MorteEterna
Prince
- Joined
- Nov 10, 2008
- Messages
- 332
Americans:
Bonuses:
Start: Great Person free
Ancient: 2% interest
Medieval: 1/2 cost to rush units
Industrial: +1 food from plans
Modern: x3 production factories
This is my american strategy here, and here is what you should do with your starting great people (GP):
Great Artist: Explore then sell it if you need gold to rush the horsemen, or just wait if there are civilizations like zulu to flip a capital. I prefer to wait and flip a city and get free untis there.
Great Leader: Explore then settle it. It will be good to use in medieval era but remember that you will get this maybe 1/100 times
Great Humanitarian: Explore then sell it if needed, or get the growth bonus/+1 population. I suggest to build at least 5-6 cities then use the +1 bonus, it's much better than only 50% growth.
Great Scientist: No, don't use it at the start. Work on 2 forests, for 5 turns, while you explore with it. Then, come back and rush horseback riding; with the gold you got, you will have a horsemen unit (in 5 turns) and maybe another one, really good I think. Another strategy is to explore with it while working on horseback riding after you rushed the first warrior. Then rush code of laws and expand.
Great Explorer: Rush two warriors while you work on horseback riding, you will get 2 villages in 3 turns usually (4000 BC first warrior, 3900 BC second warrior, then you get time to explore). If you want explore and use it later, while working on 2 water tiles and horseback riding
Great Builder: Work on horseback riding, explore with this and after you got horseback riding, rush a horsemen unit if you want. You can also wait if you explored enough or you can use it at the start rushing a galley and exploring with the militia (it's still 30 gold while you need 40 for an horsemen unit)
No, this isn't based on the early rush, in fact, I know that now they are really good expanders, and if you want to, you can build cities like a crazy while you get a lot of gold. This is easy to do:
When you reach medieval era, getting which technologies you want, work on 1 grassland and 2 water tiles (gold) until you are in despotism.
After 4 turns, rush the settler, you will have the gold you need to (4*4=16 gold), and counting you get also the 2% interest, it will save you.
Then, rush new cities and new cities, and you won't have problems about defence. Keep producing gold until you are sure to out tech the enemy, or just work on few cities on science to follow him while you expand. When you get navigation, if you are not winning, build a lot of settlers and expand on islands.
By doing this, you don't need libraries and can stay on fundamentalism if you want, because you will have a huge technology really fast. I played against zulu players and I destroyed them (people like Kyoday GT4).
If you need a tech tree to follow, that's what you need:
Horseback riding
Bronze working (normally)
Pottery
Masonry
Irrigation
Alphabet
Writing
Code of Laws
I won't tell you everything, but remember that Monarchy is a key technology, giving you a great person.
Then follow whatever you want. You can get currency, or go for knights, you can rush a lot of them if you need, but if you want to do that, be careful about the technologies and try to rush them before industrial era. Other good technologies are Industrialization and Corporation. More cities you get, more gold you got to use.
I know this is a bit based on horsemen rush, but I will try to add new things soon. Tell me where you are having problems and I will try to answer you or add new things here.
Bonuses:
Start: Great Person free
Ancient: 2% interest
Medieval: 1/2 cost to rush units
Industrial: +1 food from plans
Modern: x3 production factories
This is my american strategy here, and here is what you should do with your starting great people (GP):
Great Artist: Explore then sell it if you need gold to rush the horsemen, or just wait if there are civilizations like zulu to flip a capital. I prefer to wait and flip a city and get free untis there.
Great Leader: Explore then settle it. It will be good to use in medieval era but remember that you will get this maybe 1/100 times
Great Humanitarian: Explore then sell it if needed, or get the growth bonus/+1 population. I suggest to build at least 5-6 cities then use the +1 bonus, it's much better than only 50% growth.
Great Scientist: No, don't use it at the start. Work on 2 forests, for 5 turns, while you explore with it. Then, come back and rush horseback riding; with the gold you got, you will have a horsemen unit (in 5 turns) and maybe another one, really good I think. Another strategy is to explore with it while working on horseback riding after you rushed the first warrior. Then rush code of laws and expand.
Great Explorer: Rush two warriors while you work on horseback riding, you will get 2 villages in 3 turns usually (4000 BC first warrior, 3900 BC second warrior, then you get time to explore). If you want explore and use it later, while working on 2 water tiles and horseback riding
Great Builder: Work on horseback riding, explore with this and after you got horseback riding, rush a horsemen unit if you want. You can also wait if you explored enough or you can use it at the start rushing a galley and exploring with the militia (it's still 30 gold while you need 40 for an horsemen unit)
No, this isn't based on the early rush, in fact, I know that now they are really good expanders, and if you want to, you can build cities like a crazy while you get a lot of gold. This is easy to do:
When you reach medieval era, getting which technologies you want, work on 1 grassland and 2 water tiles (gold) until you are in despotism.
After 4 turns, rush the settler, you will have the gold you need to (4*4=16 gold), and counting you get also the 2% interest, it will save you.
Then, rush new cities and new cities, and you won't have problems about defence. Keep producing gold until you are sure to out tech the enemy, or just work on few cities on science to follow him while you expand. When you get navigation, if you are not winning, build a lot of settlers and expand on islands.
By doing this, you don't need libraries and can stay on fundamentalism if you want, because you will have a huge technology really fast. I played against zulu players and I destroyed them (people like Kyoday GT4).
If you need a tech tree to follow, that's what you need:
Horseback riding
Bronze working (normally)
Pottery
Masonry
Irrigation
Alphabet
Writing
Code of Laws
I won't tell you everything, but remember that Monarchy is a key technology, giving you a great person.
Then follow whatever you want. You can get currency, or go for knights, you can rush a lot of them if you need, but if you want to do that, be careful about the technologies and try to rush them before industrial era. Other good technologies are Industrialization and Corporation. More cities you get, more gold you got to use.
I know this is a bit based on horsemen rush, but I will try to add new things soon. Tell me where you are having problems and I will try to answer you or add new things here.