Before play begins, roles will be randomly assigned to all players. Then, each player will receive a Role PM detailing the specifics of their role.
Phase Rotation: For the most part, the usual sequence of 48-hour days and 24-hour nights will be followed. Unless otherwise noted, the deadline for all phases is at 3:00 PM US Central Standard Time.
The only business being conducted on the first day phase of the game is that of selecting a player to take on the role of the Mayor.
The first two night phases will be extended to 48 hours instead of the typical 24 hours, in order to allow players to coordinate effectively.
The host reserves the right to extend the deadline of a phase for any reason, whether it be personal or due to a lack of player activity. There are no abilities with the capability of affecting deadlines.
Day Phase: Each day, every player is expected to vote for a suspect from among the list of players. Each player, save for the Mayor, can cast one vote (see below for procedure). On odd-numbered day phases, the town also votes to select a new Mayor (see below for procedure). The host will write up the results of these votes and post them for general consumption, along with any juicy particulars about any executions. The game then proceeds to the night phase.
Certain traits or roles may allow for a specific daytime action, but these will be infrequent. Any such abilities will be explained accordingly in the individual's Role PM.
Night Phase: Every role has something to do at night even if your choice is to do nothing. Since every role can be active, with all sorts of different actions, all players should PM the game host during each night phase to indicate their actions. The game host will calculate these actions, then write the update in the thread, then send individual night results to players.
Night Actions: Night Actions fall into four general categories - universal, active, faction, and passive.
Universal night actions are actions that all players, no matter their role, may take part in. These are the group actions. Every player has the same worth for a universal actions - in other words, a 2-person investigation requires two people, no more and no less, no matter who those two people are.
Active night actions include personal abilities. Most roles do not start out with any available active night actions to take. If a player chooses to use an active night action, he/she are not allowed to perform either a universal night action or a faction night action.
Faction night actions include a mafia family's collective ability to murder one player, as well as any third-party faction(s)'s specific abilities. If a player chooses to use a faction action (only one player from a faction is allowed to use that faction's ability each night), they may also use a universal action. Thus, a scumbag can murder someone and also take part in your protection group, eliminating the ability to solve the game by deducing who does/does not participate in universal night actions.
Passive night actions are any abilities which do not require an order in order to function. They are automatically used, and can be used in conjunction with all other night actions.
Your choice of night action(s) should be sent by PM to the host. Please note that failure to do so within the time limit or failure to properly coordinate messages among universal action groups will result in the action's failure.
PM Example: (A group of four players are attempting to kill another player.)
Working with Zack, z4ckdabeast, and Zaccino, I kill choxorn.
The action will be demoted to a two-person kill if one of the players fails to send in an order, and will fail completely if only one person sends in the order. If an action fails, the only adverse consequence is just that - failure, nothing more.
Any actions involving the attempt to kill or protect (but only if the target of the protection is actually targeted by a kill attempt) will be written into a narrative write up covering the events of the preceding night.
If a player dies during any phase, their role name, faction, and corporation will be revealed immediately therafter.