Hi
This is a very crude first version of my tectonics script from Civ IV. I rewrote everything from scratch, so it's still very crude as all functionalities are not in.
The idea of the script is to get mountain ranges, and maps which are more Earth-like and random in terms of number of continents.
Screenshots:
And one in-game which shows why mountain ranges rock (chokepoints, who said chokepoints):
Spoilered in game screenshot:
Version 1.0 only has the land/hill/mountain coded. Resources, rivers and climates are as per standard map.
Version 2.0 has been uploaded as a mod in the mod browser. Made it a non advanced map too. Actually it's been v3 and 4 before the mod browser versions worked correctly.
Version 5.0 has been uploaded as a mod in the mod browser and is attached here too as a zip. Continents less likely to span from north to south pole, less small lakes, more continents and islands.
Version 6.0 has been uploaded as a mod in the mod browser and is attached here too as a zip. Prevents players from starting isolated on their continent except for the 90% water setting.
Todo include :
-Bug fixing. There are some very very rare cases where terrain lacks mountain or is all flat. I couldn't reproduce that, but if I understand how to capture the random seed that should become easy.
-exporting some map parameters. I will allow a % of sea/land/hill(mountain being the rest) this time. It will be more accurate than in Civ IV version (should be easy)
-providing a better climate model (should be long)
I think the rivers look nice enough the way they are without needing the code to be rewritten. Congrats Sirian.
-adding more options like Terra, Pangaea and tuning of plate numbers
This is a very crude first version of my tectonics script from Civ IV. I rewrote everything from scratch, so it's still very crude as all functionalities are not in.
The idea of the script is to get mountain ranges, and maps which are more Earth-like and random in terms of number of continents.
Screenshots:
And one in-game which shows why mountain ranges rock (chokepoints, who said chokepoints):
Spoilered in game screenshot:
Spoiler :
Version 1.0 only has the land/hill/mountain coded. Resources, rivers and climates are as per standard map.
Version 2.0 has been uploaded as a mod in the mod browser. Made it a non advanced map too. Actually it's been v3 and 4 before the mod browser versions worked correctly.
Version 5.0 has been uploaded as a mod in the mod browser and is attached here too as a zip. Continents less likely to span from north to south pole, less small lakes, more continents and islands.
Version 6.0 has been uploaded as a mod in the mod browser and is attached here too as a zip. Prevents players from starting isolated on their continent except for the 90% water setting.
Todo include :
-Bug fixing. There are some very very rare cases where terrain lacks mountain or is all flat. I couldn't reproduce that, but if I understand how to capture the random seed that should become easy.
-exporting some map parameters. I will allow a % of sea/land/hill(mountain being the rest) this time. It will be more accurate than in Civ IV version (should be easy)
-providing a better climate model (should be long)
I think the rivers look nice enough the way they are without needing the code to be rewritten. Congrats Sirian.
-adding more options like Terra, Pangaea and tuning of plate numbers