moopoo
King
One of these days i'll take awesome courses on python and C++ and put all these ideas into a supermod: the MOOPOO MOD. Until then i am resigned to putting them here in the hope that someone will pick these up and bring them to fruition. *sigh* anyway...
This is an Idea for dynamic traits. I'm sure this can be done, coz in FFH they have that "adaptive" trait.
The idea is that your traits are influenced by your actions. for example: Build lots of courthouses, clearly you are an organized individual. therefore you get organized. Found 3 religions? you become spiritual. If you declare war and take a city or two, clearly you're an aggresive guy. and if you build walls everywhere then you're protective
Two results from this: A) Your civilization's bonuses change dynamically based on your current strategy and tactics and B) Traits that accompany less dominant strategies (such as the protective example above) become much more rare.
Whatcha think?
This is an Idea for dynamic traits. I'm sure this can be done, coz in FFH they have that "adaptive" trait.
The idea is that your traits are influenced by your actions. for example: Build lots of courthouses, clearly you are an organized individual. therefore you get organized. Found 3 religions? you become spiritual. If you declare war and take a city or two, clearly you're an aggresive guy. and if you build walls everywhere then you're protective
Two results from this: A) Your civilization's bonuses change dynamically based on your current strategy and tactics and B) Traits that accompany less dominant strategies (such as the protective example above) become much more rare.
Whatcha think?