chiefpaco
Emperor
Welcome to the Foreign Affairs (FA) Department! Citizen participation is key to the quality of life in Phoenatica and to the enjoyment of all citizens. During this term, watch for proposals on changing Phoenatica's FA direction in the citizens and polls forums. I encourage your direct feedback and opinion in all FA threads opened in other forums. In this thread, the FA Dept will closely monitor all of your general comments and requests.
Thank-you,
Foreign Affairs Department
Foreign Minister - chiefpaco
Deputy Foreign Minister - adamsj
I will open by continuing chiefpaco's (me), Plexus', and Padma's work from the previous term. The policies and operations from term 2 will carry over and re-assessed in time. This thread is open for all debate, recommendations, and objections to the scope of our Foreign policy.
FOREIGN POLICY
Thank-you,
Foreign Affairs Department
Foreign Minister - chiefpaco
Deputy Foreign Minister - adamsj
I will open by continuing chiefpaco's (me), Plexus', and Padma's work from the previous term. The policies and operations from term 2 will carry over and re-assessed in time. This thread is open for all debate, recommendations, and objections to the scope of our Foreign policy.
FOREIGN POLICY
- We may declare war only in the event that an ally requests an alliance against a civ below that ally's rank.
- We may not seek military alliances, military protection pacts, or trade embargos with civilizations of a lower rating than recognized or potential victims.
- We will not agree to foreign demands of extorsion.
- We will prosecute a campaign of Cultural Assault in support or our Manifest Destiny. Manifest Destiny is defined as territory in the effective corruption reducing radius of Fox Nest.
- We will practice a campaign of regular extorsion against Rogue Nations. We will extort Suspect Nations if they have a required resource or technology.
- We will not sign Rights of Passage with Rogue Nations. We may sign Rights of Passage with Suspect Nations and Common Neighbors to achieve strategic goals. We will always endeavor to renew Rights of Passage with Most Favored Nations and Able Partners.
- We will not raze captured cities.
- We will not renew Peace Treaties with Rogue Nations. We will renew Peace Treaties with Suspect Nations if they posess a resource or technology that we need. We will always renew Peace Treaties with all other ranks of civilizaitons.
- Unless specifically previously proposed and accepted by the citizens, Military Protection Pacts, Alliances, and Trade Embargos shall be rejected during the course of a turn. They will be noted and put to a vote for us to decide if we wish to initiate them for turn 0 of the next round.
- We will attempt to achieve and maintain a polite or gracious attitude from our Favoured Nations and Able Partners. We will also attempt to avoid a furious attitude from our Common Neighbours. This may involve any of the following with such nations, subject to a proposal and citizen acceptance:
- Promoting trade
- Small Gifts
- Establishing Embassies
- Right of Passage Agreements
- Limiting troop movement in their territory
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RANKS
Most Favored Nations
Iroquois
England
Able Partners
Rome
Common Neighbors
Zululand
India
Suspect Nations
Greece
Azteca
Babylon
China
Rogue Nations
None
HOW RANKS ARE DETERMINED
Polls are taken asking citizens to score the AI civs from 5 (best) to 1 (worst). These votes were tabulated and run through a simplifying formula to come up with the rating numbers.
Spread Formula (vote, points):
5, 3
4, 1
3, 0
2, -1
1, -3
These will be repolled each term for all civs and as needed for individual civs when their actions warrant it (someone declares war on us, attempts extorsion, agrees to an alliance and helps us kick butt, etc).
CURRENT CIV RATING NUMBERS
England 30
Iroquois 24
Rome 19
India 6
Zululand -3
Babylon -12
Greece -14
Azteca -14
China -18
Public Opinion Results Spreadsheet
RATE# RANK
20+, Most Favored Nation (MFN)
10 to 19, Able Partner (AP)
-9 to 9, Common Neighbor (CN)
-19 to -10, Suspect Nation (SN)
<=-20 Rogue Nation (RN)
HOW RANKS DEFINE THE FOREIGN POLICY AND FOREIGN AFFAIRS TURN PROPOSALS
EXCHANGE RATE - These generalizations will be used to help figure out whether a proposed deal amount is acceptable or not.
MFN - Fair trade
AP - Small Gain
CN - Medium gain
SN - Large gain
RN - Extortionate gain
CREDIT RATING - Deals for gold/turn get more income but also create the possibility that the AI civ will bankrupt and declare war to break the deals and save their economy. This table shows how we will try to structure deals.
MFN - Straight payment first, then g/t
AP - Straight payment first, then g/t
CN - Even mix
SN - G/t first, then straight payment
RN - G/t first, then straight payment
ALLIANCES - When requested by a foreign nation, consult the civS' ranks. An alliance can be granted if the target nation is a rank below the requesting nation. When we seek alliances, requests may be made to nations equal to or above the target nation's status.
RIGHT OF PASSAGE - Rank will determine whether we always want an ROP, never want an ROP or will use opportunistic ROPs (when we intend to move through that civ's territory).
MFN - Always
AP - Always
CN - Opportunistic
SN - Opportunistic
RN - Never
PEACE TREATY RENEGOTIATION - Rank will determine whether we will seek peace treaty renegotitations.
MFN - Always
AP - Always
CN - Always
SN - Opportunistic
RN - Never
EXTORSION - Rank will determine if we will extort the civ at all, only when they have something we want, or if we will do it constantly.
MFN - Never
AP - Never
CN - Never
SN - Opportunistic
RN - Every 20 turns or less
The Department thread for term 3 can be found here.