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The Great DoC UHV v 1.12 challenge

Ales is so strict :)
 
Id:
Version: SVN 971
Scenario: 600AD
Civilisation: Mughals
Difficulty: Monarch
Gamespeed: Normal
Score (normalised): 6187 (Louis XVI)

Victory info:
Type: Historical
Virtual Date: - (no virtual date)
Actual Date: t338, 1751AD
Link: https://www.dropbox.com/s/6pty27tp6mbj89p/Akbar AD-1751 Turn 338.CivBeyondSwordSave?dl=0


Screenshots:
Spoiler :

qryCHPQ.jpg

BzAln1j.jpg



Strategy:

UHV1: Train siege units. Conquer Bohal (strategic resources) and then Patna (money). Then conquer the rest subcontinent. Found at least 2 additional cities, the cities in the subcontinent are only 10. Discover Music.

UHV2: Hamardir Sahib can only be built by you, thus you can discover its technology last. Focus on Patronage (Red fort) and constitution (Taj Mahal) first.

UHV3: Discover Drama early (after or before music) and after UHV1 prioritise theatres and the opera house. Adopting scholasticism and republic can help (+70% :gp: birth rate).

DON'T use the great artists immediately. Enter industrial era first (the soonest way is discovering steel).

EDIT:
Alternative strategies:

Build opera house and multiple cathedrals in a couple of cities. No need to equate virtual and actual victory dates. :D
 
How did you deal with the English TC troops? Retake the cities with siege elephants?:mischief:

Alternative(and better) solution would be grenadiers I suppose.
 
How did you deal with the English TC troops? Retake the cities with siege elephants?:mischief:

Alternative(and better) solution would be grenadiers I suppose.

Siege elephants and cuisasiers. I wan't able to discover chemistry in time.
 
When did the TC troops appear? In my (now reloaded) game they appeared in 1670 AD, which was rather late.
 
When did the TC troops appear? In my (now reloaded) game they appeared in 1670 AD, which was rather late.

I don't remember exactly, but it wasn't earlier for me either. In my first game (last year) they never appeared!
 
Id:
Version: SVN 972
Scenario: 600AD
Civilisation: Turkey
Difficulty: Monarch
Gamespeed: Normal
Score (normalised): 7584 (Ivan the terrible)

Victory info:
Type: Historical
Actual Date: t354, 1799AD
Link: https://www.dropbox.com/s/ycy7biojruk5yw8/Mehmed II AD-1799 Turn 354.CivBeyondSwordSave?dl=0


Screenshots:

Spoiler :
mnRS4Lr.jpg

xV79lUX.jpg



Strategy:

UHV1: Conquer Konstantiniyye ASAP. Conquer the rest of Balkans, Konstantiniyye needs room. Start immediately the wonders. The theodosian walls is the first wonder, topkapi palace and blue mosque are the other two. The red fort seems the best choice for the fourth.

UHV2: Conquer Jerusalem and Mecca for the money. All cities (except Konstantiniyye) should train only military units, since you will be in constant state of war. After Mecca, go for Egypt, Libya. It seems inevitable to declare war on moors to get Tunisia. Then send your army to Europe to conquer black sea and Vienna.

Note that Prussians spawn in 1700, thus there is no point to conquer further than Vijana, for the time being.

UHV3: Focus on military training. Maybe the best way to achieved this is conquering Russia and Italy, then you can stop there. Alternatively you can focus on artists, this goal is very flexible.

During this period you should take care of your stability, spreading your religions seems mandatory.
 
Id:
Version: SVN 974
Scenario: 600AD
Civilisation: Thailand
Difficulty: Monarch
Gamespeed: Normal
Score (normalised): 4751 (Warren G. Harding)

Victory info:
Type: Historical
Actual Date: t397, 1900AD
Link: https://www.dropbox.com/s/36ustsrditk21eb/Naresuan AD-1900 Turn 397.CivBeyondSwordSave?dl=0

Screenshot:
Spoiler :
VX3ZX9k.jpg


Strategy:


Conquer Indochina ASAP. No need to found Saigon, it will appear at its own.

UHV1: Train an explorer and send them through Russia to Europe. Adopt secularism and bribe everyone. Except Turkey all are willing to open their borders.

UHV2: Turn food emphasis on and work all fat cross tiles. The surrounding resources and thai UP will help with unhapiness and unhealthiness.

UHV3: Unfortunately, the best way to ensure South Asia's fate is control it. Sooner or later you will control all of it. Moreover, China will try to conquer you thinking you are weak and because of hate.

Thus you will declare war to almost everyone. Your only stable ally is Japan, you will exchange many vital technologies with them. All others (Indonesians, Mughals, Tibetans, Indians) will gradually collapse, all of them.

It seems making Hanoi a military training center is a good idea. Discovering chemistry ASAP is a good idea too. Colonising Australia's iron is an other good idea too.

Declare war to colonial powers almost immediately after they spawn. You won't have time to put the invasions later.

In late game adopt autocracy for stability and don't sign peace treaties. Else you will trigger congresses, and you will lose cities to them for sure.

Forgot to mention: Japan colonised the oil island, thus I betrayed them in the last turns. Thus no virtual victory.
 
Id:
Version: SVN 974
Scenario: 600AD
Civilisation: Congo
Difficulty: Monarch
Gamespeed: Normal
Score: 2118

Victory info:
Type: Historical
Actual Date: 1866AD
Link: https://www.dropbox.com/s/bv2s3wggw9u5tgu/Mbemba AD-1850 Turn 372.CivBeyondSwordSave?dl=0

Screenshot:
Spoiler :
CRspYas.jpg


Strategy:


Adopt some civics, you start with only slavery. I propose monarchy, absolutism, organised religion and mercanaries. Though theocracy and warrior code are good options too.

UHV1: Build mines, the fishing boat etc near Mbanza. Use it as your settler farm, settle as many cities as you can in your core/historical area. Catholicism will come at some point and will spread quickly giving you the 15%.

Don't neglect to train some pombos for portoguese conquerors. Having a small army to conquer Quelimane immediately after portoguese TC is a good idea too.
Pombos are too powerfull against musketmen. In one of my tries I killed portoguese conquerors with only three pombos!

UHV2: The main problem here is communications. I sent a missionary to central Europe, to that I have contact will colonial civs. Do it relatively early. The captured slaves aren't enough (I got only 3 to 4 of them), thus enslaving seems mandatory.

UHV3: Discover steel. After calendar don't spend research in anything else.

I think the real bet here is to get high score.
 
Ok here comes my first contribution to The Great DoC UHV Challenge.

Scenario: 1700AD
Civilization: America
Difficulty: Monarch
Gamespeed: Marathon
Victory Type: Historical
Victory Date: turn 323, 1935 AD
Revision: 972, 30 may 2015

Screenshots:

Spoiler :

RoaXEcP.jpg

3lo8stE.jpg

mSrVdxG.jpg



Strategy:

Historical victory is possible on marathon speed, but requires some luck and planning. I guess the victory on epic is possible as well, but is probably very difficult to arcieve. It is IMO impossible to win a historical victory on normal speed, see why below.

Marathon speed means that civilizations expand much faster and often have larger armies. This is why I didn't run a 600 AD start but chose a 1700 AD start istead. More predictable, less colonies and fewer armies in the new world.

1. Spawning period (1778 - 1810). One of the colonial powers must declare war on you on spawn so you get additional armies. If it doesn't happen, reload. The starting army must be enough to conquer New Orleans and/or Saint Louis, as well as Saint John. This should be the main goal to archieve during the starting period. Conquer Cuba and other Carribbean islands if possible. The galleons one gets from the start may hide in your cities at the end of turn, use this advantage! Settlers go to Chicago, Denver (on oil) and west coast. Washington builds Statue of Liberty from turn 1, workers improve a couple of tiles near Washington, NY, Boston, Charleston, and then RUSH to Denver. It will be your main production powerhouse and it must start producing units ASAP.

2. Interwar period (1810 - 1860). After the initial war for independence you will need some time to improve your land, build some important buildings, and, most important, revive your army, which is probably pretty small after all the conquests. The focus should stay on the military. Change economy civic from Merchantilism to Free Market after acquiring Corporation.

Your economy should improve after 1840s, and your army stack should now consist of plenty of units, some of them very experienced. But you still have Spanish colonies (Cuba and Guatemala), other Carribean, and Mexico to defeat. So do you go and conquer them? No, you should do something completely different ;)

3. Operation 'Secure Pentagon'. (1860 - 1875). The hardest UHV is IMO not securing absence of Europeans in North America by 1900, which is actually not so difficult on marathon, but the second UHV, which requires you to build four world wonders. The Statue of Liberty is NOT a problem - no one else is interested in building it so you will get is without any problems. The real pain in the neck is Penthagon. Germany WILL research Assembly Line before you and it WILL build Pentagon in Frankfurt long before you will be able to build your first infantry. So how do you prevent Germany from building Pentagon? You do it in a truly american way. You go and conquer Frankfurt :lol:

This is done by making a coupe of alliances with some of the Europeans which are close to Germany, build galleons, and use them to transport your army to Europe. When you are ready, declare war on Germany and capture Frankfurt ASAP. By this time you should have Railroad which means you may build Machine Guns. Promote some of your grenadeers with City Defence promotion to Machine Guns (preferably 3-4), and place them in occupied Frankfurt. Then it will be like a fortress.

In my game I allied myself with Turkey and Austria, sent my army to Archangelsk and then to Poland and to Vienna (Spain didn't want to OB with me). Then it was piece of cake to capture Frankfurt.

Frankfurt under your control will starve to population 2 in 10-12 turns, after that you may be sure that Germany will not build Pentagon. But it will give you 70-80 gold per turn if it has all the money buildings, so it is worth keeping until some congress will take it away from you or it will culture flip to Germans.

4. Manifest Destiny (1875 - 1895). Bring your army back to US after Frankfurt has starved for long enough. Use this army as well as the units you've been making during the previous years to conquer Guatemala, Carribean, other Spanish colonies which may be there as well as Mexico. Your fleet will problably not be strong by that time so use the good old 'hide in the harbor'-tactics with your ships.

5. Securing the supremacy (1895 - 19..) If you was lucky enough and did everything right, by this time you should be one of the mightiest countries in the world with a decent and modern army and a strong economy. You should have both Statue of Liberty and Pentagon built in your cities. Denver should have Ironworks by now and be able to build infantry in two - three turns. So basically you've already won. The further steps include research of Industrialism and then Mass-Media, building the remaining wonders, and securing the oil. In my game i conquered Colombia (= one oil), Mexico (=one offshore oil), and Lagos (=one oil in jungle). I also settled/conquered Eastern Canada (= two oil), settled Alaska (=one oil), as well as Eastern Australia (=one offshore oil). There is also two oil in the continental US so I only needed one more oil for victory, which i found in Masqat (Arab Emirates). I needed Biology for the Nigerian oil and Plastics for offshore platforms, which took some time to research.
 

Attachments

Id:
Version: SVN 975-977
Scenario: 600AD
Civilisation: Aztecs
Difficulty: Regent
Gamespeed: Normal
Score: 3646 Elthered the Unready

Victory info:
Type: Historical
Actual Date: t384, 1874AD
Link: https://www.dropbox.com/s/4ng9s4b37h0t3m0/Montezuma AD-1874 Turn 384.CivBeyondSwordSave?dl=0

Photos:
Spoiler :

MCx8wvb.jpg

bVlfIfv.jpg

X0uCtcl.jpg



Strategy:

At last I did it thanx to Fresol's strategy:
http://forums.civfanatics.com/showthread.php?t=548921
, maybe he should post his victory here.

Although, I didn't avoid conquerors. There migh be a fix at some point, and it isn't difficult to counter them. 6-7 catapults and 6-7 jaguars are enough, you can rush some additional units if needed. The only difficulty about the conquerors is where it spawns.

UHV3:
The best option is conquer Mali and Morroco. However, they collapse too early, thus I was forced to conquer surrounding Portuguese colonies instead.
Defacto, the goal means "build your own colonian empire". This is the only way to kill these 66 units required in my game (some kills are seen in the photo).

This game was strange, Portuguese becase the first power at some point, while Colombia was settled by... Inca!
 
No I don't think I will post it here. You had a legit game, can you post a few final screenshots about it?
 
No I don't think I will post it here. You had a legit game, can you post a few final screenshots about it?

Posted. Unfortunately I didn't shot Portugal and Incan Colombia.
 
Id:
Version: SVN 975-977
Scenario: 600AD through Congo
Civilisation: Iran
Difficulty: Monarch
Gamespeed: Normal
Score: 4203 Warren Harding

Victory info:
Type: Historical
Virtual Date: t350 1787AD
Link: https://www.dropbox.com/s/ucwlfaixd8po9xr/Abbas I AD-1787 Turn 350Virtual.CivBeyondSwordSave?dl=0
Actual Date: t354, 1799AD
Link: https://www.dropbox.com/s/f7pdayci4m5840t/Abbas I AD-1799 Turn 354.CivBeyondSwordSave?dl=0

Photos:
Spoiler :

vvy4t7k.jpg

gSeIG5U.jpg



Strategy:


UHV1: Send a scout to Europe. Adopt no religion and some bribery, you can pass easily through Russia.

UHV2: Kind of tricky. Transoxiana can be conquered after mongol collapse, which will be soon. You have to conquer 4 mughal cities (Delhi, Pattala, the city above Delhi and it seems like a bug: Bohpal) and one Turkish: Bagdad.

I was lucky and Bagdad was indepedent, thus I had to conquer only the 4 mughal cities. However, Turkey joined the war against almost immediately, thus I had to face what you should avoid, a two-side war.

Training an army of quilishbahs and bombards. I adopted Theocracy, Fanaticism, vassalage to maximise army output. However, adopting mercenaries and hiring most units seems a legit difficultyproof strategy.

UHV3:

Discover drama ASAP, build opera house at a populous city (Bagdad is ideal, if you are anable to conquer it early maybe Shiraz, Delhi or Samarquand). This city will be your great artist farm. Also, you need a secondary farm. You have to pop 5 great artists, 4 from your great farm and 1 from your secondary.

Discover philosophy and republic. Adopt scholasticism and republic as early as possible (after securing your conquests).

And last but not least discover steel. You will enter industrial era, thus every great artist produces +4000 culture points instead of 3200, thus requiring 20000/4000=5 great artists instead of 20000/3200=6.25 .
 
Id:
Version: SVN 978
Scenario: 600AD
Civilisation: Netherlands
Difficulty: Monarch
Gamespeed: Normal
Score: 5075 Nero

Victory info:
Type: Historical
Actual Date: t339 1754AD
Link: https://www.dropbox.com/s/fia0y9aj5lageg3/Willem van Oranje AD-1754 Turn 339.CivBeyondSwordSave?dl=0

Strategy:
UHV1: adopt scholasticism, keep city states, assign 4 merchants

UHV2: Generally, Portoguese colonies are the weakest. At about dutch spawn time Portugal starts to build its own empire with colony settling and TC.
This means that their colonies haven't reached fat cross yet, thus no +20% fortification bonus, and only one longbow per city. So start early conquering Portoguese colonies.

UHV3: The spice spots available are: carrabean (one island, 1 spice), Adriaanz fort (Guyana/Brazil, 2 spices), Magadsqar (1 spice), Papua New Guinea (settle on middle spice, after fat cross it secures all 3 spices).

There are spices in Jakarta, Indochina and India too. However, I doupt there is enough time to conquer and culturally control them.
 
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