So,
Adding the following to a .modinfo file actually allows for dependencies that work in game. The problem is there is seemingly no way to get them into the file before compiling to a .civmod file.
Adding the following to a .modinfo file actually allows for dependencies that work in game. The problem is there is seemingly no way to get them into the file before compiling to a .civmod file.
Code:
<Dependencies>
<Mod id="eaf3a87b-a8a2-4e05-b946-8919d33d14a4" minversion="0" maxversion="9999" />
</Dependencies>