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#1 |
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Emperor
Join Date: Jan 2004
Posts: 1,022
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[154.0] Granary Boom opportunity
Hi
Just jhad the Granary Boom opportunity. One of the choices was having two workers for 600 gold (Marathon speed). Having a hard time seing the sense in this as rush buying a worker costs 300 gold on Marathon speed.. ![]() \Skodkim |
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#2 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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The base cost of a worker is 140, and marathon triples costs to 420
. I started a game to test this and found workers cost 360 . The discrepancy is probably due to Firaxis' poor decision to round purchase costs down 2 times in the formula, instead of once at the end, and the rounding error gets amplified in marathon's 300% bonus. Are you certain they cost 300 for you?
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; May 12, 2012 at 12:43 PM. |
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#3 | |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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This appears to be a vanilla bug. Unit costs are calculated in the game core only Firaxis has access to.
Quote:
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; May 12, 2012 at 01:08 PM. |
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#4 | |
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Emperor
Join Date: Jan 2004
Posts: 1,022
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Quote:
\Skodkim |
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#5 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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That would imbalance it relative to the other choices of the opportunity. Unless the underlying imbalance is fixed, anything we do to try to work around it will only cause new imbalances.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#6 | |
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Emperor
Join Date: Jan 2004
Posts: 1,022
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Quote:
How can it be imbalanced to lower the cost of selecting the worker option in the opportunity? \Skodkim |
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#7 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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I think it might be better to disable the purchase cost exponent, and manually set purchase costs with a fixed formula. I believe that would ensure costs scale appropriately across all gamespeeds.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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