[to_xp]Gekko
QCT junkie
despite having "workers dont build over old improvements" ON, an automated worker just farmed my air mana :/
[to_xp]Gekko;12195063 said:AI stacks moving back and forth next to a city instead of attacking is still a big issue. I've noticed a big calabim bloodpet stack spend approx 30 turns milling about next to the Kurio capital, and it doesn't seem like it's going to end soon either :/
[to_xp]Gekko;12201964 said:could Doviello upgrades via spell be tweaked so they allow to go directly up more than 1 tier like normal upgrades? ( i.e. warrior -> battlemaster instead of having to do two steps )
it's pretty clear the current behaviour isn't intended but just a limitation of the spell approach, and it's both annoying and damaging.
In the same turn you destroy a civilization, the culture of its forts does not go away. It is also impossible to send your units into the fort culture. In the next turn, the culture disappears.
In my third quick test game after merging MNAI v 2.42 with Magister Modmod, I was assigned to play as Random Evil Leader and lost the game instantly.
Edit: I've been assigned to (@Random (by Alignment)) in a couple more random games since then. This results in instantly loosing and getting the popup to switch to another civ. Switching to another civ often happens multiple times. Each time, a Settler is appearing at tile (0,0), which I reserve for Sluagh units.
Everything seems to be working just fine when I'm not assigned to a real leader at the start.