The Great DoC UHV v 1.12 challenge

It can be done, but not using this strategy.

You don't have enough time to research both Sailing and Masonry so you have to use a road connection. You either rely on Babylon building a road from Babilu to the Tigris or you DOW on them very early and build the road there yourself, then sue for peace later and finish the connection across Persia.

Either way is risky, as Babylon very rarely connects the road, and if you DOW on them you risk them killing your starting warrior and worker before the road is finished.

I find the best strategy is to play Marathon difficulty and send the warrior straight to the square NE of Babilu and camp there. If you are lucky you will be fully fortified before Babylon has any units, and they will attack you with one unit at a time giving you a chance to recover and gain experience. You'll need to win a couple of battles, often against bowmen, which relies a bit on luck, but if you are willing to repeat the game a couple of times you can do it.

As soon as that road is in place you are basically fine, as you can go back and hook up the wheat then return to connect up the road in time for the UHV.

So you mean build a road through Iran to Babylon?
 
So you mean build a road through Iran to Babylon?

Exactly.

Optimal strategy is:

Spoiler :
Start with Emperor / Marathon (haven't tried with Paragon yet but should be doable)

Move starting settler north and found Rehman Dheri on the sheep for extra production
Move starting warrior west, DOW on Babylon and fortify on the square 1NE of Babilu
That warrior needs to survive a couple of attacks before the worker arrives, which is the tough part. If you replay the game enough then they will usually live - then save it as soon as they do!

Build two workers in Rehman Dheri
First worker goes to Babilu and builds a road on the square with the warrior, then retreat and make peace
Send that worker home, and both workers put a farm on the wheat and sugar and mine on the plains hill
Then send them back to Babilu and build the road back to your territory, that's UHV1

Rehman Dheri then builds a warrior and city builder whilst masonry is researched
Whip the second city builder once you have masonry and slavery then build baths and walls
Build two cities in good locations, whip baths and build walls, that's UHV2
 
Another option is to stay where you are at first, build worker, warrior, worker and send the worker with two warriors to Babilu after you've farmed the wheat and sugar.

That can make it more likely the warriors survive, but you risk Babilu being more built up by then and with a larger army and territory.

Haven't tried that strategy yet, but will report back once I have!
 
Ok, that alternate strategy works even better.

Spoiler :
Rehman Dheri builds worker, warrior, worker, warrior, city builder, city builder
Starting warrior pops huts in India, Central Asia and Anatolia. Pray at least one of them gives experience for a cover promotion
First worker hooks up wheat, starts a farm on the sugar
Once the first warrior is built, send him and the worker to Babilu to meet with the starting warrior
DOW, enter their territory and build the road on the tile NE of Babilu, then build another road one tile NE as well to cover that tile if they found Ninua

Second worker finishes off sugar and then meets with the first worker to mine the plains hill
City builders found Nausharo on the hill 1W of Harappa then Chanhu-Daro on the southern flood plains. Second city builder was whipped once Masonry was secured

There was plenty of time to hook up the road from Nausharo to Babilu, and all buildings were built in time
Opened borders with India and Hinduism spread quickly, so I converted for extra happiness
Rehman Dheri's borders expanded to include the Persian gems, so they were hooked up
Then I just founded Golkonda 1SE of the rice in central India, hooked up the rice and waited
Researched Hunting to try and get elephants, but with gems and Hinduism I didn't need them and was hooking them up as I met the population goal
Ended up with two size six cities, one size five, and Golkonda size 3

The only problem was stability - as my capital was outside my core I was permanently unstable / collapsing. Had one major expansion crisis where "unhappy cities are leaving your empire" but none of my cities were unhappy so none left and I just had one turn of anarchy.
I think it helped that both of my other cities on the Indus were in my core, so possibly couldn't secede?

Victory on 1164BC (Turn 207), with a good 60 turns to spare. Augustus Caesar (of course ;) score 39840
 
Marathon on Emperor is like Monarch on Normal. :) And yes, I think it is a bug when stability does not affect you.
 
Marathon on Emperor is like Monarch on Normal. :) And yes, I think it is a bug when stability does not affect you.

Not really. You can't research techs at the same rate so it is still harder for civs which need certain techs. The strategy posted above for Harappa on Monarch, which relies on researching Fishing, Sailing, Mining and Masonry will not work on Emperor no matter what time you set it on. But you are welcome to try :)

Also stability did affect me - I had a turn of anarchy and was in line for another when I won. But my strategy of keeping my cities in my core meant I was able to avoid any really bad impacts.
 
England after nerf, lower score, earlier date

Id:
Version: SVN 962
Scenario: 600AD
Civilisation: England
Difficulty: Monarch
Gamespeed: Normal
Score (normalised): 12778 Charlemagne
Date: 1757AD

Was not playing for the challenge, just investigating situation after British isles nerf, so went very minimalist with city founding and had no wars with Europeans, stole Workers from Moores. Pretty straightforward game, focusing on growing London and towns around it. Did not even chop 3rd forest in BFC, which gave me no extra health. Expansion cap was far from being exhausted with 4 cities in the core, Plymouth is worth having even without Crab. Holy Rome was really holy holding both Rome and Jerusalem and Papacy. My Piracy helped me to be Europe's tech leader. Relations with France were so good that they gifted me Wine for free when I asked and they never canceled for the duration of the game :xmascheers: (how come we have a beer emotion and no wine?)
 

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England after nerf, lower score, earlier date



Id:

Version: SVN 962

Scenario: 600AD

Civilisation: England

Difficulty: Monarch

Gamespeed: Normal

Score (normalised): 12778 Charlemagne

Date: 1757AD



Was not playing for the challenge, just investigating situation after British isles nerf, so went very minimalist with city founding and had no wars with Europeans, stole Workers from Moores. Pretty straightforward game, focusing on growing London and towns around it. Did not even chop 3rd forest in BFC, which gave me no extra health. Expansion cap was far from being exhausted with 4 cities in the core, Plymouth is worth having even without Crab. Holy Rome was really holy holding both Rome and Jerusalem and Papacy. My Piracy helped me to be Europe's tech leader. Relations with France were so good that they gifted me Wine for free when I asked and they never canceled for the duration of the game :xmascheers: (how come we have a beer emotion and no wine?)


I wonder how you finish refrigeration and conquer India in such early time. 3000 beakers(100%) is a large number even in 20th century, I can't imagine how you can do it in 18th century. Would you tell me the detailed strategy? Thanks!


iPhone Tapatalk
 
Did not do any tricks really, usually I kill French, but not this time, only stole workers from Moores and captured Tripoli early. Found Dublin with original Settler and also Inverness and Manchester. Plymouth later. Manchester builds warriors for happy cap, Dublin, Inverness, Dublin buildings. Whip pagan temples to save hummers when they convert to churches for free. Literature and Academy in London ASAP. Then guilds. No one traded Engineering until very very late. Never stole a tech. Did not even spawn a Great Spy. Beelined Optics instead (Byzantium traded Compass), collapsed Aztecs, vassalized Peru, did some tech trades with Asia, which allowed to win Lib race. Took Astronomy. Won Economics race, with Merchant did trade mission in Edo (2100 gold). Norfolk was my best colony by far, finishing everything before American rebellion is critical. Good relations help also (I kept asking for gifts), as well as never trading your maps and buying theirs. Growing London and towns was priority from the very beginning. Leaning Tower is must have wonder, bulbed Lib with 2 GPs, for example.
 
But, why not steal techs by spy? It's not so worthwhile to research techs in doc, always you need more beakers to get a new tech, because no one has get it.

And when do you get Lib and Eco and Rifling? Do you conquer India by trading company conquerors and what's the year? I'm very interested to try England by your strategy.
 
I was lazy in spying, you need one for emperor, monarch can use old teching strategy even with tech penalty base English rate is not bad. 1700s is when you get TC and capture India.
 
Id:
Version: SVN 966 (with Harappa)
Scenario: 3000BC
Civilisation: Persia
Difficulty: Regent
Gamespeed: Normal
Score (normalised): 38181 Augustus Caesar
http://forums.civfanatics.com/attachment.php?attachmentid=394154&stc=1&d=1432241031
Victory info:
Type: Historical
Virtual victory date: turn 140 (10 BC)
Actual victory date: 350AD

Persia is one of the very few civs that has the very same goals as in original RFC, while most of the game was completely redesigned. Good civ to learn new stability, but I still could not gauge how much exactly did their new UP help me. Stability was always shaky, I had to restart game several times due to the constant rebellions in my empire, much like in real life. One time I even lost the game by collapsing to my core after just capturing a city. I finally understood why Egypt was not historical for Persia in the first place: last 3 dynasties in Egypt ruled after they broke free from Persia and probably this was taken into account.

Entering new era (with Theology) helped my -15 expansion stability (which was offsetted by +12 economy). But Slavery in Middle Ages is outdated civic which, coupled with stifled economic growth did not make my empire solid.

Focusing on the core was very important while still in classical era: I have settled 2 largely useless cities right away just for stability. Another important thing was killing Greeks before Turn 115. Romans were less of a threat on Regent.
 

Attachments

When did you go for India? And how did you get the two shirnes? Did you build one yourself?
 
India right away parallel with Babylon, you have to split your forces 4 Immortals to the West and 2 to the East+4 Chariots. I think the first 20 turns newborn civ is immune to expansion checks -- great time to raze cities and expand with underpopulated core to unhistorical places. It is important to use wonders in different cities for expanding borders. Jerusalem provided 2 GP (second with Persian Republic courtesy of Parthenon) and Babylon 1 after 12 turns of Golden Age. So I could have 3 Shrines, walked my GP all the way to Azimabad but bulbed Divine Right to found Islam just for fun -- and random has chosen Jerusalem!
 
ID:
Civilisation: Harappa
Winning date: t68
Difficulty: Heir
Gamespeed: Normal
Version: SVN 967
Scenario: 3000BC
Savegame: View attachment Vatavelli Bronze Age Turn 67.CivBeyondSwordSave

Images:
Spoiler :

Proof I met the requirements
He27jri.jpg


My empire right before winning
ysVhKhW.jpg


My score
7XPGUIf.jpg



Strategy:
Start off by building a worker and build a farm on the wheat. Don't build a road at first, then build a farm from the wheat to the cow when you finish the farm. Get to the cow and then build a pasture.

While this is happening you need to do the tech path of mining, then masonry, then animal husbandry, then fishing, and then sailing, then bronze working. After that it doesn't matter.

Send your warrior down the river and then up towards Babylon, following the sea. Go around Shushan and then discover Babylon. You can venture out some after discovering Babylon, but stay close so you can re-establish contact for the first victory goal.

Harappa should be building a total of two settlers. Adopt slavery right after building the second settler The first one goes down just below the marble. Once the worker builds a pasture, have them build a quarry on the marble. The other settler should be built on the sheep above Harappa. Build baths in the cities first, and rush them when you can. When Hinduism shows up, adopt it as soon as possible.

By now you should be done with the first two goals. What I did is I built a settler in Mohenjo-Daro but you can just leave it. I think you can win without the other settler. What I did was I put the settler just to the right of the cotton just before I won, to give the sudden spurt of two more people to win.
 
Id:
Version: SVN 962 with fix
Scenario: 600AD
Civilisation: Russia
Difficulty: Regent
Gamespeed: Normal
Score (normalised): 6030 (Louis XVI)

Victory info:
Type: Historical
Actual Date: t400, 1906AD
Link: https://www.dropbox.com/s/q9rl9nscxcx6jh3/Stalin AD-1906 Turn 400.CivBeyondSwordSave?dl=0


Screenshot:
Spoiler :
8wM85u5.jpg


Strategy:

Train horsemen to counter cumans.
Discover Guilds, and contact Mongols after you have trained a knights army. 9-12 knights should be enough.

Cottage economy: The most important strategic option you can make is this. Don't even think to try anything else. No need to build wealth, conquer all shrines, etc. Cottage economy is the key to play an enjoyable game and the best strategic option you can make in this game for all sorts of victory. Build cottages, cottages everywhere.


UHV1:
The railway should be covered by your culture along all its length. The cities I propose are Tjumen, Tara, Kemerovo, Irkuts (conquered), Bodjabo, Svobodnyj, Vladivostc (if possible, else Magadan). However, you will probably found much more cities around them.

UHV3:
Get UHV3 before UHV2. My communist "brothers" converted to cautious almost immediately after achieving 2/3 goals.

Some key elements:
*Sign DPs with your communist friends. Take as many communist to your military side as possible. Avoid trade with worst enemies.
*Be the strongest and most advanced civ.
*Wait for the great war. Probably it will be Germany and some other European vs Russia and England.

During the war you will see that your relations becoming better due to "mutual military struggle" (~+2). You can easily achieve +4 from gifting techs, a ~+2 from running appropriate civics, +1 from OB, ~+1 from the DP and +infinite from liberating cities.

UHV2:
As long as you are the most advanced civ in the world you don't have much to worry about. Just prioritise fision and rocketry.
 
Impressive Russia! 55 workers, oh my. Why are they all in Italy.

ALso isn't it some kind of bug to be stable with -27 stability? I have once collapsed with -20. Perhaps this was before the stability calculation bug was fixed?
 
Impressive Russia! 55 workers, oh my. Why are they all in Italy.

ALso isn't it some kind of bug to be stable with -27 stability? I have once collapsed with -20. Perhaps this was before the stability calculation bug was fixed?

I experienced a never ending golden soviet age (2 gp, then 3 gp, then olympic park, then thirumph arc). Stability was on, Mongols collapsed and Vikings collapsed twice. Also, it might be immunity due to civic changes (I changed a couple of turns vefore).

As for the workers they built everything needed everywhere else, thus they went to improve the new lands in Europe.
 
Also, it might be immunity due to civic changes (I changed a couple of turns vefore).

I can understand not collapsing/no crisis part explained like that, but not game calling -27 stable. On regent it is shaky at 0, so must be bug.
 
I can understand not collapsing/no crisis part explained like that, but not game calling -27 stable. On regent it is shaky at 0, so must be bug.

Not everything you cannot understand is a bug. As I said before Mongolia and Vikings collapsed. Vikings collapsed twice, how about that?
 
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