Well, if that were the case, then I'd say that FfH would really need to incorporate a raze city/disband building mod. Actually, I take that back; theres no "if" about it, the ability to destroy buildings and abandon your own cities needs to be added anyway.
While were on the subject, there are probably several other mods that would be great merged with FfH/ have some of their mechanics shamelessly stolen. I know I would love to have tech diffusion, AI autoplay, and the ability to switch civs at any time at the stroke of a key from the
Revolution mod. (I know that last one might diminish the importance of summoning Hyborem/Basium yourself, but I don't mind.
It might even allow for the current switching mechanism to be removed, simplifying the game.) Also needed are more logical colonization rules. (Needing two cities on the same, unconnected continent makes no sense. The Lanun, for example, should be able to liberate all their landlocked cities and keep all the coats for themselves. I would probably be best just to make it so you could liberate any city, one at a time, to form a new colony and then and gift/liberate the other cities to that colony. Oh yeah, why can't can't you
gift a city to a vassal, only liberate certain ones? Also, why can't you influence your permanent allies' civics/religion?)
I wouldn't have brought any of this up, but I have no idea how to merge the SDK files such mods require. I understand that there are probably more important things to do than implement these changes in .30, and that the time is short, but they would be awesome additions to .31