vranasm
Deity
I decided to revive the series with another game, because having too many games is certainly much better then not having enough.
"Snack Economy" (or as someone rightly called "silly economy") is a series of games in which we try to learn how to best make use of food, with emphasis on the specialists which food allows us to employ.
Special rule of this series states:
We are not allowed to BUILD cottages. (do what you want with cottages you eventually capture with military conquest)
Our leader this round is
Frederick of Germany - the philosophical chief
He isn't much played on the forums, but doesn't have directly bad traits. I think it's mostly tied to his uniques which come late and that is big disadvantage always.
His traits are:
Philosophical - 100% bonus for generating GPP points, which means that in early game you gain big advantage in trade game and getting to your first GP whatever it will be
Organized - another useful trait, this trait is better the higher with difficulty you go, offers cheap courthouses and of course cheaper civics which is direct economic benefit which is not easily seen as for example for financial leaders.
His uniques are:
Panzer - somewhat better Tank. Tank on itself is very good unit so that doesn't directly mean it's bad, but due to it being so late in the game is considered one of weak uniques in the game.
Assembly Plant - improved factory at which I had to stare for a minute to realize what it's better on it then factory. Then I finally found out - it offers 2 more engineer slots. As with panzer the problem is that factories are late so if you go domination the game is basically decided.
For space ship race it should prove useful though, in such races I usually have abundance of food, but not enough spots for engineers sometimes.
The start:
How the game was generated:
It actually isn't first start I generated, this one was the first
But since some people sooner flamed me for making it too cheap for this kind of games I tried to find something more generic.
Acording to how SE 5 went, this game shouldn't be tough.
You are not isolated, other then checking starting positions of AI the game is not changed in any way.
Map creation blahblah
The archive contains saves for noble (prince), monarch, emperor and immortal difficulties, with monarch AIs having archery, emperor AIs having archery and hunting and immortal AIs having archery, hunting and agriculture, as bonus techs along with whatever they were already starting with. The WB saves are without huts. Events were off when creating save, but this can be changed via "custom scenario"
If you want to play real monarch, you should add archery to the barbarians, using the WB.
If you want to play real emperor, you should add archery and hunting to the barbarians, using the WB.
If you want to play real immortal, you should add archery, hunting and agriculture to the barbarians, using the WB.
I wish all good luck, fun etc. and let me hear your stories!!
"Snack Economy" (or as someone rightly called "silly economy") is a series of games in which we try to learn how to best make use of food, with emphasis on the specialists which food allows us to employ.
Special rule of this series states:
We are not allowed to BUILD cottages. (do what you want with cottages you eventually capture with military conquest)
Our leader this round is
Frederick of Germany - the philosophical chief
He isn't much played on the forums, but doesn't have directly bad traits. I think it's mostly tied to his uniques which come late and that is big disadvantage always.
His traits are:
Philosophical - 100% bonus for generating GPP points, which means that in early game you gain big advantage in trade game and getting to your first GP whatever it will be
Organized - another useful trait, this trait is better the higher with difficulty you go, offers cheap courthouses and of course cheaper civics which is direct economic benefit which is not easily seen as for example for financial leaders.
His uniques are:
Panzer - somewhat better Tank. Tank on itself is very good unit so that doesn't directly mean it's bad, but due to it being so late in the game is considered one of weak uniques in the game.
Assembly Plant - improved factory at which I had to stare for a minute to realize what it's better on it then factory. Then I finally found out - it offers 2 more engineer slots. As with panzer the problem is that factories are late so if you go domination the game is basically decided.
For space ship race it should prove useful though, in such races I usually have abundance of food, but not enough spots for engineers sometimes.
The start:
How the game was generated:
Spoiler :
It actually isn't first start I generated, this one was the first
Spoiler :
But since some people sooner flamed me for making it too cheap for this kind of games I tried to find something more generic.
Acording to how SE 5 went, this game shouldn't be tough.
You are not isolated, other then checking starting positions of AI the game is not changed in any way.
Map creation blahblah
The archive contains saves for noble (prince), monarch, emperor and immortal difficulties, with monarch AIs having archery, emperor AIs having archery and hunting and immortal AIs having archery, hunting and agriculture, as bonus techs along with whatever they were already starting with. The WB saves are without huts. Events were off when creating save, but this can be changed via "custom scenario"
If you want to play real monarch, you should add archery to the barbarians, using the WB.
If you want to play real emperor, you should add archery and hunting to the barbarians, using the WB.
If you want to play real immortal, you should add archery, hunting and agriculture to the barbarians, using the WB.
I wish all good luck, fun etc. and let me hear your stories!!