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General Information:
I created 2 versions of new mines. They replace the holes in the ground that Firaxis gave us.
Instalation instructions:
They will overwrite any other building that is in the file TerrainBuildings.pcx, so if you have custom Fortresses or other buildings that have graphics stored in this file, make sure you copy&paste the mine part from this file before you overwrite the file. Also don't forget to backup the file TerrainBuildings.pcx before installing those mines. The file goes in \Civilization III\Conquests\Art\Terrain. It is only compatible with Civilization III Conquests.
Heavy and light versions:
The difference between the two is not very big. The big yellow building from the left is removed in the second version. The first one looks much more developed, but is a little too crowded and it takes exactly the form of a tile, so it looks a little too square and you can have difficulties in seeing if the tile is roaded/railroaded or not.
The second version looks more light and doesn't distract the player's attentino so much, but it is simpler and less developed than the first one.
The first one is called "heavy" and the second one is called "light".
First one (heavy):
Download
Second one (light):
Download
Credits:
ahenobarb (original creator of house mines; his version was quite different, but that's the base material I used)
Sn00py (I c'n'ped 2 buildings and some trees from he's terrain)
I created 2 versions of new mines. They replace the holes in the ground that Firaxis gave us.

Instalation instructions:
They will overwrite any other building that is in the file TerrainBuildings.pcx, so if you have custom Fortresses or other buildings that have graphics stored in this file, make sure you copy&paste the mine part from this file before you overwrite the file. Also don't forget to backup the file TerrainBuildings.pcx before installing those mines. The file goes in \Civilization III\Conquests\Art\Terrain. It is only compatible with Civilization III Conquests.
Heavy and light versions:
The difference between the two is not very big. The big yellow building from the left is removed in the second version. The first one looks much more developed, but is a little too crowded and it takes exactly the form of a tile, so it looks a little too square and you can have difficulties in seeing if the tile is roaded/railroaded or not.
The second version looks more light and doesn't distract the player's attentino so much, but it is simpler and less developed than the first one.
The first one is called "heavy" and the second one is called "light".
First one (heavy):
Download
Spoiler preview :

Second one (light):
Download
Spoiler preview :


Credits:
ahenobarb (original creator of house mines; his version was quite different, but that's the base material I used)
Sn00py (I c'n'ped 2 buildings and some trees from he's terrain)