this is screen was suddenly taken at the start of a game on a duell map!!! All bigger maps are even unloadable and will end in a CTD.




This is the effect *fpk files - they are fast but consume memory.
 
You must always be aware of the changes you make to your PC. Please make sure you read the article I linked, it also has error recovery steps.

Recovery for me is an OS reinstall - I always keep things backed up, never keep anything irreplaceable on the laptop, for obvious reasons :lol:

But it works great, nothing else seems to be affected. This comp is loaded with 4GB of RAM, but a 32-bit OS. Apparently it has the 64bit version on the hard disc, for upgrading to in the future. I thought most things wouldn't work on a 64bit OS at the moment? I dunno. Just wanted this awesome mod to work!
 
http://forums.civfanatics.com/showthread.php?t=261143

STONE AGE

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The Stone Age is a broad prehistoric period during which humans widely used stone for toolmaking.
Stone tools were made from a variety of different sorts of stone. For example, flint and chert were
shaped (or chipped) for use as cutting tools and weapons, while basalt and sandstone were used for ground stone tools, such as quern-stones.
Wood, bone, shell, antler (deer) and other materials were widely used, as well. During the most recent part of the period, sediments (like clay) were used to make pottery.
A series of metal technology innovations characterize the later Chalcolithic (Copper Age), Bronze Age and Iron Age.
(Wikipedia: http://en.wikipedia.org/wiki/Stone_age)

Adding a Stone Age to Quot Capita was my intention for quite some time know. I knew I wanted to do it,
and I had some big and great ideas about what to do. The "how"s were a bit more blurry at that time:)
Since the inception of those first ideas to this point when I'm ready to release the Stone Age "enabled" QC
to you I needed to cut some features I wanted to do previously (e.g. a Tribe unit that moves and creates units ala camp in Mongolian Invasion).
I was aware of the fact that some simpification of my grand ideas would be needed, but on the other hand I did not want to do and release
anything that I would not consider worthy. I hope what I achieved will be deamed worhty by the gamers.

Before I go into details about Stone Age for QC, I want to thank The_Triturador and LunarMongoose for their respective mods from where
I borrowed ideas and art from. Those great mods served as a basis for my work, and I am thankful for this.


STONE AGE IN QUOT CAPITA (Prehistoric Era)

My suggestion to you guys/girls would be to just jump into the game and let you experience this new era!
I have high hopes it recreates the feeling of the age it tries to simulate:
you start with a small band of Homo Sapiens Sapiens struggling for survival in a hostile but at the same time exciting environment.
When food was more about hunting than gathering, when a mythological shroud enveloped those fearsome wild beasts and tales of
great achievements echoed the starry nights by the fire - this is the time when the seeds of great civilizations are sown.
SO LET THE ADVENTURE BEGIN!

If you are the sort of player who likes to know the exact whats and hows, I can understand this need, so here's the list of
features:
  • Stone Age tech tree - with stuff that was taken for granted before now only gradually becoming available. Sedentary lifestyle is a choke/checkpoint to Ancient Era and thus an improved growth, because there's ...

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  • Seriously slowed early growth - you don't have access to settlers beyond your starting band. The earliest opportunity to build settler type units is at Tribalism. The food requirements for a city to grow are also multiplied by 3. All this means you need to rely on the next feature listed, which is...
  • Improved hunting mechanics - each animal now has a food "yield" (you can check it in Sevopedia), which is a base food value your nearest city will receive upon successful hunt. You need the Hunting tech for it to work; and you need the Hunter promotions for it to shine. The Coocked food tech also adds a small boost to the food value.
  • New unit classes with some completely new art- stone spears, stone axes, slings, battering rams

    4861969053_656439af2d.jpg

  • New buildings - e.g. Knowledge Inheritance, Stone Tools Workshop, etc. and the Lascaux Paints wonder (wonder art by avain).
  • New worker builds/improvements - with new, cool art!

    4861969257_ccc692803a.jpg

  • New animals (wild boar, bison, orangutan, etc)

    4862588470_b087beb360.jpg

  • Homo neanderthalensis - the rival of Homo Sapiens. Will it be extinct again? Just be prepared, these guys have more muscle than the Governor of California!

    4861969083_dce35bde1f.jpg


    4861969115_ebf6f6d1b3.jpg

  • Mythological creatures - when you are only armed with a stick or a stone spear at best, even a wild boar can instill fear that leads way to imagination. It is also quite possible that some now extinct animals were alive back then. The perception of these by the early cultures was interwoven with myths, beliefs and legends. So a lion might become a terrifying Chymera, a wild bull a mighty Minotaur. If you manage to defeat these famous beast however, it will provide more that enough fame for you, not to mention there will be something to story about by the fire while the kids are listening in awe. Just don't let the women see trough you and actually start demanding the hunted food;) You receive culture in your nearest city. Mysticism banishes these mythological creatures back to the legends where they belong.

    4861969157_e0aac9ef5a.jpg
I must've left out sg, but this should be enough to start playing;)

Have fun!
avain
 
Download link! NOW! =*

It's wonderful information, but the presence of mythological creatures cooled me down a bit. Please, give a option to disable them as soon as you can.
 
Download link! NOW! =*

It's wonderful information, but the presence of mythological creatures cooled me down a bit. Please, give a option to disable them as soon as you can.

You did not even try it. It actually has a meaningful gameplay significance,
but I'd assume you can just delete the folder with those units, it should work.
 
:( Don't mind him Avain, I for one am excited :)

Actually I can understand him, and if you guys find the mythological element superfluous/distrurbing, there can be changes.
 
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