Thanks for info...
for the wake is a few pixels at most. bubbles either won't be seen that well, or they would have to be big bubbles (so they are at least 1x1 pixel). Making bubbles is probably not alot of work (a particle spray, gravity, and a deflector) but I don't know if the end result would be better than a simple wake. The wake is more of a generalization of the torpedo for gameplay than keeping true to how well torpedo could actually be seen. Otherwise, the animation would look mostly blank, like the default.
@general-jcl: I appreciate the offer. It looks like some of those are units already. For sailing ships, thats another monster I'll tackle at a later time (I haven't done any sailing ships ever), which for most ships, involves either making sails, and probably rigging/skinning them so they work with wind semi-naturally. For now I'll probably stick with WW1, WW2 ships and subs, so if you want to PM me, and I can add any ships you have to the to-do list.![]()
Yes, Tom do stay on STEEL ships until they have as much complete upgrades as possible.
So far you have filled a void between those early steel/steam ships and WWI/II ships with enough ships to really have mods like AOI and similar to exploit the various ships that finally formed into WW2 more classic units.
(The WW2 was also filled with those great Japanese that was missing since Wyrmshadow filled up everyone else)
Now we have a variaty of Armoured cruisers, protected cruisers, pre-dreadnoughts and such to have a fun upgrade line.
Be sure that their will always be that "another" unit to build to make everything closer to 100%.
(One Japanese early protected or Armoured cruisers wouldn´t be wrong)
As you said yourself it will be to look for those "missing links" that should have top priority.
The Japanase Navy was one of those. Pre-Dreadnoughts surely another.