- Joined
- Aug 12, 2010
- Messages
- 18,946
Here's a pic. Ignore the text, it might not be accurate.
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A picture of tobacco:
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Could be.
Here's a pic. Ignore the text, it might not be accurate.
Spoiler :![]()
The point of it is to prevent players from using it on their highest techs, like you could with Great Scientists in Civ V. That was simply too powerful and became a dominant strategy in the late game.
There are lots of ways to balance that kind of thing. In any case, "random" is not a word I like to see very much in strategy games.
There are lots of ways to balance that kind of thing. In any case, "random" is not a word I like to see very much in strategy games.
I tend to agree with you, Magil. However, I would like to point out three things.
1) The techs are restricted to two Eras.
2) They are highly unlikely to Eureka techs that you either have or have already gotten the Eurekas for.
3) How many techs per Era showed up in V? About 12? It's almost certainly less in VI given that Civics are going to be stealing some of them (such as Civil Service). So while yes, it's random, we're likely talking about 30% of the techs for an entire Era.
Basing the ability on Eurekas has one fabulous effect and one funny (side) effect:
On great side the use of Eurekas ties the ability nicely with general balance and ensures that acquisition of the GP does not overshadow ordinary science contributions.
On funny side, if you cannot receive Eureka for tech you have already received Eureka using conventional means, the ability will most likely diversify the Civs technology/science as the civ should have received Eurekas most relevant for its chosen play style already through gameplay.
there's lots of screen to be taken for the full tree, doctrines and others, and new wonders too. Will take time for the threadIs there a screenshot of the tech tree? I'm at work and cant watch the videos![]()
Unknown resource, some sort of mineral maybe? Silica/Quartz...?
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The whole tech tree is here (floor #13):
http://forums.civfanatics.com/showthread.php?p=14380698#post14380698
enjoy
From BAStartGaming, here is the government screen where you can see the bonus and legacy bonuses for several early game governments:
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I wonder if the 0% thing in each one is the legacy bonus. As if it grows the longer you have that government.
There is a building (or Wonder?) called Philosopher's Stone.
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It was probably built by a Great Person. Nicholas Flammel?