sonicandfffan
Warlord
The Results
There have been 17 votes so far, but one vote didn't rate all the beliefs, so they have been calculated using 16 votes. This should still give a good flavour of what people believe to be the best reformation beliefs (having read the whole topic, the ratings heavily reflect the opinions expressed)
3.53 - Charitable Missions: Influence boosts from Gold gifts to City-States are increased by 30%.
2.25 - Evangelism: Missionaries' Spread Religion action erodes existing pressure from other religions.
1.97 - Heathen Conversion: Missionaries convert adjacent barbarians to this civilization.
4.38 - Jesuit Education: May build Universities, Public Schools, and Research Labs with Faith.
1.78 - Religious Fervor: Use Faith to purchase Industrial Era (and later) land units.
3.62 - Sacred Sites: All buildings purchased with Faith provide 2 Tourism each.
4.28 - The Glory of God: Use Faith to purchase any type of Great Person starting in Industrial Era.
1.09 - Underground Sect: Your spies exert religious pressure on the cities they occupy.
1.93 - Unity of the Prophets: Inquisitors and Prophets reduce this religion's presence by half (instead of eliminating it).
I'm going to apologise in advance for stealing this very useful format from kaspergm, he's more than welcome to take over but I'm impatient and couldn't wait for another of these to show up. The "Rate the beliefs" threads were some of the most useful resources I could find when founding a religion and I constantly find myself referring to them to help decide how to shape my religion.
But there's still very little resources on reformation beliefs, which are probably the most powerful of the religious beliefs because they are much more expensive than other beliefs - you have to complete an entire policy tree for them.
So without further ado, I'm going to quote the old rules for these types of topics
Thank you to those who voted in the the previous threads about Pantheon beliefs, Founder beliefs, Follower beliefs and Enhancer beliefs
I'd ask you to put your vote before the name of each belief, like this:
3 - Fertility Rites: 10% faster Growth Rate
Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
When voting, take into account both the strength of the belief and how universal it is in its applicability. To give an example of this, a belief like Desert Folklore is very strong but also very specific (and therefore not universal), in that if you don't have any Desert near your starting location, it's going to be quite worthless. Also of course, how well it suites your playing style or personal likes or dislikes also should influence your vote. How you weight the different things is subjective obviously. I'll try to make some statistics when people have put in some votes to see how things distribute.
The reformation beliefs are:
_ - Charitable Missions: Influence boosts from Gold gifts to City-States are increased by 30%.
_ - Evangelism: Missionaries' Spread Religion action erodes existing pressure from other religions.
_ - Heathen Conversion: Missionaries convert adjacent barbarians to this civilization.
_ - Jesuit Education: May build Universities, Public Schools, and Research Labs with Faith.
_ - Religious Fervor: Use Faith to purchase Industrial Era (and later) land units.
_ - Sacred Sites: All buildings purchased with Faith provide 2 Tourism each.
_ - The Glory of God: Use Faith to purchase any type of Great Person starting in Industrial Era.
_ - Underground Sect: Your spies exert religious pressure on the cities they occupy.
_ - Unity of the Prophets: Inquisitors and Prophets reduce this religion's presence by half (instead of eliminating it).