Dependencies

Sneaks

Brooklyn Bum
Joined
Oct 15, 2010
Messages
1,877
Location
NYC
So,

Adding the following to a .modinfo file actually allows for dependencies that work in game. The problem is there is seemingly no way to get them into the file before compiling to a .civmod file.

Code:
<Dependencies>
	  <Mod id="eaf3a87b-a8a2-4e05-b946-8919d33d14a4" minversion="0" maxversion="9999" />
  </Dependencies>
 
maybe you can manually add it to the .civ5proj file.

did you try the <References> and <Blocks> tag ?

I'm almost certain I was able to use the <Blocks> one a while back, but it was then removed in a later patch.
 
The .proj file structure is very different, so I really have no idea how I would begin to guess where to put stuff. If someone has the time to fool around with this, that would be awesome.
 
This is one of things that the devs can easily answer for us. If they're not willing to implement this feature in ModBuddy, they can at least tell us the format of the entry in the .proj file for manual adjustment. It's not really worth random experimentation; if it doesn't work at all then they can tell us so, and if it does, then we can get an answer from the devs.
 
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