quick question: even if you dont have the random reroll checked in advanced settings, why will a ruin change it's prize when you restart the same save?
upon the 5th or 6th restart of the same save file, it decided to change the ruin that originally made my scout an archer (for each of the original restarts) to a free tech and i dont have the random reroll checked.
quick question: even if you dont have the random reroll checked in advanced settings, why will a ruin change it's prize when you restart the same save?
upon the 5th or 6th restart of the same save, it decided to change the ruin that originally made my scout an archer (for each of the original restarts) to a free tech and i dont have the random reroll checked.
The preserve random seed option does just that: it preserves the random SEED. If you do anything at all different after loading a savegame, sometimes even different in timing but not sequence, it can change the results of the calculation, even though you start from the same "random" number. You should find that from a given savegame, immediately on reload, taking a given action should produce the same result. That result may not even be the same as the result you got on the original, pre-load playthrough, due to some apparent problems in saving the seed. And any results 2 or more actions down the line from the load may diverge more strongly from your original experience.
In short (too late), all preserve random seed is meant to do is prevent the "I don't like that result: reload" exploit. However, it doesn't even do that job horribly well in all circumstances.
It must have been an Egyptian chariot then, but it had its normal 5 move. My self-built chariots only had 4 move.
Did you each ahve 9 city states allies plus vote for yourself? The possessor of U.N recievs an additional vote.