MedievalCiv

el_hidalgo

Prince
Joined
Dec 24, 2007
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354
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What if civilization had never progressed beyond the medieval era? Then you would have MedievalCiv!

This mod only includes "medieval" (more or less) techs and units. But it's more fleshed out. It includes many medieval techs not present in the main game. The civics have been rounded out and a new category, Military, added. Only civs from the medieval era are included, but they have each been given a unique unit/building. In addition, I went a bit crazy and replaced most of the buttons with medieval-era artwork. It's minor, but I thought it would add flavor, and it got to be kind of an obsession. :crazyeye:

The difference between this mod and some of the other medieval era mods out there.... It is more general. It doesn't focus specifically on Europe/Middle East. It is not tied to a specific scenario or map (it can be used with any map, but remember that some of the civs have been removed). It also sticks closely to the main game. UPDATE: There is also a new religious victory condition.

Enjoy, and please let me know what you think!

DOWNLOAD LINK: http://forums.civfanatics.com/downloads.php?do=file&id=16259

Civics
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Government: City-State, Hereditary Rule, Republic, Empire
Legal: Customary Law, Vassalage, Bureaucracy, Religious Law
Labor: Tribalism, Slavery, Serfdom, Apprenticeship
Economy: Barter System, Palace Economy, Manorialism, Merchant Economy
Military: Militia, Mercenaries, Champions, Standing Army
Religion: Paganism, Organized Religion, Monasticism, Tolerance

New Techs
-----------
Stirrups, Chivalry, Alchemy, Festivals, Quarantine, Medieval Medicine, Firearms, Fireworks, Maritime Trade, Overland Trade, Navigation

New Units
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Almogavar, Arquebus, Assassin, Bombard, Cog, Druzhina, English Longbow, Gallowglass, Gendarme, Ghazi Warrior

Ideas for future development: of course more civs and leaders, more units, more buildings. Religious units. The inquisition (project, wonder, and/or unit). And I had an idea for a Renaissance victory project: kind of like the space race, except you build various projects associated with the Renaissance: Brunelleschi's Perspective, The Reformation, Voyage to the New World, Classical Revival, etc., and then you win by escaping the middle ages. But I started to get mod fatigue, so I will leave all that to the uncertain future... depending how this is received, if anyone wants to help, and so on. But, it's playable as is.

Credits: MedievalCiv is based on the medieval "stop" mod by topsecret, as merged with BBAI by cripp7. I have used a lot of community art from this site as well, and I thank the many talented modders for their contributions. Pedias mainly come from Wikipedia, with edits by yours truly.
 

Attachments

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Here is Religious victory
just overwrite the old CIV4VictoryInfo file
 

Attachments

When LyTning94 gets his Assassins Mod done, you can use it.
Generals, Diplomats, Assassins, and Governers will be great in this mod!
 
Found a bug:
I think BUG caused the bug :D
The Scenarios give python errors when choosing any of them, even Battle and Europe which allow all civs, not certain ones like Earth.
 
Found a bug:
I think BUG caused the bug :D
The Scenarios give python errors when choosing any of them, even Battle and Europe which allow all civs, not certain ones like Earth.

Hmm. I got a ctd when I tried an earth scenario, but I assumed it was because of the civs that weren't there. This might be a different issue though. Well, I definitely did not mess with any BUG-related files... not on purpose anyway. That's kind of a bummer. I'll poke around the BUG forum. An easy way to fix it would be to strip out the BUG/BBAI...basically take it back to standard BTS. But not sure I want to do that. Hopefully it can still be enjoyed on the random maps in the meantime. Thanks for the report.
 
Forgive my ignorance, but how do I install this? I tried unzipping it to the Mods folder and it gave me a bunch of unrar errors.

What am I doing wrong?
 
Forgive my ignorance, but how do I install this? I tried unzipping it to the Mods folder and it gave me a bunch of unrar errors.

What am I doing wrong?

What did the errors say? Are you using Winrar? Are you unzipping it to Documents\My Games\Beyond the Sword\MODS? Because if you are unzipping it to Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods you might have some problems, I'm guessing, with permissions.
 
What did the errors say? Are you using Winrar? Are you unzipping it to Documents\My Games\Beyond the Sword\MODS? Because if you are unzipping it to Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods you might have some problems, I'm guessing, with permissions.

That would be the problem.

Also it tells me this;

! C:\Users\AslanC\Desktop\MedievalCiv.rar: Cannot create MedievalCiv\Assets\Art\ACO\green_bar_1.dds
! The system cannot find the path specified.

A thousand times more.

Is there a way around this?
 
That would be the problem.

Also it tells me this;

! C:\Users\AslanC\Desktop\MedievalCiv.rar: Cannot create MedievalCiv\Assets\Art\ACO\green_bar_1.dds
! The system cannot find the path specified.

A thousand times more.

Is there a way around this?

That's strange. Is it the same file, green_bar_1.dds, over and over, or is that just an example? That's part of BUG, I believe, and that file is definitely in the rar.

It looks to me like you downloaded the file to your desktop and then unzipped it to the mods folder. Is that correct? Try this: unzip it to the desktop (just select "extract here"). And then take the MedievalCiv directory and move it to the mods folder.

I'm not sure if that will work, as I was unable to replicate the error.

Another possibility is maybe the download got corrupted somehow? You might want to delete the rar you have now and try downloading again.
 
I figured it out late last night!

I unrared it into the My Documents/My Games/etc...

and it now works like a charm!

Thanks for putting up with my stupidity :P I am a techno-peasant.
 
Hmm. I got a ctd when I tried an earth scenario, but I assumed it was because of the civs that weren't there. This might be a different issue though. Well, I definitely did not mess with any BUG-related files... not on purpose anyway. That's kind of a bummer. I'll poke around the BUG forum. An easy way to fix it would be to strip out the BUG/BBAI...basically take it back to standard BTS. But not sure I want to do that. Hopefully it can still be enjoyed on the random maps in the meantime. Thanks for the report.

Maybe you can make a version with BUG and another version without BUG.
 
This mod sounds really good. I'm downloading it. If you're interested in some feeback from my side, let me know.
 
I haven't played a full game yet but I must say that everything looks great so far. MediavalCiv is without doubt one of the nicest mods out there.
 
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