Aussie_Lurker
Deity
OK, I am not TOO worried (yet) about units being able to learn how to use roads for TWO possible reasons.
Firstly, it seems to be in the general context of unit experience and improvement, and so I get the sense that a unit must first have had some experience in utilising enemy roads and/or must forgo some other 'upgrade' in order to obtain this ability. This is good because it allows for an even greater degree of specialisation between different units within a nations army.
Another possibility of course is that, even with an ability to use enemy roads, there may ALSO be a limit imposed on the range to which units can advance into enemy territory before they suffer degredation effects.
Lastly, I will be interested to see how they finally eliminated the 'Spearman vs. tanks' phenomenon. I'm hoping that it is merely a case of the units stats covering such a broad scale (in terms of AS/DS and HPs), that mere 'luck' will simply not suffice for a spearman to do anything more than 'nick' an enemy tank unit!
Yours,
Aussie_Lurker.
Firstly, it seems to be in the general context of unit experience and improvement, and so I get the sense that a unit must first have had some experience in utilising enemy roads and/or must forgo some other 'upgrade' in order to obtain this ability. This is good because it allows for an even greater degree of specialisation between different units within a nations army.
Another possibility of course is that, even with an ability to use enemy roads, there may ALSO be a limit imposed on the range to which units can advance into enemy territory before they suffer degredation effects.
Lastly, I will be interested to see how they finally eliminated the 'Spearman vs. tanks' phenomenon. I'm hoping that it is merely a case of the units stats covering such a broad scale (in terms of AS/DS and HPs), that mere 'luck' will simply not suffice for a spearman to do anything more than 'nick' an enemy tank unit!
Yours,
Aussie_Lurker.