Thailand / Paragon / Normal / 600AD
v1.12
Normalised Score: 4,392
Actual Date: 1900AD
Effective Date: 1781AD
UHV #1: Open borders with 10 civilisations in 1650AD
This is the easiest one, just send an elephant (and later a caravel) to the west, open borders with everyone (give tech if needed). Switch to Free Religion as soon you get Pagan. I had ~19 OBs by 1650.
UHV #2: Ayutthaya largest city in the world in 1700AD
Just make sure to develop resources around the city quickly, give all tiles in the BFC to the city and build 3 farms & 1 windmill around. Trade for health resources (feel free to trade away stone, copper, etc.) and put 8 military units for happiness to exploit UP (warriors are fine). Let it grow i.e. don't build units and don't whip here. A plague usually hits around 1650AD but that should affect your competitors as well (usual suspects include London and coastal China). In my game 20 was the required size, which I maintained at Bangkok till end-game.
UHV #3: No foreign powers in South Asia in 1900AD
Basically you need to counter the trading colony armies of the colonial powers (Portugal, Spain, England, France, Netherlands).
I have followed a pacifist strategy with only 1 short war declared.
Starting strategy: Conquer Hanoi and Pagan ASAP. Afterwards settle Manila and Sri Lanka (on iron).
Techs: Meditation, then beeline for Rifling (got it in 1736AD). The entire game is a mad tech race I traded techs at almost every opportunity. Also traded and brokered maps aggressively to boost treasury. With OB, resource trades, generous tech trades and Free Religion even the big powers (in this game Arabia, China/Mongolia, Europeans) liked me and traded a lot with me. Also gave in to tribute requests (got one from China, Mongolia).
You can think of Indonesia and Mughals as allies - I gave them all my techs for free, with the key being Rifling. Bear in mind to research essential techs to Rifling yourself (e.g. Replaceable parts, Rifling) otherwise you won't be able to give it to them. After I got Rifling I quickly upgraded / produced a dozen or so Riflmen + a few cannons but never had to use them.
Portugals, 1685AD: They were quite miserable and at colony event they had crossbows so my elephants massacred them after Indonesia sold Singapore to them.
England / France, 1742AD: Mughals quickly upgraded their army with the Rifling I gave to them, so with their superior numbers they pushed back both relatively easily. They lost 1 city at the beginning which I could have easily avoided by giving them a few Rifles as a gift in the turn before, which case my effective win date would have been 1700AD. By 1781AD the enemy army was exterminated and Bangalore reconquered by Mughals (I did not have to intervene).
Dutch, 1806AD: Indonesia also got reasonably strong by that time (they even had Grenadiers) so quickly pushed them back.
Spain: Never happened, although my Manila was well prepared.
v1.12
Normalised Score: 4,392
Actual Date: 1900AD
Effective Date: 1781AD
Spoiler :
UHV #1: Open borders with 10 civilisations in 1650AD
This is the easiest one, just send an elephant (and later a caravel) to the west, open borders with everyone (give tech if needed). Switch to Free Religion as soon you get Pagan. I had ~19 OBs by 1650.
UHV #2: Ayutthaya largest city in the world in 1700AD
Just make sure to develop resources around the city quickly, give all tiles in the BFC to the city and build 3 farms & 1 windmill around. Trade for health resources (feel free to trade away stone, copper, etc.) and put 8 military units for happiness to exploit UP (warriors are fine). Let it grow i.e. don't build units and don't whip here. A plague usually hits around 1650AD but that should affect your competitors as well (usual suspects include London and coastal China). In my game 20 was the required size, which I maintained at Bangkok till end-game.
UHV #3: No foreign powers in South Asia in 1900AD
Basically you need to counter the trading colony armies of the colonial powers (Portugal, Spain, England, France, Netherlands).
I have followed a pacifist strategy with only 1 short war declared.
Starting strategy: Conquer Hanoi and Pagan ASAP. Afterwards settle Manila and Sri Lanka (on iron).
Techs: Meditation, then beeline for Rifling (got it in 1736AD). The entire game is a mad tech race I traded techs at almost every opportunity. Also traded and brokered maps aggressively to boost treasury. With OB, resource trades, generous tech trades and Free Religion even the big powers (in this game Arabia, China/Mongolia, Europeans) liked me and traded a lot with me. Also gave in to tribute requests (got one from China, Mongolia).
You can think of Indonesia and Mughals as allies - I gave them all my techs for free, with the key being Rifling. Bear in mind to research essential techs to Rifling yourself (e.g. Replaceable parts, Rifling) otherwise you won't be able to give it to them. After I got Rifling I quickly upgraded / produced a dozen or so Riflmen + a few cannons but never had to use them.
Portugals, 1685AD: They were quite miserable and at colony event they had crossbows so my elephants massacred them after Indonesia sold Singapore to them.
England / France, 1742AD: Mughals quickly upgraded their army with the Rifling I gave to them, so with their superior numbers they pushed back both relatively easily. They lost 1 city at the beginning which I could have easily avoided by giving them a few Rifles as a gift in the turn before, which case my effective win date would have been 1700AD. By 1781AD the enemy army was exterminated and Bangalore reconquered by Mughals (I did not have to intervene).
Dutch, 1806AD: Indonesia also got reasonably strong by that time (they even had Grenadiers) so quickly pushed them back.
Spain: Never happened, although my Manila was well prepared.