Around 0 IT, when The Empire joined several warring nations into one meganation, they discovered land of Baimora - a continent North-East of them, Around 100 IT (Imperial Time), The Empire first found several convict-villages on West coast, followed by settling South and East coasts and other distant isles. Most of these village inhabitants were sent to Baimora, so they would not disturb "The Empire" and its reformations.
Around 100 IT, first human exploration missions made first contacts with many inland tribes. Among those tribes were goblin, troll, gnome, tauren and orcish clans. First meetings were relatively peaceful, if you count out few messengers who were eaten by savage Goblin tribes.
Reason why any these inland tribes did not live near coast is said to be war with mythical race of creatures, known as "Nargs". Nargs are described as a race of mixture of both gigantic fish and serpents. Nargs attacked, killed and ate anyone who dared to near coastal areas. Why these "Nargs" did not attack settlers and boats of the Empire remains a mystery, most probably Nargs just disappeared.
Around 150 IT Northern coast of Baimora was settled by Settlers who escaped from the "plague", plague that never reached the coasts of Baimora. First settlement that was found was village of New Claise. New Claise was made up of settlers mostly from Town of Claise - a major town of The Empire, that was destroyed when Plague reached it. New Claise naturally become North-coast Trade center. As Northern Baimora was suitable for growing Hops, Weed (smoking plants) and had many animals with good quality furs, New Claise prospered. As this Trade center grew rapidly in size, many new farms were built and new hunting huts created. In fact most of New Claise population focused on producing trade goods for The Empire.
180 IT, Town of FarmVille was found when need for food grew too large and New Claise did not want to use fertile areas for food production. So farmVille functioned mostly as farming area - delivering food to New Claise and getting whatever goods they needed in exchange. Hops farming also spread from New Claise to FarmVille and generated steady source of income.
View on FarmVille when it was founded
A decade after FarmVille was founded, local hunters and trappers built a "trade outpost" and nicknamed it "Furtown". Furtown Village gathered all furs and meat from outlying hunting outposts and also owned both salt and Iron mine, so it grew large and provided both FarmVille and New Claise with supplies - that increased profits of trading goods even more.
Furtown also sent out regular trade caravans to trade with inland tribes - many of these caravans were plundered or destroyed but fact that one completed trip could have payed for loss of 5-6 caravans was enough to risk with the lives of the traders.
220 IT, Village of Lumberdon was found West of Furtown - it was mostly religious village and focused around producing lumber and animal husbandry (sheep, cows, rabbits and may more).
In about 290 IT, The Empire funded founding Villages into more inland areas of Baimora
300 IT, The Empire demanded that native tribes would pay "War Tax" to The Empire. Most races refused to pay Taxes and Empire took it as declaration of war.
Most of the Empire inland-villages were razed and destroyed by native tribes and many native races broke into two factions - those who agreed to pay in exchange of Trade Caravans and those who refused to pay.
300 IT, Village of Gormadash jumps into alternate universe in fear of The Enemy and The Sickness that is said to be approaching Baimora. Just before taxmen of The Empire reach to Gor'.
300 IT-350 IT Anti-Empire Orcs are joined into The Horde and declare war on The Empire. Forming the Horde was greatly helped by Shamans, who all started to speak of The Enemy and The sickness that approach the lands of Baimora. The Empire responds by sending many of it's levies and some trained knights to fight the The Horde and to claim inland as theirs.
300 IT, Tauren refuse to declare war on Empire but also refuse to pay taxes to the Empire but they do not openly attack Empire. They are considered "neutral" by both sides.
350-500 IT, War rages and neither side is clear winner - Empire manages to keep its coastal settlements by building simple stockades and stone walls around the villages - Orcs defend their inland Settlements against many assaults and both armies suffer equal damage on battlefield.
450 IT, Empire calls all Shamans and magic-users of Empire-Friendly clans and kills them, saying that they will attract "The Enemy". Horde claims that Empire enslaved Empire-Friendly clans, many more Empire-friendly Clans join with The Horde, including The Bloodoak clan but not including the Whisperwind clan, whose Shamans saw this option and erased memory of the children of Whisperwind Clan. Whisperwind adults agree not to teach their children about history and form a commune of sorts where teachings of history and talking with outside clans or races is forbidden.
550 IT, human Necromancer, known as "Knossos" rises up hundreds of skeletons, ghouls and zombies during past 200 years. His lair found by The Empire North-Coast army and attacked. Knossos defeats paladins, magicans and leviymen, after suffering serious losses to his ranks. He uses most of his life energy (same energy gods use to feed on) to rise up as many fallen as possible. Fallen Empire specialists retain their knowledge but their souls are imprisoned and minds poisoned by Knossos.
Knossos
Paladins and knights become Dark Riders, Mages become Liches or Necromancers while commoners become Ghouls or Wraiths.
555 IT, many Gnoll and Goblin Tribes pledge their loyalty to Knossos
560 IT, Knossos uses part of his undead forces and attacks Tauren - in hopes of getting many more followers. (OOC: Undead cows anyone?)
560 IT, Knossos attacks and razes Lumberdon and outlying farms and Hunter outposts of New Claise with leftover of his force.
565 IT, Instead of marching his forces (undead+gnolls+goblins) against New Claise and secure North Coast Knossos sends his forces to destroy settlements of all races, including orcish, villages around Northern Baimora.
580 IT, Tauren defeat Knossos forces but refuse to aid Orcish Villages and none of the orcish refugees are seen again. Tauren claim that they provided supplies for the refugees and refugees left to find The Horde. Blooad oak clan claims that Tauren probably killed refugees in hopes of Gaining Northern Baimora to themselves.
585 IT, Most orcish villages on North Coast (around Village of Gor' location) are destroyed and sizable army marches towards The horde. The Horde rallies many young warriors from the North Coasts and meets Undead head on. By 595 Undead force is stopped before reaching Villages of Whisperwind and Blooadoak clan.
A tauren warrior smashing remnants of leaderless Knossos forces
650 IT, Sightings of Undead become rare. New farms and hunting outposts are built outside of the New Claise.
650-750 IT, Everyone lack Resources to re-settle the North Coast - fighting with undead has taken most strength from outlying tribes. The battle between The Horde and The Empire goes into state of an unofficial "Ceasfire" as orcs have lost many brothers to Empire and many more to The Undead. In comparision to the Empire, orcs now have roughly half of the Army that Empire posses.
The Empire, upon learning this, pulls out its main forces from Baimora and leaves only garrions and local levies to defend coastal settlements.
750 IT, Gor re-enters the Realm and Becomes lone colony of orcs, surrounded by almost no villages or settlements (as most Northern Baimora was destroyed and most races have been unable to resettle these areas).