I found Education to be an interesting set of choices, where I wouldn't consistently make the same choice, and other than Sacrifice the Weak, the choices in Compassion aren't interesting - barring Sacrifice the Weak, I'd virtually always take the lowest one available.
Frankly, even with keeping Education gone, I'd still consider removing Compassion - the bonuses for the higher Compassion civics can be granted in other ways, and Sacrifice the Weak could be moved elsewhere (where you might have a significant trade-off). Alternatively, I'd differentiate these more.
Membership looks interesting though.
"It can only be joined by Neutral or Evil players, and although they don’t have to worship the Council of Esus to join, they can’t be members of the Overcouncil." - what does this mean? Do you mean that it works just like the AP, where you need the state religion to be a full member but can still vote if you are neutral? Or do you man that No One can be a member unless he founds it (making founding it a lot more important). I'll assume you mean the first one if not corrected.
Here's my understanding:
If you're Evil, and the The Undercouncil is founded (by anyone creating the Council of Esus holy shrine), you can join the The Undercouncil. If you're Neutral, and the The Undercouncil is founded, and you aren't a member of the Overcouncil, you can join the Undercouncil.
[NWO]_Valis;6201498 said:
So far it is all about politics and I do not like politics in RL as in games so I am beginning to worry if there will be anything for me :/ ...but maybe it is time to try something new.
While Kael's spending more text on the Overcouncil and Undercouncil, there's also:
2 Religions, both with new units.
World Spells (apparently 1 per civilization)
An equipment system (handling more than the present 2 items)
and (promised) Guilds.
Finally, if you look carefully, you'll notice some other things - there is a new mana type, for example. At least one of the religions has some new spells. There's the ability to
take over another civilization for a few turns.
Frankly, my main concern at the moment is that the "Sneak Attack" ability may be too powerful; I can easily see taking out 1 or more major cities before the opponent has a time to respond. Kael Coalbane's special ability could easily have similar problems - sure, you may not be able to disband their units, but what if you can move most (or all) of them out of their cities, then Sneak attack a number (or all) of their cities simultaneously? That would seem to be a combination that would be difficult to overcome, even against a human player.