I'm against limiting the number of pauses at this point. We already have a mechanism in place to handle it any pauses that the majority of teams disagrees with. The last thing we need is yet more rules for people to worry about enforcing
If you meant to switch "slow" and "fast" around, then I completely agree.Parkin has it right.
Too Slow and you lose the Democracy aspect.
Too fast and players stop playing. The Last MTDG lost many players when the game stalled and I know teams had to fight to even get a turn player.
So my preferance would be to shave the 1 hour, but leaving things exactly as is, is fine by me. that said going to 48 hours IS NOT an option as teams will lose players, and that in itself seems very non-democratic.
If you meant to switch "slow" and "fast" around, then I completely agree.
Honestly I think the game has been going great. How bout we just table this discussion and continue on in the current format.
The PitBoss server will give each team 24 hours in which to play the save and pass it on to the next team. If a team is unable to play in time, they may post a request for an extension in the turn-tracker thread, and state the reason they believe it should be granted. AFTER the extension request and *rational* have been posted in the turn tracker, that team may then pause the game.
The game may remain paused up to 120 hours, at which point any team may un-pause the game so play may resume.
An official vote to “continue sooner” may be posted by any team in the turn-tracker thread. Each such vote by a team will reduce the 120 hour extension by 24 hours.
*Rational*
Examples of Acceptable (ingame reasons):
- War
- Wonder completion
- Unexpected GP pop
- Unexpected turn of events
Examples of Unacceptable (out of game reasons):
- Lack of TurnPlayer
- Lack of Diplomatic response
The PitBoss server will give each team 24 hours in which to play the save and pass it on to the next team. If a team is unable to play in time, they may post a request for an extension in the turn-tracker thread, and state the reason they believe it should be granted. AFTER the extension request and rationale have been posted in the turn tracker, that team may then pause the game.
Each team gets 5 Pauses per year (calendar year, as in 2009). We are already five months into the year, so each team would start with 3 Pauses for the rest of the 2009year, then 5 for 2010, 5 for 2011, etc. There's no need to post any rationale or do any explaining, but when they are all gone, you don't get any more. Period, end of story, don't care if your Civ disc got eaten by your dog. Once they're gone, they're gone.