After I had scouted a bit and met Monty (by far the most aggresive neighbour one could have), I decided that there are no spots worth of settling and immediately prepared for attacking Monty before he can do it.
(My early workorder was scout, worker(s), archers and immortals, then stonehenge and hanging gardens.
My research masonry - archery - calendar - bronze w - mathematics - iron w - education
Early culture was honor except, the free GG, then piety for the happiness bonus on culture buildings)
First killed some barbs for the CS, then attacked Monty around turn 45-60 (not quite sure). Teotihucan was easy (and well founded!), but Tenochtitlan was hard because of the jungle around it, so I lost at least 2 Immortals. While still sieging montys capital, Askia attacked me and some turns later he declared war on ramesses.
I took Tenochtitlan after my first catapult had arrived and marched east to Askia. Some of my captured workers had build roads from Persepolis to half the way to Askia, so I could attack him fast. I took Tombuctu and had nearly taken his capital when he offered 3500 gp for peace. I decided to take the gold and bought very good infrastructur for my three cities.
Ramsesses was still weakened because of his war with Askia, so I decided to take him out.
(My army consisted of 4+ immortals, 2 catapults, 2 archers, 1 horse, 2 swords, nearly half were gifts from my allies almaty and dublin)
The war with ramesses was short and bloody: I decided to take only thebes and burnt the other 3 cities. Surprisingly he had 2 or 3 knights, but in the end he was done before the 20 turn peace with askia was finished.
So I could begin the second war against Askia the turn after the peace ended. With Askia having levies and his special knights, it took me some time to finish him.
(Techwise I was a bid backwards, updating to medieval units in the end of this war, but after conquering Gao (GLib!) and Jenne I advanced very fast.)
In the end I took Gao and Jenne and burnt 4 cities, removing him from the game.
While my army still fought against Askia I had started to build a road from Persepolis to Istanbul in the north, so I could attack Suleiman after Askias main cities were taken.
So I lead my veteran army mainly longswords, immortals and 3 cannons to the north.
(Turn: ~170, the conquered cities build mainly happiness/culture infra, a few units, some caravels (looking for the other capitals) and later a navy of 10+ SoL and frigates; all except Thebes on prod focus, Persepolis had settled 3 or 4 scientists and used its many jungle tiles for extra research)
(Research after Education: Chemistry - Navigation -Dynamite - Steam)
(Culture: Finished honor, then piety, then took the science happiness bonus)
Istanbul and his two biggest cities (burnt!) were taken within 10 turns. Then I made peace, because I wanted to prepare for the inavsion of the other continent.
My caravels had found Siam and Arabia on the coast (nice) and mongolias capital in the centre of the continent. I killed some barbs (for much culture and gold), moved my army back to the south, upgraded them to rifle and some dragoons and sailed with 15-20 units + my new navy to siam.
There had been no war on the other continent until this moment (at least not in the time I had contact with them), so I was very happy to see that siam and mongolia attacked arabia, the turn (198) I set sail.
After sinking half a dozen pirates I reached the siamese coast. My SoL attacked the cities and my army just had to move in. So Siam lost 2 small cities (burnt) and one big city and his capital in less then ten rounds. I lost 2 ships. I captured one city inland and my army (now with artillery) marched north to Karakorum and Mecca. My navy moved to mecca, too.
While still on the way north mongolia and Suleiman attacked me! So I lost a scouting dragoon. Else my march to karakorum was a bit slowed because the mongols had the great wall. (Hope the chinese never find out.)
I made peace with siam. Captured Mecca within 2 turns. (4 SoL attacked and one Rifle could walk in.) and in the next turn karakorum was mine, too. Some Skirmishers were no match for artillery and rifleman.
So I had Domination victory on turn 222!
An interesting game, I never founded a city! Don't think that happended before. And I never played so aggressive before. (But I think I should do it more often, because war is the main weakness of the AI.)
Some things I observed while playing and want to mention:
- In Thebes and Jenne I build a courthouse, but the mali (-25% yields) stayed.
- Choosing Enlightment gave one free GS and +1 gold on SC buildings.
- Skirmisher and melee units are always dead when attacked while on sea (even from caravels, to sink an artillery I need 2-3 SoL).
- Temple boni for cotton/silk vanished sometimes!
- I think Persias building is too powerful. After turn 60 or so I never went out of golden age. And I only used one GG to create a golden Age! No Chichen Itza, no Taj Mahal. Perhaps removing the one time bonus would be better. Persia has a great SpUnit and a very good SpAbility, they don't need a great building either.
First I thought the movement bonus would be medium at best, but having 3 movement points with melee and artillery is absolutely amazing.
Thanks to Thal for creating this interesting GoM!
