Can one of you C++ savy types allow Leaders to have multipule Favorite Civics?
This way if a player would like to have a Leader have 2 or more Favorite Civics we could just add them to the XML file at will. I think it would help define certain Leaders characteristics and how the AI would rule their civilizations a little more 'historically accurate'.
And of course if a player would like to keep the game with one Favorite Civic per leader, all they'd have to do is leave the file be... or if they would like two or more Favorite Civics, all they'd need to do is tweak the LeaderHead XML file. It just adds for more customability of the game.
Anyway, if somebody could look into this, that'd be awesome. Please PM me if you are interested in doing some work on this.
Thanks,
Grave
This way if a player would like to have a Leader have 2 or more Favorite Civics we could just add them to the XML file at will. I think it would help define certain Leaders characteristics and how the AI would rule their civilizations a little more 'historically accurate'.
And of course if a player would like to keep the game with one Favorite Civic per leader, all they'd have to do is leave the file be... or if they would like two or more Favorite Civics, all they'd need to do is tweak the LeaderHead XML file. It just adds for more customability of the game.
Anyway, if somebody could look into this, that'd be awesome. Please PM me if you are interested in doing some work on this.
Thanks,
Grave