- no UUs or UBs as of yet (Stealth ship might be Darlok UU; might be available to other races on a much later advance - as it's currently available way early to all races) Official request posted
- Traits missiing or not yet implemented for some of the Leaders (could also use some additional LHs as some are just doubles with a different name)
This means no UBs. There are no UBs in MOO2. After the conversion is complete, this might be an interesting addition.
As far as implementing the Darlok stealth. This is not really a UU. (There really are no UUs in MOO2, or perhaps one could say that every ship is a UU). It is a racial trait implemented as a ship technology which applies to all Darlok ships. A good way to implement this stealth attribute in Civ4 would by as a unit upgrade (like orcs in FFH2) that would be available to Darloks immediately (each Darlok unit would automatically start with this upgrade), but could be researched later by other civs.
One of my favorite aspects of MOO2 is the ability to customize the race. This could be implemented in Civ4 by similarly to the CivCustomizer (from Dale's Combat Mod).
When the Mod starts up, I get the following errors:
Trait_The Forge
Trait_Syndicate
Tech_Happy_1
Tech_Happy_2
Tech_Happy_3
Tech_Happy_5
Tech_Happy_7
Tech_Happy_9
Trait_Brotherhood
Trait_Astrotech
Trait_New_Earth
CivBuildingInfos.XML
CivReligionInfo.XML
...and maybe a couple of others. I made a copy of the Final Frontier folder and renamed it to MOO2CIV. I extracted and overwrote all files with the MOO2Civ.rar file. Lastly, I over wrote the existing files with the 3 files in Patch2.
Does anyone else get these errors? Did I do something wrong with the installation?
I fully realize there are no UUs or UBs in MOO2 as such. There are however Admirals, Adminstrators and such to be found in space and ofcourse the racial abilities. One way of implementing these (other than through traits, which are limited to the race Leaders) might be by using UUs or, perhaps better, UBs - precisley because UBs are race-specific. If UUs would be implemented, it seems obvious that at least a Stealth ship should be Darlok-only. Anyway, this is just an idea I had on further implementation. (Thalioden's idea of giving Darlok vessels an automatic stealth upgrade would ofcourse be perfect, but at present I have no idea on how to do that.) I welcome any further practical answers on this matter.
Another matter: currently every race starts with a Planetary Defense unit, which I'd really like to replace by Marines - as in the original. Also Marines and the like (Battleoids!) should not be able to "walk across space", but should require some sort of Transport. (Again: don't know yet how to go about this...)
Finally, the Space Pirates would be perfect as a representation of the Antarans, who are still sorely lacking. (This might be a simple matter of renaming them, but they would need stronger, i.e. race-specific, ships.)